For a while now, I've been using SDCafiine to load cosmetic mods for Smash (basic audio stuff such as fixes for Bowser and the Kongs to sound like they do in their source material, English redub packs for Marth, Cloud, Roy ecetera) but it's kind of annoying to load a patching program for a mod that doesn't change gameplay at all, plus it stops me from using HIDtoVPad if I ever want to.
So, question in the title. If there's a documented way to do this, what would be the easiest method of implementing it and updating my game dump for compiling future mods that change the way the game plays on top of my system-installed cosmetic mods?
So, question in the title. If there's a documented way to do this, what would be the easiest method of implementing it and updating my game dump for compiling future mods that change the way the game plays on top of my system-installed cosmetic mods?