Hacking Need my vita gamecard as uma0:

barak06

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Hi !
I'm running enso on my pstv and i've installed usbmc to use usb/sdcard adapter in ux0:

BUT

I still want to use my vita gamecard (8gb) in uma0: for roms.

I can't use vita gamecard anymore, so what do i have to do to use both at the start ?
Enso + sd mounted as ux0: + vitacard mounted as uma0:
 

barak06

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sj33

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That version should work fine.

Just make sure both your Vita memory card and SD2Vita are inserted, use the app to install as ux0 and it will automatically assign your old 8GB memory card to uma0. Vitashell will detect it as will Retroarch and Adrenaline.
 

barak06

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That version should work fine.

Just make sure both your Vita memory card and SD2Vita are inserted, use the app to install as ux0 and it will automatically assign your old 8GB memory card to uma0. Vitashell will detect it as will Retroarch and Adrenaline.

Sorry but i can't start with both sd and vita card. sd is ux0 at launch (with usbmc) so if i also put vita card i've got a message like do you want to use vita card, you will lose...
 

sj33

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Sorry but i can't start with both sd and vita card. sd is ux0 at launch (with usbmc) so if i also put vita card i've got a message like do you want to use vita card, you will lose...
Did you make sure to copy all the data from your Vita memory card to the SD card, including hidden files?
 

sj33

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Sorry to double post, but I actually encountered this issue this morning. I took the microSD card out to copy a game across and this error occured.

The SD2Vita has to be inserted EXACTLY right, and as deep into the slot as possible. It eventually worked for me after around 30 hours of fiddling and much swearing. The lesson is to NEVER take the SD card out, copy stuff over using FTP instead.
 

godreborn

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yeah, if the sd2vita isn't inserted all the way, one of two things usually happens: the system will rebuild the database if the card isn't detected at all or the card will cause the system to freeze on the enso logo if it's making partial contact. u can fix the freezing issue by holding L on boot. that way u know it's the card and not the system causing the issue. holding that button will negate any plugins in your config.txt.

edit: that's if mounting as ux0 though.
 
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barak06

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Did you make sure to copy all the data from your Vita memory card to the SD card, including hidden files?

I copy through usbmc on the pstv itself, so no hidden files pb.

And in fact when i have my vitacard inserted, on boot it will be ux0:. When my vitacard is not inserted then sdcard will be ux0:

I want, on boot, vitacard as uma0: and sdcard as ux0:
So i assume i have to modify config.txt. But in wich way ?

PLUS : May i use switch2vita ?
PLUS (2) : If i want to install adrenaline on sdcard (ux0:) and games on vitacard (uma0:), i just have to run easy installer ? (i heard that there was a bug : on install it remakes config.txt)
 
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godreborn

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I don't know if that bug still exists. my concern is that, if it does, then the sd2vita driver will no longer be listed, so the system won't mount it at boot. and, assuming the flash files for adrenaline r on the micro sd card, adrenaline will no longer work anyway. I'd recommend placing the adrenaline plugin files on ur0 at the very least.
 

sj33

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Honestly, I had no issues just using the Switch SD2Vita app. I have SD2Vita set up as ux0 and my Sony memory card set up as uma0 and I didn't have to edit or create config.txt at all.

As long as uma0 can be seen in Vitashell, everything is set up correctly.
 

barak06

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Honestly, I had no issues just using the Switch SD2Vita app. I have SD2Vita set up as ux0 and my Sony memory card set up as uma0 and I didn't have to edit or create config.txt at all.

As long as uma0 can be seen in Vitashell, everything is set up correctly.

Question : install with both cards in pstv ? or install with only sdin ux0 then plugin vitacard ?
 

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