Hacking New PS3 Game - Fursan al-Aqsa - Knights of al-Aqsa Mosque

nidalnijmgames

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@niegelmansell

Hey, dude, I'm looking at the product page on Gamejolt and was going to buy, but is there nothing you can do about this (?) :



I'm not thinking just about me, rather everyone who purchases and would ideally play on his/her console as is without changing the settings.

$9.99 is a great price and I want to add it to my collection.
Hello bro!

First of all, thanks for the interest on my game, and for your support. Yeah, the PS3 Version of my game was more like a technical challenge for myself, to develop a fully 3d homebrew game on PS3, the most advanced 3d Homebrew Game on PS3 :D

Since I am not a professional programmer, i tried my best to optimize the game to make it run on PS3. I was not able to optimize the Unreal Engine 3 itself, so the optimization I made was manually on the games assets, mainly reducing the poly count and texture size specifically for the PS3 (and Xbox360).

In the end, I was only able to get Mission 1 and Mission 3 running at 720p resolution, as for the other Missions (Maps), they did not load, rather, it makes the PS3 freeze, due memory overload. So then whenever I remembered that on the first tests I have done of my game on PS3, it used to run normally, without freezing, while I used a USB Capture Card to test my game and run it on the PS3 but using my PC Screen, I realized that the reason why it would run through an USB Capture Card and not while connected to a TV Screen, is the output resolution. Through the USB Capture Card the output resolution was 480p, and the TV 1080p. Just like on PC, to run a game on higher resolutions, you need more video memory, and to run a PS3 Game on PS3 at 1080p uses more video memory of the console than running the game at 480p.

So my game, unfortunatelly does not run on a resolution higher than 480p on the PS3, and I even tried to edit the Param.SFO however, the game always change back to 720p while running on the console, regardless the settings of the Param.SFO.

But you can always change back and forth the video output resolution on the console, it's easy and secure, I have done this millions of times.

I do not post too much here on the forums, because I like to cumulate a lot of new updates to publish them at once, across the thousands of websites on which I promote my game.

But I already began working on Fursan al-Aqsa Remake, in Unreal Engine 4, but this time it will be released officially on Playstation 4 and Playstation 5, also on PC (Steam) and Android (Playstore). The PC Version of the Remake will be a free update for those who own the game on Steam.

I assure that the Remake will be a much modern game, with updated graphics, a more modern COD style gameplay, less hard, more fun, less frustrating.

Here follows some of the updates. I am going to release very soon a First Look Trailer at Fursan al-Aqsa Remake, running on PC and Android (since I did not get yet a Playstation Devkit to showcase the game running on PS4 and PS5), and I will update the forum thread here very soon.

Cheers and best regards!

Nidal Nijm.











 
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How much will it cost on PS4? That'll be preferable then. I know changing video settings is no big deal, but it's a minor inconvenience.
I don't know yet, but I do plan to make the same price tag of my game on Steam. My game now costs U$ 14.99 on Steam, but for the remake I will raise up a bit to U$ 19.99, since will be a more advanced game, with higher quality. I plan to let this same price tag of U$ 19.99 on PS4. But it will be a different game, a brand new game. However, I think you can still enjoy the PS3 version, as a homebrew game with quality in pair with some professional PS3 Games (specially the first generation of games on PS3).

Cheers!
 
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Fursan al-Aqsa Remake and Mobile - First Look Trailer

In this article I showcase the first look at Fursan al-Aqsa Remake, the updated version of my game (developed now in Unreal Engine 4) and Fursan al-Aqsa Mobile, the portable version of this remake to allow those players who can't afford a gaming PC to enjoy the experience of playing the MOST BASED GAME of all times.





It has been more than two months which I do not post a new devlog article here on IndieDB, but for those who are following me, you already know I have been very busy, working like crazy on Fursan al-Aqsa Remake. So these last months I dedicated myself to study Unreal Engine 4, and thanks to all the updated tools of the engine, I was able to get the basic game framework and gameplay systems working perfectly and I created these two new trailers to showcase the progress on Fursan al-Aqsa Remake Development.

