Im almost Finished a really Crappy homebrew version of space invaders, If anyone wants to check out the first version of it. I uploaded it below. No source for the moment.
Keys are as follows
R Trigger = Reset level
A Button Fires Bullet
Start Resets
Circle Pad Left Or Right Moves you.
Theres No Game over yet so you cant actually die. Its my first time coding anything in C So I dont think its 2 bad. Uses pixel Collision which is a little bit buggy. Gimme some feed back
(I am Trying to make it Very configurable but im going to have to double check all my math, and im having trouble with larger sprites (invaders). I coded Mostly From scratch, With the exception of the fonts, which I grabbed from a github somewhere that has the entire unicode system pre converted to a nice and easy "bits" format (each 8x8 sprite only uses 8 char variables) Il get the link later when i upload the source
Left in a really Dumb Bug, Fixed it now though. Gonna figure out why Its lagging so much. Enjoy!...
Edit
Ops didnt actually update the fixed File.. Reupped
Just a heads up Some stuff thats broken with it, The invaders teleport so if your shooting between them you probably wont ever hit them. *its pixel collision based as well so you will notice lag the more bullets you spam out, im going to optomize the pixel collision as best i can* Bullets are only 1 pixel but im going to make them a bit bigger (although im not sure how much bigger)
I do plan on having a small menu and a level editor by the first version, but i have to get my code for loading different "sprites" to work correctly.
Does anyone Have a built version of citra emulator?.. (current github version isnt building?)