I create First Person Shooters, and I need Testers & Ideas

pedimaisum

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So, I have made some tests for a possible cover and.... see this... (Is a test, need improvement)

850faecbae7ffa9bc769c3f948669bb96g.jpg

Btw, I tested the tutorial, Everythin fines here with a Notebook Acer, Core 2 Duo, 4gb RAM, 30Gb free space, GeForce 9500m GS 512mb.

See ya!
 

AP Hacker

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Thats nice! VERY nice!
Also, thanks for the specs. Glad it worked for you.

If I use your cover, I will definitely put your name in the credits. It's very good.
 

person66

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Well, game looks good. Runs fine on my computer:

AMD Athlon II X3 3.3ghz
Nvidia Geforce 9800 gt
Windows 7 64-bit
Desktop
288 gb free space

But I ran into a few "bugs", unless I'm doing something wrong.
1. In the obstacle room, the last bar is very difficult to get over, and impossible to get under (yes I tried crouching).
2. I cant figure out how to pick up the sniper (not really a bug, although the text on the bottom of the screen that tells you what to do goes away instantly)
3. The enemies rarely shoot at me, making it far to easy to kill them

Other than that, great game!
 

Fudge

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person66 said:
Well, game looks good. Runs fine on my computer:

AMD Athlon II X3 3.3ghz
Nvidia Geforce 9800 gt
Windows 7 64-bit
Desktop
288 gb free space

But I ran into a few "bugs", unless I'm doing something wrong.
1. In the obstacle room, the last bar is very difficult to get over, and impossible to get under (yes I tried crouching).
2. I cant figure out how to pick up the sniper (not really a bug, although the text on the bottom of the screen that tells you what to do goes away instantly)
3. The enemies rarely shoot at me, making it far to easy to kill them

Other than that, great game!
I had the same problem with issue #1. I got stuck there.
 

AP Hacker

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Yeah, after releasing the game I noticed the obstacle issue. To get over it, you must stand on the 2nd bar and jump. Essentially, you must use the 2nd bar as a step. Also, to pick up the sniper you have to jump on the table. That's not a glitch though, it forces you to try different things to advance.

The bar issue is a glitch though, it'll be fixed after I release level 2, which will be done hopefully by tonight ( it's 3:40pm right now).. I'm expecting a 8pm release.

About the enemies not shooting at you... That's a little odd actually, when I tested the game they shot as soon as I was in sight...
 

pedimaisum

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AP Hacker said:
Thats nice! VERY nice!
Also, thanks for the specs. Glad it worked for you.

If I use your cover, I will definitely put your name in the credits. It's very good.

Good you like it
smile.gif
I will make some improvements and send to you a final version.
About what the friend mentioned above, I have some difficult to pass the last obstacle too..

See ya!
 

AP Hacker

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Alright, sounds good. I look forward to seeing the final version!
I will fix the obstacle bug by tonight. Until then, to pass that step, here is what you do.

Enter the room.
Jump over the first obstacle.
Jump ONTO the second obstacle.
Jump from the second obstacle, onto the third obstacle.
Walk off the third obstacle.
Enjoy the rest of the tutorial.
 

AP Hacker

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OK... I messed up. Somehow, I managed to get the the two levels files mixed together, resulting in some missing files and large file sizes. I'm going to re-compile them, and reupload them.
Sorry about that.

EDIT: Both files are uploading, I will edit this post when they are up.
EDIT2: LEVEL 1 IS UPDATED AND UPLOADED.
EDIT3: LEVEL 2 IS NOW UPLOADED. TRY IT OUT!
 

pedimaisum

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AP Hacker said:
OK... I messed up. Somehow, I managed to get the the two levels files mixed together, resulting in some missing files and large file sizes. I'm going to re-compile them, and reupload them.
Sorry about that.

EDIT: Both files are uploading, I will edit this post when they are up.
EDIT2: LEVEL 1 IS UPDATED AND UPLOADED.
EDIT3: LEVEL 2 IS NOW UPLOADED. TRY IT OUT!

Thanks, I'm in work now. Will prove tonight.
See ya!
 

metamaster

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I tried Project Canada level 1, and I must say, you have real skill! The game works very well and doesn't lag (Windows Vista Ultimate, 3gb ram, AMD Athlon 2.10GHz, Laptop)
Only "problem" is that it takes a very long time to load. I might try the other ones later.
 