Fursan_al-Aqsa_Remake_-_Showcase_Camp_Ariel_Sharon_17.png


As stated before, I am making two versions of the game, one for PC and other for Android (Fursan al-Aqsa Mobile). The portable version of this remake is to allow those players who can't afford a gaming PC to enjoy the experience of playing the MOST BASED GAME of all times. The game will be the same on two versions, but, just like the differences between the PC and PS3/Xbox360 versions of Fursan al-Aqsa "Classic", the Mobile is inferior in terms of quality, with low resolution textures and less visual effects, for the sake of allowing even old smartphones to run the game (think like a compressed version of the game to fit inside a mobile device). After feedback of many of my followers, I realized that the majority of middle-eastern gamers play on Mobile, so Fursan al-Aqsa Mobile is for those players. I mean, if you have an average gaming PC which can run most recent 3D games, there is no need to play the mobile version, since on PC you will have the best experience.

I plan to add more gameplay mechanics, to make the game more dynamic and fun to play. Now our hero learned parkour (as you can see on the trailer), I increased the jump height, and I totally removed the fall damage, so that means our hero will not be harmed even if he falls from a Skyscraper! I know it is not realistic, but this is fun. I am going to add other movements like vault jumping, roll, dodge, slide and wall running. I will still remake and improve the bullet time effect in Unreal Engine 4 among other things. I am looking to make some cool acrobatic action movements, very similar to My Friend Pedro. I want to make some INSANE action moments for Fursan al-Aqsa Remake, in sha Allah.

Fursan_al-Aqsa_Remake_-_Showcase_Camp_Ariel_Sharon_15.png


About the graphics, yeah, I have done a revamp on the graphics but even then, they are not my focus. My focus is performance, and I want to allow even average gaming PC's to run Fursan al-Aqsa Remake. I mean, the requirements will be the same as the "Classic" Version, except that the GPU needs to support Shader Model 5 (any video card which support DirectX 11 can run Unreal Engine 4 games). So this is the final graphics quality, but as for the animations, I will improve these animations, add some more character animations, and more weapons for the final version of Fursan al-Aqsa Remake.

The game on my new Laptop (Acer Nitro 5 with 8GB RAM and a GTX1650 4GB, Core i5), which I was able to buy thanks to Allah (God) and to you, players who bought my game on Steam, the game runs at 70-90 fps, smoothly without any noticeable frames drop down. A friend of mine who has an RTX GPU, the game run at 180-200 fps, so I think it is very well optimized. Because this I am not focusing in too much graphics details, or 4K textures, I prefer to focus on performance, specially for an action game, an intense shooter, like Fursan al-Aqsa.

Fursan_al-Aqsa_Remake_-_Showcase_Camp_Ariel_Sharon_13.png


Just something that I need to tell you, is that a group of Pro-Israel lawyers is trying to take down Fursan al-Aqsa
https://freebeacon.com/latest-news/...-video-game-that-lets-you-slaughter-israelis/

Fursan_al-Aqsa_Remake_-_Showcase_Camp_Ariel_Sharon_14.png


For all of those who played my game, you know that this game does NOT promote hate against Jews or the "Killing of Jews and Israelis". You all know that the point here is that Fursan al-Aqsa is the FIRST and until now the ONLY game who simply FLIPPED western media in the sense of how we, arabs and muslims are portrayed on videogames and movies.

Fursan_al-Aqsa_Remake_-_Showcase_Camp_Ariel_Sharon_7.png


By the way, my game has NO element of the jewish religion, there is no indication that the enemy soldiers in this game are jewish (by the way, I know many IDF Soldiers who are atheist), so this accusation that my game promotes violence against jews, or that this game is anti-Semitism propaganda, are nothing but FAKE NEWS.

Fursan_al-Aqsa_Remake_-_Showcase_Camp_Ariel_Sharon_18.png


So what is the problem on having Israeli Soldiers as the enemies on a videogame? Why they should always be the "Good guys"? Why Russian Soldiers can be killed on games? Why Arab Soldiers can be killed on games? Why Afghani Soldiers can be the "terrorists" in games? But why USA Soldiers and Israeli Soldiers must always be the heroes?

Fursan_al-Aqsa_Remake_-_Showcase_Camp_Ariel_Sharon_1.png


Besides everything, you know that my games has a satirical tone, just like Mortal Kombat Fatalities. How can a Megalodon Shark be called by someone to come and eat a soldier in real life? How can someone double jump and fly in slow motion in real life? How can someone jump out from an airplane holding a RPG bazooka to shoot at an helicopter in real life?

ahmad_making_off_1.png


I have great hopes that Steam will keep preserving my rights for Freedom of Speech and allow my game there, since it is making a commercial success on their platform, and the players reviews are very positive, and most important is that my games does NOT break any Steam Guidelines and neither any law of any country.

