I can try to make something based on LPP-Vita for this.Hi fellow Vita community!
I'd just like to request a simple alarm clock for the Vita(I know the Japanese accounts have access to them) =S
I know I have a phone and all but I always end up losing it (and I pretty much react like my avatar) ;_;
...pretty please? <3
EDIT: double postHi fellow Vita community!
I'd just like to request a simple alarm clock for the Vita(I know the Japanese accounts have access to them) =S
I know I have a phone and all but I always end up losing it (and I pretty much react like my avatar) ;_;
...pretty please? <3
Request:
Equivalent to 3DS TinyFormat.
I've gotten a spare VITA that came with a 'problematic' 32GB memory card. The problem is that the VITA refuses to format it and throws error C4-10278-8. It will rebuild database and seems to work fine. I can install HENkaku on it and access ux0. It shows up as the expected 30GB in System and Content Manager. Yet for some reason the VITA immediately refuses to format the card, without elaborating any further. Is the 'partition table' broken, is it something else? Who knows. I'm hoping somehow formatting it "regardless" of whatever the tool complains about might fix it.
On the 3DS there's a homebrew utility called 'TinyFormat' that bypasses the "normal" formatting procedure and just formats your SD card. Is it possible to create a utility that does something similar on the VITA (for external memory cards only, not the 2000 internal 1GB)?
As 'nice to have' maybe display any 'internal' info that the VITA keeps and other memorycard related stuff (since everything has to be done on the VITA as there is no VITA-to-SDCard adapter card yet).
Like the MemoryCardSwapper tool it will likely have to power off the VITA at the end.
Edited the edit:
When formatting from recovery menu, the Vita reboots, then it says it wants to format the card (which you just did) which results in the error. If, instead of pressing OK, you turn off the Vita then boot back into recovery and choose rebuild the database, the Vita reboots again and will rebuild the database with no issues and the card appears to work fine.
Not just yet, USB hasn't been REd afaikIs there any way to have the Playstation TV read unofficial controllers? I mean, it's got a USB port right there... you'd think it would be able to recognize whatever's plugged into it. That's my request... support for ordinary USB controllers.
Well on a per-game basis, you can find the asset that's used for watermarking and replace it with blank (transparent) and it'll work. I guess a real plugin would need to read the framebuffer like the PSP one does.Screenshot-taker for PSV. Like for PSP. Press the Volume Plus button - get screenshot. Not like in-build PS+Start, it's add freaking watermarks, logos and other shit on picture.
Exactly my thoughts. The only issue is I do not know how to do anything of that nature. I'm lucky I figured out how to get these mods working on vita tbh lolThat should be possible with a dumped version of the game since you can use plugins there. Then it would require to hook in the getresource function. A bit like hans in 3DS but as a plugin.