^^All i say is: WiiU doesn´t load data like a PS3, a PS4 or a PS Vita does it. You cannot compare a Playstation with a WiiU. The WiiU works more like a Wii does...but still a lot more modern, since Wii didn´t have a real OS to begin with.
And if "godreborn" cannot recognize that simple function or these differences he´s not that smart
And that´s why people call me "The Chosen".
Because i know a lot more than most guys here. It´s not my fault you guys don´t know this.
and like i said: It seems i just found another exploit for WiiU.It´s even an old famous PC-entry which hackers abused since ages on PCs and other similar machines that work like PCs, if i think over it...but who cares? I just found that in seconds, where people here need months or years to find these things.
Coincidence? I don´t think so. But like i said: i`m not really interested in searching for such things.
My "job" here is to get the OS speedup done first. And i will do that. Like i said: It´s old programming. And i reckon NIntendo did the exact same stuff which i´m trying now. That would explain a lot of things.
And we all know you guys here don`t know how old programming works and how you correctly implement it. I mean, sure there are some guys here and there who can still do it...
but this is different. In this task you not only have to be capable to do old programming itself. But you also need to understand why it is needed and how you get to your goal by that way and not by using more compilers. And this is something only very very few people can do.
These guys still don´t know how important it is to correctly program something to circumvent certain ehem "stuff".
And i just did 1 + 1 of what a hacker once said (3 months ago) which is what i said years ago and you people didnd´t want to hear me (but i was right in the end with my assumption) and boom. I got the calculation correct.
This is how the OS can be made a a lot faster. Because this is how it works (in a second step, we could even make games run faster, but that´s to be seen if that works out as i think it is, i´m not sure about that and so i didn´t mention it until yet).
The question just is:
Will the WiiU detect this at start-up? Will the machine brick? Will it refuse to boot?
Or will it work without being detected? Is this another weakness of the security-system? Well that´s to be found in a few months.
I´m not using that non-fool-proof Fail ST-alpha/beta right now. I don´t want to risk it.
Oh and guys?`It was an official developer for WiiU which told in a few more side-comments, that the WiiU DOES support the Wii-GPU in the WiiU-mode. Because that is how his game runs.
Is this my fault you guys don´t watch Twitter-comments?
No it´s not. But i heard it. And it makes a lot of sense.I´m constantly watching WiiU-developers on Twitter. And what they say about it. And this is also where that old hacker said an important thing about WiiU and it`s "problems" and thus my idea worked out, how i can achieve my goal to ge the OS running tremendously faster.
Some games of WiiU do make use of the Wii-GPU in WiiU-mode (one such game is "The Walking Dead" from Activision.
And this is why his coming WiiU-game will also make use of the Wii-GPU in WiiU and not use the AMD Radeon-shaders, it has been in development since 5 years now so far i heard, because he wants to use certain ehem "functions". His game is special after all, and not a standard-game.
And he said: He had to downclock his stone old Laptop`s processor to ~800 Mhz in order to not overcome what the WiiU´s (downclocked) processor does in his game.
Since that´s the price you pay when using this mode. The WiiU-processor seems to be shut off and downclocked to 729Mhz (Wii-mode) or something similar in order to make it not overheating. I reckon he even does´n get support for multicore in his game in this Wii-mode like game.
And my theory how this works is simple: Via that DMCU-unit or how it´s called. There´s an 8-bit chip in the GX2-GPU.
You control this = you can access the Wii-GPU.
However it seems, when you switch it on in WiiU-mode, the WiiU-mode processor is switched off. So you can´t use it without limits.
And the reason is, because that Wii-GPU consumes a lot more energy. It gets hotter.
And the WiiU can only handle max ~50 watts. Since that GPU seems to be consuming ~45 Watts in this mode, you could easily overheat the system, since the WiiU-processor consumes 15 watts (when using all 3 cores). But it´s not about the TDP alone. It´s about heat. The Wii-GPU simply gets way hotter than the WiiU`s AMD-Radeon programmable shaders do.
Thus it`s limiting the processor`s clock to 729 Mhz (Wii-mode).
However: I reckon this developer can use the full 1 Gbyte of Ram instead of being limited to the 88 Mbytes of Ram of the Wii.
So yeah, it´s interesting. It´s a compromise.
You can believe this. Or not.
This is on yours.I don´t know which engine he uses for his game btw. So don´t ask...