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metamaster said:
I tried Project Canada level 1, and I must say, you have real skill! The game works very well and doesn't lag (Windows Vista Ultimate, 3gb ram, AMD Athlon 2.10GHz, Laptop)
Only "problem" is that it takes a very long time to load. I might try the other ones later.

Thanks! Im glad you enjoyed it without experiencing lag!
Yes, it does take a long time to load. Unfortunately, I cannot do anything to decrease the loading times.

Glad you enjoyed it, please post if you try any of my other levels.
EDIT: Approx. How long was your loading time?
 

metamaster

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Well, it doesn't sound that long when I say it, but compared to other things, it is quite a bit. It took around 2 minutes, and didn't respond at one point, but it still worked.
 

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metamaster said:
Well, it doesn't sound that long when I say it, but compared to other things, it is quite a bit. It took around 2 minutes, and didn't respond at one point, but it still worked.

Haha, I understand what you mean. It's funny, everyone seems to have decent loading times EXCEPT for me. Even during testing sometimes it takes over 25 minutes to load, or it doesn't load at all.

EDIT: Does anybody have any feedback regarding either of my PC levels?
 

AP Hacker

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Due to some issues with my computer, I have been unable to begin work on level 3. Hopefully I will have it started by tonight.. Does anyone have any feedback for the other parts of PC?
 

pedimaisum

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ap hacker said:
due to some issues with my computer, i have been unable to begin work on level 3. hopefully i will have it started by tonight.. does anyone have any feedback for the other parts of pc?

sorry for my late for reply.
i don't test other levels yet, in this week i'm very out of home (ooooh my english is so bad xd)

i will try all levels soon.
see ya!
 

Sterling

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i have a few questions before i post my idea:

1) how many years do you have under your programming belt?
2) what program are you using to create your graphics?
3) did you create your own engine, or something else?
4) what language are you using?
5) approximately how many hours and/or sleepless night went into your game?

maybe 1, 3, and 4 are moot, but i would still like to know.
 

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sterl500 said:
i have a few questions before i post my idea:

1) how many years do you have under your programming belt?
2) what program are you using to create your graphics?
3) did you create your own engine, or something else?
4) what language are you using?
5) approximately how many hours and/or sleepless night went into your game?

maybe 1, 3, and 4 are moot, but i would still like to know.

1) 2, but only about 4 months with this program.
2) many of the models were made by the fspc community, but i believe most were made with milkshape.
3) i use fps creator.
4) the program mainly uses fpi scripting.
5) usually a week or two of development goes into each level.

say what your idea is even if you feel my responses aren't good enough though, im curious.
 

Sterling

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Oops, totally forgot to put my idea:

If we are looking at war scenarios, then maybe a conflict comes directly to America's doorstep. You are a citizen who wakes to fighting, and it seems you are the only one left in the house. You then walk outside your door, and find your father dead, but he is still clutching his father's 12 gauge shotgun. As you pry the cold steel from his hands, you also remember the hunting equipment in the closet. It has a camo jacket with both pellet and slug ammo, a Survival Knife, and an old service Colt .45 (Very limited ammo). As you look for the rest of your family you spy a note float from the fridge, saying they headed for the mine. Told me that dad had stayed behind to protect me. You can choose to have a better proficiency in handling of knives (You can throw knives), guns (Better accuracy and reload time) or survivability (Increased HP regen, and the ability to find extra ammo).

Aspects: Heavy emphasis on hand me down weapons. Close quarters survival warfare. Sentimental aspects as well.

Atmosphere: Dark and Gritty.

Scenario: You have just been mistakenly accused of killing a man, and the only course is to run. The Good: You are now away from the law. The Bad: you come across a Ghost Town that isn't as abandoned as it first seemed. You have a choice to turn back and fight the law, or face the horrors ahead.

Aspects: Emphasis on anything goes (Includes fists), and city combat for when you turn back. You can earn veteran points when fighting in the ghost town and use them to increase aspects of the character's physic. You can earn strikes to use a sort of kill streak system when fighting the law.

Atmosphere: Horror/Dark
 

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