This Remake will be free for those who own Fursan al-Aqsa on Steam, so BUY NOW and get the Remake as a free update once it comes out, in sha Allah. Even in the worst scenario, supposing my game gets banned from Steam, you will still get the Remake, even if that means I will manually send the game's files to each one who bought my game on Steam.

Support Fursan al-Aqsa!

https://store.steampowered.com/app/1714420/Fursan_alAqsa_The_Knights_of_the_AlAqsa_Mosque/
 
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Will you be adding a dot to the center of the screen when aiming precisely?

I really wanna play this so much and in the best way possible.
 

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Will you be adding a dot to the center of the screen when aiming precisely?

I really wanna play this so much and in the best way possible.
Yeah, I improved the ADS and Ironsights, so yeah, there is a small dot to help you to get a better shot! I will still add more gameplay features. You can follow me on twitter, since there I post almost daily devlogs of my game:

https://twitter.com/UdkUltimate
 
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Will you be adding a dot to the center of the screen when aiming precisely?

I really wanna play this so much and in the best way possible.
Yeah, I improved the ADS and Ironsights, so yeah, there is a small dot to help you to get a better shot! I will still add more gameplay features. You can follow me on twitter, since there I post almost daily devlogs of my game:

https://twitter.com/UdkUltimate
 
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Fursan al-Aqsa Classic: Definitive Edition Update

Watch the trailer for Fursan al-Aqsa Classic Update: Definitive Edition. This update fixes many of the original game's shortcomings and flaws by adding some more modern gameplay features like escape time for security cameras, checkpoints, mission objectives indicators, radar and minimap to make the game more enjoayable for a modern audience, and not only hardcore old school players. In addition players now can choose among different playable characters.



The most BASED game of all times now is adapted for a modern audience of gamers with new features like on-screen indicators, detection delay for security cameras, increased player HP, checkpoints, and more.

Screenshot_-_30_09_2022_19_14_00.png


After the release of my game on Steam, I was able to build a very nice and friendly relationship with Fursan al-Aqsa players, and by talking with them, listening to their feedbacks and suggestions, I realized that not all gamers enjoy hardcore shooters like me, rather, the majority of gamers of today are already habituated with more modern gameplay features which we, old gamers from the 90's, never experienced on our time as gamers (I am still a gamer today but I don't have too much free time to play games). And indeed, some of these "modern" features today are standard on the majority of games.

Screenshot_-_30_09_2022_19_08_36.png


But before making these changes on my game Fursan al-Aqsa, I decided to play some recent games and shooters, like Ion Fury and others, and I realized that indeed, making things easier for the player is much better than trying to punish him. One example, I myself was able to enjoy Ion Fury just because the game allows the player to save the game at any time and continue from this last save. This is perfect for me because I hardly have much free time to play, and whenever I find a break to play games, I do not want to stay in example, playing 2 hours the same mission / level, because it is very hard to beat. I think it is much better have 1 hour of fun playing a game than having 5 hours of frustration playing this same game.

Screenshot_-_03_10_2022_16_54_55.png


With that in mind I decided to make some changes (which you can see on the trailer above) on the actual version of my game which is on Steam (this is besides Fursan al-Aqsa Remake, which will be a new game given as a free update for those who own Fursan al-Aqsa on Steam), also because many players bought the game, played Mission 2, didn't get past Mission 2 (they got frustrated with the security cameras), then they give up the game and refund it, not enjoying the game at all.

I decided to call this last update as Fursan al-Aqsa Classic: Definitive Edition because I will not touch on this version anymore, now my focus will be on Fursan al-Aqsa Remake, however, Fursan al-Aqsa Classic will be available to play even after the release of Fursan al-Aqsa Remake (I will update the game launcher to allow players to choose which version to launch).

I hope that now with this last update this game will be enjoyable by a more modern audience, specially this new generation of gamers more habituated to games like Call of Duty and other modern franchises.

Assalamu Alaykum (may the peace be with you).

IMPORTANT: MINI MAP DOES NOT WORK IF YOU ENABLE MULTI SAMPLE ANTI ALIASING ON THE GAME'S OPTIONS MENU. This is a bug on UDK Engine itself, but you can set anti aliasing settings directly on Nvidia Control Panel instead of using this option in-game.
 
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I only came across this today and must say I'm impressed that you took such a big project on.. I only flicked through the post and as such - I will look into your dev vids,twitter etc and take a good look, before I comment on it.. Keep up the great work !!
 
