NDS Rom Patcher Released!

Sc4rFac3d

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I just want to know one thing:

People with an F2A 256Mb (PRO), how the hell do you guys flash these games as nothing worked with me, what software are you guys using to flash the games?
 

da_rula

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I just want to know one thing:

People with an F2A 256Mb (PRO), how the hell do you guys flash these games as nothing worked with me, what software are you guys using to flash the games?

I use LittleWriter for my Flash Advance Pro 256mbit card and so far nearly every rom with 64,128 and 256 mbit worked.
 

parask82

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Anybody can tell me using flashme and an ez-ii flash cart and a rom which could not be patched for gba cart save does the save go to ds cart inserted or can't it save at all?
 

Robust²

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I have an XG 2-lite and a DS with flash-me,I tried to play nintendogs with it but... the game wil save, though it seems a corrupt save because I can play with my dog but I can't go out to walk and other stuff like that.
Any solution for this ?
 

Kyoji

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I have an XG 2-lite and a DS with flash-me,I tried to play nintendogs with it but... the game wil save, though it seems a corrupt save because I can play with my dog but I can't go out to walk and other stuff like that.
Any solution for this ?
Not as of yet; and it seems every cart is having this problem, so it must be the patchers fault.
 

meats

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ok this is a bit unrelated, but i plan on buying castlevania ds when it comes out, but i have already cleared it with all the endings, i dont want to have to redo all my hard work again.... with f2ausb1.1 flashing proggy i can backup the sram save, is there anyway besides using an action replay i can transfer this save to the real ds cart when i get it?
 

skywalker6705

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I made an account here because I figure you're the only guys who can help me out with this. (most coherant forum I've seen on DS software).

I really wanna play Jump Superstars off of a flash cart, but at the moment I can't setup a flashme on the DS. Then I read up and found out that no one had reported this game working at all. So, i looked around, and here's what I got. Castlevania was the same size, but worked trimmed. So, I went into Jump Superstars, using NDSTS, and extracted the file opening.ax. I then used a hex editor, and wrote down the values for the beginning, and end, of the file. Then, I went in, and opened the rom, and using the hex editor removed the values from beginning to end, and took out the opening, shaving 2 megabytes from the rom. Then, I went in and removed the padding at the end, shaving about twenty. I'm left with a roughly 38 MB NDS file, which loads to the menus in iDeaS, yet I think it might play on a flashed system. Can anyone repeat this process and see if this can make it boot for them?

(Just to be REALLY clear, cause that is an issue I have alot)
1. Took the raw Trashman Jump Superstars
2. Extracted opening.ax using NDSTS
3. Used XVI32 hex editor to record the values that begin and end the opening
4. Used XVI32 to remove the same value range from Superstars
5. Used XVI32 to remove data padding at the end of the rom.

This reduced it to 38 megs, and I think that might make it playable. But I can't tell, as I have yet to get a flash setup on DS, and I don't know wether to blame the emu for it not working (as DS emulation is RELALY buggy right now).

Someone else please help me test this.
 

scandal_uk

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I have a FlashMe DS and EZFA 256M, I can run just about every ROM I've tried (except for Pokemon Dash) and only three don't save to the GBA cart!!

Here's my list;

0000 - Metroid demo
0001 - Electroplankton
0003 - Yoshi touch n go
0004 - Feel the magic
0012 - Asphalt urban GT
0026 - Pokemon dash (NOT WORKING)
0029 - Goldeneye
0054 - Tiger Woods PGA tour
0076 - Star wars 3
0080 - Nanostray
0087 - Space invaders revolution
0088 - Advance wars dual strike
0090 - Nintendogs Lab
0106 - Pac n roll
0112 - Trace memory
0122 - Trauma center

I am using the OLDER driver and util for EZFA III. (The one on the square CD).
 

CynicalShitMan

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I made an account here because I figure you're the only guys who can help me out with this. (most coherant forum I've seen on DS software).

I really wanna play Jump Superstars off of a flash cart, but at the moment I can't setup a flashme on the DS. Then I read up and found out that no one had reported this game working at all. So, i looked around, and here's what I got. Castlevania was the same size, but worked trimmed. So, I went into Jump Superstars, using NDSTS, and extracted the file opening.ax. I then used a hex editor, and wrote down the values for the beginning, and end, of the file. Then, I went in, and opened the rom, and using the hex editor removed the values from beginning to end, and took out the opening, shaving 2 megabytes from the rom. Then, I went in and removed the padding at the end, shaving about twenty. I'm left with a roughly 38 MB NDS file, which loads to the menus in iDeaS, yet I think it might play on a flashed system. Can anyone repeat this process and see if this can make it boot for them?

I posted a tutorial for ripping Jump Superstars to 32MB. Do a search for it.
 

Filb

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Will this ever be updated?
I'm not interested in playing commercial games, but I'd like to get the DS Download Station v1 working.
frown.gif
 

Jools

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You realise that no one could actually download from you (unless they have flashme'd DSs) because its unsigned code?
 

Filb

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I was able to send a demo of some commercial game to another unflashed DS just fine. I think it was Animaniacs. I patched it with LoadMe, though.
 

ilovengage

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Tetris DS, Advance Wars and some other commerical roms worked for me too when playing with an unflashed DS.

I think that if the rom includes the multiplayer data as a SRL file, it works on unflashed DS. If not, it doesn't.l
 

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