Jamstruth said:Interesting. When I read the OP i thought someone was bullshitting and that this was just a joke some people were going along with.
I'd love to test this (though i don't have any GBA homebrew to test with will have to try and find some) but remember compiler hell when I once tried getting them setup so will have to wait for a possible browser version.
Edit: Argh, now I remember why I hate compilers I can never get them to work. I open the makefile and tell it to "make" in programmer's notepad. It says ""make": *** No targets specified and no makefile found. Stop."
are there any blank inside the path?
devkit don't support blanks inside the path
SifJar said:It uses NitroFS? Didn't realise that. I didn't put a ROM in the folder, could that be the reason for my errors?
what error do you get exactly
spinal_cord said:to fix the color problem, the following values should be changed in the main.cpp -
systemRedShift = 0;
systemGreenShift = 6;
systemBlueShift = 11;
Should be
systemRedShift = 0;
systemGreenShift = 5;
systemBlueShift = 10;
thanks
Vigilante said:Wait does it like work on a flashcart?
sorry i was wrong it don't work on some cards it seems it work on some. It won't work on my old (broken one)
just used this to play pokemon on the orginal ds and it works but sometimes it dose freeze for half a sec every 20sec or soheartgold said:QUOTE(jamespoo @ Mar 7 2011, 03:08 PM)jamespoo said:QUOTE(personuser @ Mar 7 2011, 10:13 PM)
was that a COMMERCIAL pokemon game? and what was the rom size?
The creator claimed it only played homebrew under 2mb.
Pokemon Emerald Version
Buttt...the limit for now is 2MB, is it not?
this can be but it will crash after it try to load data from uppern the 2MB and it can't save so i just write no commercial