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I only came across this today and must say I'm impressed that you took such a big project on.. I only flicked through the post and as such - I will look into your dev vids,twitter etc and take a good look, before I comment on it.. Keep up the great work !!
Thanks my friend for your kind words of support! Yeah, this is a loooong time project, which also is linked to this other project of mine:

https://gbatemp.net/threads/udk-ultimate-ps3-update-v2-create-play-and-share-on-any-ps3.547414/

I can say, proudly, that I myself developed the most advanced PS3 and Xbox360 Homebrew Games, since my game has a homebrew port for these consoles:



The game runs at 60fps on PS3, something many big studios failed to achieve on the PS3 era.

You can buy my game's PS3 and Xbox360 versions here:

https://gamejolt.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/573682

I am working on a new version of this game, Fursan al-Aqsa Remake, and I got official authorization from Sony to release my game on PS4 and PS5 (Microsoft did not approve my game), however, by now I am focusing on PC and Android, since I need to buy 2 devkits and 2 test kits from sony (PS4 and PS5), and they are way too much expensive, besides the import taxes I need to pay here in Brazil.
 
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by now I am focusing on PC and Android, since I need to buy 2 devkits and 2 test kits from sony (PS4 and PS5), and they are way too much expensive, besides the import taxes I need to pay here in Brazil.
Yeah and I know what sony dev prices are like and the hoops you have to jump through to get them !! A friend of mine did some indy work a few years back and was telling what Sony expected etc.. So good luck with that! I will take a look at your linked pages etc and catch up on the previous dev..
 
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Fursan al-Aqsa - Dreamhack Beyond Indie Showcase

1080x1080_Indie_Showcase_Fursan_al-Aqsa.png


The most BASED game of all times is part of DreamHack Beyond indiegames showcase! Come watch the most BASED gamedev on Steam playing Fursan al-Aqsa Game this Sunday 10/16 4:00 pm (GMT-3) / 12:00 pm (PDT)!

This is a Indie Games Showcase event featuring many different and AMAZING games from all around the globe. It's an honor for me having Fursan al-Aqsa showcased on such a big event.

To watch this livestream just check my game's store page on the day and time of the event:
https://store.steampowered.com/app/1714420/Fursan_alAqsa_The_Knights_of_the_AlAqsa_Mosque/

I will play this new update, the Definitive Edition, to showcase the new improvements and features.

According to those who played, now the game is much easier and fun to play, as you can see here on this user review:
https://steamcommunity.com/profiles/76561199118436978/recommended/1714420/

So I hope to see you there, in sha Allah.

Cheers!
 
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Fursan al-Aqsa Remake Devlog: Combat Overview and Artificial Intelligence

Check out this new trailer for Fursan al-Aqsa Remake, showcasing the updated enemies AI and the first combat overview.



Buy Fursan al-Aqsa Classic now on Steam and receive the Remake as a free update:


Screenshot_-_27_10_2022_23_16_35.png


Now my friends, I need to be sincere with you. Please, buy my game on Steam to support me, otherwise I will need to give a break on this project, because, unfortunately, bills don't stop to come all months.

Screenshot_-_27_10_2022_23_15_48.png


If the sales remain low, I will have to give priority to my job. I would love to dedicate more time to this project, to be able to finish as fast as it is possible, however, in reality it is not that easy. I tried to make a living from game development, but it is VERY hard. Fursan al-Aqsa has 7250 wishlists on Steam, and, if only the half of these whishlists converted to sales, I would be able to dedicate my full time on Fursan al-Aqsa Remake. Anyway, I will try my best to finish Fursan al-Aqsa Remake Demo.

Screenshot_-_27_10_2022_23_15_00.png


The biggest problem with my game is indeed the political message, which makes many, too many gaming websites simply refuse to cover my game. I sent thousands of messages and emails for sites like IGN, Gamespot, Kotaku, Game Informer, PC Gamer and many others, but they never answered me or talked about my game. For an indie game, it is extremely hard to get noticed without media coverage. And many of these websites fear displeasing Israel and Zionist Groups, like IGN:

https://kotaku.com/ign-takes-down-article-and-tweet-sharing-palestinian-ai-1846905689

So, without proper media coverage, any game will stay on the limbo, getting known by only some few people. Even then, I am happy that the purpose of Fursan al-Aqsa was achieved, praise be to Allah, that this game went against the stream, this game exposed the hypocrisy withing media, the double standards for the so called "freedom of speech", which exists on both movies and games (and in general media work). I know Fursan al-Aqsa already entered on the video games history, even though it did not receive the deserved recognition.

Screenshot_-_30_10_2022_16_45_46.png


May Allah bless you!

