Hacking (HENkaku) Homebrew Request Thread

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Currently Adrenaline uses the PSP 1000 firmware. Since with SD2Vita you can use 2 places for storage, I think that it is better to use the PSP Go firmware instead. For example, I can use ux0 for the internal storage and uma0 for the M2.
Sadly there used to be an issue for this on the Adrenaline repo and get rejected, and Adrenaline disabled issues altogether.
Also, is there any way to disable automatic shutdown? My Vita shuts down when there is still 20% battery left. I changed the battery and the problem persists.
 
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BelcherKid0

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A Port of Star Wars Jedi Knight: Jedi Academy (OpenJK)

Theoretically, this should be very possible, right? The Jedi Academy engine is nothing more than a modified Quake 3/ID Tech 3 engine. And with Quake 3 being ported thanks to the existence of ioQuake3, I personally can't think of a reason why this wouldn't be feasible, especially with OpenJk (pretty much Jedi Academy's equivalent to ioQuake3). As far as I'm aware, pretty much all it should take is a mind smarter than my own and time and patience. But someone please correct me if it would be more complicated than I realize!

While I realize, performance may not be the best on the Vita, I imagine it'll run well enough.

Huge thanks to all considering taking up this request!
 

CrossOut

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It would be fantastic if a pointer searcher could be built in to vitacheat. Or a pointer search program could be made for the the vita? A pointer search program on the vita itself would be very welcome.
 
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ElectricJelly

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I recently put up a bounty for a port of one of the limit-removing (i.e. more advanced than the currently available Chocolate Doom) Doom source ports on Rinnegatamante's VitaDB.
 

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Gromber

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Can you please port Streets of Rage Remake (SorRv5 ) to the Vita? several chinese handheld game consoles have a port. No mistake with OpenBor/mods, it´s a different homebrew game.

I think it needs to port bennugd-monolithic , like xbox 1 port.
https://code.google.com/archive/p/bennugd-monolithic/



ahh and other great homebrew game is https://sonic3air.org, a "remaster" for Sonic 3, like Cannonball for Outrun, but need to talk with original dev, because i think dont share the source.
 
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Smoker1

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Requesting a Cheat Engine like VitaCheat that will work with Games, but will ALSO work with Homebrew (Emulators, and Homebrew Games). This would be perfect for the new Projects, like Mario 64 Vita Build, and re3-GTA3
 

laharl22

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It is possible to port morrowind with the recent opengl support ?

--------------------- MERGED ---------------------------

It is possible to port morrowind now?
 

Motar79

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It would be great to see YU-NO official localization ported from either PC or PS4 to Vita. It looks like all the versions of the game use MAGES engine, same as in the Steins;Gate series, but there's a definite difference between PC and Vita versions, PC has .cpk files while Vita has .mpk files. I still think that someone who understands those things might be able to port the localization pretty easily. I tried to do it myself even, but since it goes beyond the simple decrypting/replacing of the files, I of course failed.
 

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    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
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    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
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    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
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