NDS Rom Patcher Released!

Knattabert

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I'm waiting for someone to hack a game and a demo inserter.
I want to be able to send multiboot demos with my DS and a flash cart. *_*

*cough*DS Kiosk*cough*
 

Syncmaster95

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Hello people

I have a Flash Advance Pro 256mb flash card, and would like to play nds games with it.

But as i've understood i need a flashme or something like this:
http://www.kicktrading.ca/product_info.php...&products_id=47
To get it to work right?

What am i supposed to do with that superpass thing?

Anyone care to explain? It wont work to just put the patched nds rom on my flash card and play it in the ds?

Thanks!!
 

Chetic

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Hello people

I have a Flash Advance Pro 256mb flash card, and would like to play nds games with it.

But as i've understood i need a flashme or something like this:
http://www.kicktrading.ca/product_info.php...&products_id=47
To get it to work right?

What am i supposed to do with that superpass thing?

Anyone care to explain? It wont work to just put the patched nds rom on my flash card and play it in the ds?

Thanks!!

First you should read this:
http://forum.gbadev.org/viewtopic.php?t=6574

Now I hope you understand things better.
By the way, Superpass, Magic Key (1), Passkey and PassMe are all the same things!
They all originated from the PassMe though, all credits should go to natrium42.

Did anybody happen to put together a list of what games work?
 

SectionX

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so what should I get? a traditional GBA flashcard or M3 whatever it is?

What is the best card to get for this patcher right now?
 

gbxemu

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Any confirmed X-ROM users yet?

Yes - it looks like it does work on X-ROM and stores SaveGames in Xrom SRAM...

yaynds.gif
gameboy-advance.net/nintendo_ds/ndspatcher
 

WeaponXxX

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so what should I get? a traditional GBA flashcard or M3 whatever it is?

What is the best card to get for this patcher right now?

IMO as it stands the G6 now kicks ass, here is the breakdown

G6 = expensive but most compact
M3 = Cheaper, must supply own memory but slim passme
Mk2 = THIS IS ONLY THEORETICAL TILL I GET THE KIT, but the MK2 may play PURE ROMS, IE No need to patch to save to the GBA slot. This may increase compatibility down the road and not have you wait for a software update.

Right now though yea g6 is tight
 

SectionX

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so what should I get? a traditional GBA flashcard or M3 whatever it is?

What is the best card to get for this patcher right now?


IMO as it stands the G6 now kicks ass, here is the breakdown

G6 = expensive but most compact
M3 = Cheaper, must supply own memory but slim passme
Mk2 = THIS IS ONLY THEORETICAL TILL I GET THE KIT, but the MK2 may play PURE ROMS, IE No need to patch to save to the GBA slot. This may increase compatibility down the road and not have you wait for a software update.

Right now though yea g6 is tight


thanks. So what's a reliable website i can buy G6 from. I still need to flash my DS right?
 

Jojjy Ugnick

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QUOTE(dsrules @ Sep 21 2005, 05:56 PM)
Are you sure it's not, Patch the Castlevania Rom first then trim it with a hex editor, delete everything after 0x1FFFFFF to make it 32MB. This way seems to work for me on a FA256Mb

any chance someone could make a IPS patch of the trimmed Castlevania rom? With the crappy hex editor I'm using, it's taking me forever...

edit: downloadeed another hex editor and now I have it
 

berlinka

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I use Supercard CF with Flashme.

It's funny that Nintendogs (L&F) now continues after you bought your dog (save screen). That seemed fine but nothing saves on my CF card. Then I tried Advance Wars that didn't work earlier too. Now it works fine but nothing's saved when I turn off/on...How can this be?
 

cory1492

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something fun to note for SC users, and maybe other as well - I made a program called Etool that backs up 64k and 4k saves (roundabout method on supercard), and taking a game from a DS card (for example, I tried it with bomberman), backing it up to a SRAM .sav file, then patching the ROM with this new patcher, rename the Etool backup sav file to the same as the rom name (except the .sav part) and you can transfer your save to/from EEPROM and SROM like that... it should even work with the compatible flash cards if you just use the tool to copy the desired EEPROM save to the SRAM and then load the game on that flashcard.
 

berlinka

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something fun to note for SC users, and maybe other as well - I made a program called Etool that backs up 64k and 4k saves (roundabout method on supercard), and taking a game from a DS card (for example, I tried it with bomberman), backing it up to a SRAM .sav file, then patching the ROM with this new patcher, rename the Etool backup sav file to the same as the rom name (except the .sav part) and you can transfer your save to/from EEPROM and SROM like that... it should even work with the compatible flash cards if you just use the tool to copy the desired EEPROM save to the SRAM and then load the game on that flashcard.