Sincerely,
Nidal Nijm.
 
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Fursan al-Aqsa Remake: Brutal Combat Gameplay

Take a deep dive into the frenetic, gory and bloody Combat Mechanics of Fursan al-Aqsa Remake, the most BASED and REDPILLED game of ALL times, created by Nidal Nijm, the most BASED game developer on Steam:



Buy Fursan al-Aqsa Classic now on Steam and receive the Remake as a free update:


Mobile Version Combat Gameplay:


INSANE Explosions Gameplay:
https://www.indiedb.com/games/fursa...osque/videos/fursan-al-aqsa-remake-explosions

Screenshot_-_26_11_2022_03_24_55.png


This trailer shows the core gameplay of Fursan al-Aqsa Remake, the updated combat mechanics and also the updated enemies AI and the updated Zionist Soldier Model (the 1st variation).

You can notice a HUGE difference and improvement on the enemies behaviour, thanks to this AMAZING kit I am using for Unreal Engine 4:

https://www.unrealengine.com/marketplace/en-US/product/ai-behavior-toolkit

This is one of the most advanced Artificial Intelligence Frameworks for Unreal Engine, as it is based on behaviours. So you setup different behaviours and reactions for the enemies, alongside situations to trigger these behaviours, like what the enemy should do if he sees you, if he hears the bullets, or if he hears other enemy dying close to him, what to do if the players gets out of his sight, patrol, investigate, and many other cool things. But as always, I changed a lot this AI Framework, added many new functions and extra features (I improved the AI hearing and peripheral vision), and I also integrated with this another Locomotion System:

https://www.unrealengine.com/marketplace/en-US/product/advanced-locomotion-system-v1

I used from this system mainly the Ragdoll Physics and some of the movements (since I added some new animations) to make the enemies animation a bit different from the player's animations (just like in Fursan al-Aqsa Classic). This way makes the game's animations more appealing and varied.

Screenshot_-_26_11_2022_03_25_37.png


Other new feature I implemented is the new Super Headshot, which blows up the enemies' heads with a Cinematic Camera. To perform the Super Headshot you simply need to perform a headshot while in bullet time. Super Headshots now give player 30HP of health, while Normal Headshots give player 15HP of health. However, for keeping the gameplay balanced, there is a cool down time on both the Bullet Time and the Super Headshot.

I already remade the Knife Kills (Stealth Kills) in Unreal Engine 4, and now it works perfectly, it is easier to perform, and it is not buggy as on the classic version. You just approach the enemy from behind and press V. But you need to approach him without too much delay, because if you stay too much behind him, he will feel your presence, turn around and shoot at you! I will add the front kill animation as well. The knife kills give player 50HP of health!

Screenshot_-_24_11_2022_01_54_06.png


Added the Wall Running, which makes the player invincible for some seconds, and also the automatic health regeneration (1HP by second), there is no need for health packs anymore. So removing the healthpack means the best way to gain health is killing the enemies, so this will turn the player in a killer machine haha!!! So you must kill to survive!!!

The next step now will be finish the demo mission, since now the basic game framework is done. I hope now in the end of December to release Fursan al-Aqsa Remake Demo on Steam and Fursan al-Aqsa Mobile Demo on Playstore, to allow you have a taste of what awaits on the full game.

fursan-al-aqsa-remake-IndieDB-GOTY-2022.png


Last but not least, the Indie of the Year 2022 competition has just began on IndieDB:

https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/images

And since Fursan al-Aqsa Classic Definitive Edition (the last update) fixed the biggest problems of my game (security cameras logic, mission objective indicators, mini map, checkpoints and so on), I think now Fursan al-Aqsa is very enjoyable on its actual shape, so you can enjoy it while waiting for Fursan al-Aqsa Remake, and I kindly ask you, PLEASE VOTE ON FURSAN AL AQSA MAYBE IT CAN BECOME AMONG THE BEST INDIE GAMES OF 2022, which in turn will give the visibility Fursan al-Aqsa needs to be a trully successful indie game.

Thanks and until next time!
 

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it's great to see your game evolving. good job, my friend.
Thanks my friend! Yeah, it has come a long way ago, but I can say that this mobile version may save the project as a whole, since the sales are going very slow in the last months. Maybe making the mobile version free to play with Ads, and if it gets a lot of downloads, then this may give me some profit, in sha Allah. Let's see!
 
