Try it out, should work with only CC changed.I did. Is there something I should do besides editing the CC?
Try it out, should work with only CC changed.I did. Is there something I should do besides editing the CC?
Nope. Same error with both Cygwin and cmd (with admin privileges). All it does is make the loader.o and stop.Try it out, should work with only CC changed.
Make sure you have powerpc-eabi-ld in your devkitPPC/bin folder.Nope. Same error with both Cygwin and cmd (with admin privileges). All it does is make the loader.o and stop.
I have that. Where is the variable? What should I change it to?Make sure you have powerpc-eabi-ld in your devkitPPC/bin folder.
Oh yeah, I forgot it. You also have to change the LD variable.
It works! Thanks a ton! I'm gonna set up a host and test it out.Make sure you have powerpc-eabi-ld in your devkitPPC/bin folder.
Oh yeah, I forgot it. You also have to change the LD variable.
Did you add your devkitPPC/bin folder to your path variable?I can't even get it to build. I need help building libwiiu
yesDid you add your devkitPPC/bin folder to your path variable?
Just get a website at x10host.anyone can host the mp4 file ?
i'm not a developper
make
mkdir -p ./bin/550/
mkdir -p ./bin/532/
mkdir -p ./bin/500/
mkdir -p ./bin/410/
mkdir -p ./bin/400/
mkdir -p ./bin/310/
mkdir -p ./bin/300/
mkdir -p ./bin/210/
mkdir -p ./bin/200/
powerpc-eabi-gcc -nostdinc -fno-builtin -c -DVER=550 ./src/*.c
/bin/sh: powerpc-eabi-gcc: command not found
Makefile:19: recipe for target 'libwiiu550' failed
make: *** [libwiiu550] Error 127
If you have installed devkitPro you just have to change those two lines in your Makefile :Code:make mkdir -p ./bin/550/ mkdir -p ./bin/532/ mkdir -p ./bin/500/ mkdir -p ./bin/410/ mkdir -p ./bin/400/ mkdir -p ./bin/310/ mkdir -p ./bin/300/ mkdir -p ./bin/210/ mkdir -p ./bin/200/ powerpc-eabi-gcc -nostdinc -fno-builtin -c -DVER=550 ./src/*.c /bin/sh: powerpc-eabi-gcc: command not found Makefile:19: recipe for target 'libwiiu550' failed make: *** [libwiiu550] Error 127
Any help?
Thanks.
CC=$(DEVKITPPC)/bin/powerpc-eabi-gcc
LD=$(DEVKITPPC)/bin/powerpc-eabi-ld
There https://github.com/yellows8/wiiu_browserhax_fright and there https://github.com/yellows8/wiiuhaxx_common@josamilu where do you found the wiiuhaxx.php?
If you want to start developing Homebrew for 5.5.0/5.5.1, this guide is the guide you were looking for!
Compiling homebrew for 5.5.0/5.5.1 is a bit different, than compiling for 5.3.2 or lower.
Setup :
Building :
- Install Cygwin
- Python (2 or 3)
- DevkitPro (with DevkitPPC)
- Download my fork of libwiiu. https://github.com/TheJosamilu/libwiiu (Made a pull request for the main branch) And extract it somewhere.
Before you can actually build something, you have to compile libwiiu. For that, open Cygwin and 'cd' into the extracted 'libwiiu' folder, and then in the other 'libwiiu' folder. When you are in there, you can compile libwiiu with the 'make' command.
After that is done, you can compile some examples. The easiest to compile is the Hello World example, so cd into the 'examples' folder, then the 'helloworld' one and run 'make'. If everything goes right, you can go into the /bin/ folder and you should see your code550.bin now.
Congratulations, you just compiled your first 5.5.0/5.5.1 payload!
You can't compile the 5.5.0/5.5.1 payloads using build.py, because it is only for 5.3.2 or older.
Running :
Now, to run the payload, you need to host the Browserhax somewhere. Either you have your own website, where you can upload it at, or you host a local webserver on your computer. Grab the 'wiiuhaxx.zip' I attached at the bottom of the post, and host the contents of it on the webserver. Then copy the code550.bin over to the directory of browserhax. Now, you have to edit the cfg file to match your setup.
Now get your Wii U ready, and open the .php page like this : wiiuhaxx.php?sysver=550Code:<?php $wiiuhaxxcfg_payloadfilepath = "url of the payload"; $wiiuhaxxcfg_loaderfilepath = "url of the loader"; ?>
PHP has to be enabled on your webserver to work!
If you have done everything correctly, your compiled payload should load and run!
If the videoplayer has frozen on your gamepad, you did a mistake. Try it again or recompile the payload. If it still not works reset the Wii U Browser.
Conversion into mp4 :
The conversion into a simpler to use .mp4 is easy. Just load up the exploit page, with your parameter, using your computer and save the video to your computer. You can do this by pressing CTRL+S.
That's all, I hoped I help you! If you have any questions or trouble getting your payloads working, ask bellow.
- josamilu
Woah! You know how to copy people's posts!?! Me too! Look!If you want to start developing Homebrew for 5.5.0/5.5.1, this guide is the guide you were looking for!
Compiling homebrew for 5.5.0/5.5.1 is a bit different, than compiling for 5.3.2 or lower.
Setup :
Building :
- Install Cygwin
- Python (2 or 3)
- DevkitPro (with DevkitPPC)
- Download my fork of libwiiu. https://github.com/TheJosamilu/libwiiu (Made a pull request for the main branch) And extract it somewhere.
Before you can actually build something, you have to compile libwiiu. For that, open Cygwin and 'cd' into the extracted 'libwiiu' folder, and then in the other 'libwiiu' folder. When you are in there, you can compile libwiiu with the 'make' command.
After that is done, you can compile some examples. The easiest to compile is the Hello World example, so cd into the 'examples' folder, then the 'helloworld' one and run 'make'. If everything goes right, you can go into the /bin/ folder and you should see your code550.bin now.
Congratulations, you just compiled your first 5.5.0/5.5.1 payload!
You can't compile the 5.5.0/5.5.1 payloads using build.py, because it is only for 5.3.2 or older.
Running :
Now, to run the payload, you need to host the Browserhax somewhere. Either you have your own website, where you can upload it at, or you host a local webserver on your computer. Grab the 'wiiuhaxx.zip' I attached at the bottom of the post, and host the contents of it on the webserver. Then copy the code550.bin over to the directory of browserhax. Now, you have to edit the cfg file to match your setup.
Code:
<?php
$wiiuhaxxcfg_payloadfilepath ="url of the payload";
$wiiuhaxxcfg_loaderfilepath ="url of the loader";
?>Now get your Wii U ready, and open the .php page like this : wiiuhaxx.php?sysver=550
PHP has to be enabled on your webserver to work!
If you have done everything correctly, your compiled payload should load and run!
If the videoplayer has frozen on your gamepad, you did a mistake. Try it again or recompile the payload. If it still not works reset the Wii U Browser.
Conversion into mp4 :
The conversion into a simpler to use .mp4 is easy. Just load up the exploit page, with your parameter, using your computer and save the video to your computer. You can do this by pressing CTRL+S.
That's all, I hoped I help you! If you have any questions or trouble getting your payloads working, ask bellow.
- josamilu
Cool, right?you don't need to be in cygwin either..I compile just fine from cmd.exe.
? Am i just a bystander in your conversation or where you addressing me?Woah! You know how to copy people's posts!?! Me too! Look!
Cool, right?
Don't worry, just a bystander. I just quoted a random post.? Am i just a bystander in your conversation or where you addressing me?