I really adore your work of art. It's really brill. Although it would be soooo great if it could save 2MB files too. Such a pity, I tought my dog very sneaky things already...And now he's back in the kennel again and doesn't even know me anymore.
 

Kyoji

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@Opium:
I got the same thing with Nintendogs on my EZFA. The Go out and Supplies list dissapeared!
Oh noes.
I like Nanostry better, anyhow
wub.gif

Electroplankton is a trip, too...
 

Xboxed

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Who needs NDS roms when you can play with the Kyoji sign picture...?

Damn! Im good!!!!!!!

On-Topic: Any 512Mb game working on any cart? (besides the trimmed version of Castlevania?)

Peace
 

cory1492

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I really adore your work of art. It's really brill. Although it would be soooo great if it could save 2MB files too. Such a pity, I tought my dog very sneaky things already...And now he's back in the kennel again and doesn't even know me anymore.
rofl2.gif

Work of art? heh! the real work was done by Wintermute & associates (devkitARM) and SATA (fixed EEPROM routine) I just put the two together in a little console app package... Glad people are finding a use for it, thats for sure -was even happier to find it working with the new patchers stuff. (definitely the most coding I have done in 10 years though)

To do a NDogs backup, one would need either bankswitching and 4 standard flashcart SRAM banks (64kbyte*4) or 4 power on and power offs with the SC to back it up (or restore it)... or some tricky/interesting compression. Hopefully that sort of thing will get... sorted with the next SC patcher, removing the limit that we are able to read/write to the SC.

Personally, I REALLY REALLY hope that this patcher and the recent other patchers (SC/G6/M3) dont affect the prospect of some of the excellent but only announced US titles coming to the DS, I remember a couple of great announced games for other consoles getting dropped as projected sales dropped with the increase in piracy (good business practice I guess, if you cant make enough back to meet the profit margin, then why pay people to create the product)

edit:/ just had to say this, Kyoji, love that sig (one of the few I dont block with FF adblock
smile.gif
)
 

adgloride

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This is a great release. I can now use my EZFA cart. I had a passme hanging around for ages. The EZFA wouldn't burn any format that wasn't a gba rom to the cart. Now it does. Shame I can't get my old xtreme 512mb to play the .nds roms as well
frown.gif
 

pandapandapanda

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So far my tests reveal...

ROMs that don't patch
0028 - Kirby - Canvas Curse (U)(Trashman) - no ReadRom signature
0035 - Touch! Kirby's Magic Paintbrush (J)(GBXR) - no ReadRom signature
0038 - Ping Pals (U)(GBXR) - no ReadCard signature


ROMs that patch but don't work
0016 - Meteos (J)(Wario) - Double white screens
0024 - Robots (E)(Trashman) - Double white screens
0026 - Pokemon Dash (U)(Trashman) - Double white screens
0032 - Bomberman (J)(Independent) - Bad dump so locks up at menus
0036 - Daigasso! Band Brothers (J)(GBXR) - Double white screens then turns itself off
0057 - Pokemon Dash (J)(Squirrels) - Double white screens
0059 - Robots (U)(Trashman) - Double white screens
0060 - Meteos (U)(Lube) - Double white screens


ROMs that the patcher finds some SnycCore signatures (Needed for GBA save)
0011 - Guru Guru Nagetto (J)(Wario)
0032 - Bomberman (J)(Independent)
0052 - Another Code - Two Memories (E)(Trashman)
0060 - Meteos (U)(Lube)
0080 - Nanostray (U)(Lube)
0083 - Osu! Tatakae! Ouendan (J)(PROJECTG)
0092 - Lunar Genesis (J)(Trashman)
0094 - Akumajou Dracula - Aoitsuki no Juujika (J)(WRG)


I have tried every ROM from 1-40 and a few other random ones. The other ones between 1 and 40 boot up and seem to play fine, obviously I haven't tested them extensively but they worked for me.

If anyone gets one of the ROMS that won't work for me working on their GBA flash cart please correct me. I saw the Meteos boot video that WeaponX posted so it's clearly not a bad dump unless you have a different one.
 

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