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I Finally managed to catch up and have a good read and look at the game and the dev of it.. Very impressed that this is being done by yourself - The animations are very impressive. From the general movements that have a nice looking and feeling natural movement. To the killing and be killed animations.. Love the attack from behind with the knife, they slow motion head explosions etc etc etc.. Very Nice !!! I'm going to put it on my PS3 and Xbox 360 this weekend to see how it plays.. But from what I've seen and read - I think its going to be a good experience.. Also will pick it up on steam next week too.. Wish you all the best with this and totally get you (when you say this take a back seat and job first) I do really think though the mobile side will help you allot and adds done tastefully and not too much, or a simple buy once and add free - can work well ! Plus you got in-game purchases etc etc Just find a good balance and it can be the making of a game.. Wish you all the best, Followed, sub'd liked etc etc and look forward to seeing this being the next E-Sport Game..
 
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I Finally managed to catch up and have a good read and look at the game and the dev of it.. Very impressed that this is being done by yourself - The animations are very impressive. From the general movements that have a nice looking and feeling natural movement. To the killing and be killed animations.. Love the attack from behind with the knife, they slow motion head explosions etc etc etc.. Very Nice !!! I'm going to put it on my PS3 and Xbox 360 this weekend to see how it plays.. But from what I've seen and read - I think its going to be a good experience.. Also will pick it up on steam next week too.. Wish you all the best with this and totally get you (when you say this take a back seat and job first) I do really think though the mobile side will help you allot and adds done tastefully and not too much, or a simple buy once and add free - can work well ! Plus you got in-game purchases etc etc Just find a good balance and it can be the making of a game.. Wish you all the best, Followed, sub'd liked etc etc and look forward to seeing this being the next E-Sport Game..
Hello man!!! Your kind words of compliment made my day!!!

Yes, I am happy because the character animations were the best of my game, including the cutscenes, and, praise be to Allah (God), this will allow me to get a good remote job as a character animator. I just finished today the first interview and the recruiter said that the Animation Leader of the Studio was impressed with the quality of my game's animations!!! This made me happy and proud. I have a family, a wife and a little daughter, and whenever you have a fixed incoming you can work with peace of mind and do not rush while making your game. So this is my new planning, I will get a remote job and then work on my game in my free time. I may take more time to finish, but I will finish it, in sha Allah (God's willing).

About the console ports, this is a homebrew game which will only work on hacked consoles, PS3 HEN/CFW and Xbox360 RGH. These versions were more a technical challenge for myself than anything else. It has roots on this project here:

https://gbatemp.net/threads/udk-ultimate-ps3-update-v2-create-play-and-share-on-any-ps3.547414/

The console versions is fully playable from Mission 1 to Mission 9, however, it has some visual glitches (due the fact that my game on these consoles is eating almost all its memory). But before hand, YOU MUST SET THE VIDEO RESOLUTION OUTPUT TO 480p 16:9 ON YOUR PS3/XBOX360 CONFIGURATIONS MENU (also set on your TV the image aspect ratio to 16:9) OTHERWISE THE GAME WILL CRASH!!!

I am proud because I am sure Fursan al-Aqsa PS3 and Xbox360 versions are the MOST ADVANCED homebrew games developed for these consoles, I even think they are in pair with the first generation of PS3/Xbox360 games commercially released in the beginning of that era!

Here is my game running at 60 fps on the PS3:



But on detail, the console versions are based on the first build of the game, and I can say this is "THE FUCKING BADASS ARABIC RAMBO HARD MODE" :rofl2::rofl::rofl2:

The Steam version will give you the best experience, better graphics, better gameplay, better controls and so on. But the consoles versions is fun as well.

And next tuesday my game will enter in sales, a good discount for the Steam Winter Sales Event. If you buy the classic version on Steam now, you will receive the Remake for free, whenever I finish and release it, in sha Allah (God's willing).

About the mobile version, yes, I hope it will give me a good incoming with Ads (I will try to make something sweet which does not harm the gameplay experience), something like a full screen add in place of the loading screen (I think this is enough). And whenever I finish the full mobile version, yes, you pay and play without ads. But you can play the game for free, but with ads.

Cheers!!!!
 

Welshgamer101

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I'm sure they was extremely happy with your work and wish you all the best of luck with the job.. If they was even a 1/4 impressed as much as I was - The job is yours ;)
As for the PS3.Xbox 360 - Yeah they on CFW - so all good there.. And I'll grab the steam version too.. Looking forward to playing them all.. Also RAMBO was my number 1 badass Favourite character , from back in the day - So "BADASS ARABIC RAMBO HARD MODE" is a win win for me ;) LoL
All the Best
 
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