Hacking Nintendont

ZiRoN321

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Good day, just a quick question, sorry if it has been answered before. I googled around but couldn't find anything definitive,

I see this note on the "Games on USB" section:

- The USB device can be connected on any USB Port, but it MUST be connected alone.
Do NOT connect another HDD at the same time. Even a WiiU formated HDD will prevent Nintendont from working.
Please, disconnect all your other connected device before launching Nintendont.


BUT I don't see that warning on the "Games on SD Card" so, as far as I can tell, I could have the following setup working witout issues, right??
- Wii U HDD
- vWii HDD (w/Ustealth)
- Gamecube games on SD card

It's usually a pain to have multiple HDDs connected...

In case you didn't know, for a while now you can install all 3 types of games (Wii U, Wii and GC) to the Wii U HDD using injections (look for TeconMoon's WiiVC Injector)

It's very easy, it works and it looks very neat to have icons in the main menu for all games (well, unless you have A LOT of them)
 

noodlesoup

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Hi all

I'm here with regard to:

As I understand it, this iso is capable of running on Dolphin because of the expanded ram

In trying to get it to run on Nintendont, I was sent to an in-engine error screen telling me I needed to unlock the ram limitations, and I'm wondering whether that's something that's possible with Nintendont (my programmer friend seems to think so) or whether there's another issue here entirely

Would love any assistance!
 

ChiefReginod

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As far as I understand, that's what this hack needs to run
That might have been the case for older versions, but unfortunately it seems this one is for emulators only.

From the video description:

I must note that unlike my other pikmin 2 hacks, this one will not be compatible with actual hardware, as the original point of the hack was to show off the power of extra ram with Dolphin Emulator. While the hack has grown to be much more now, it's still always going to need extra ram. The included readme has instructions on how to get extra ram working.
 

noodlesoup

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That might have been the case for older versions, but unfortunately it seems this one is for emulators only.

From the video description:

but based on that quote, it seems the missing link is the expanded ram
but there's no way to expand the ram through nintendont is what I'm gathering
 

fate6

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Assuming it only needs the expanded memory then in theory it should be possible as nintendont is run on the Wii side of things afaik and the extra memory should be there.
The issue then becomes why this memory is not accessible, was it the nintendont devs trying to mimic a GC so they capped it or do GC games have problems with the extra memory so it was capped for that?

Maybe the issue is on the Wii side, is all of its memory accessible to programs?

I have no idea but figured I would get these questions out there so maybe someone more knowledgeable can chime in but it boils down to is there a reason why nintendont doesn't have access to the full 64MB from the start.
 

pedro702

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As far as I understand, that's what this hack needs to run
you do know nintendont itself uses most of the ram to run too right? it has afew free mb of ram free to use memory card emulation, nintendont doesnt run without using ram and if a hack needs all the wii ram then there is no way it will ever work.
 

noodlesoup

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you do know nintendont itself uses most of the ram to run too right? it has afew free mb of ram free to use memory card emulation, nintendont doesnt run without using ram and if a hack needs all the wii ram then there is no way it will ever work.
this makes sense, thank you

--------------------- MERGED ---------------------------

Assuming it only needs the expanded memory then in theory it should be possible as nintendont is run on the Wii side of things afaik and the extra memory should be there.
The issue then becomes why this memory is not accessible, was it the nintendont devs trying to mimic a GC so they capped it or do GC games have problems with the extra memory so it was capped for that?

Maybe the issue is on the Wii side, is all of its memory accessible to programs?

I have no idea but figured I would get these questions out there so maybe someone more knowledgeable can chime in but it boils down to is there a reason why nintendont doesn't have access to the full 64MB from the start.

Yeah, I was wondering if there somehow could be an aspect of the code in the hack dedicated to checking specifically for the use of Dolphin, but I think what pedro said adds up
 

TRWOV

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It's usually a pain to have multiple HDDs connected...

In case you didn't know, for a while now you can install all 3 types of games (Wii U, Wii and GC) to the Wii U HDD using injections (look for TeconMoon's WiiVC Injector)

It's very easy, it works and it looks very neat to have icons in the main menu for all games (well, unless you have A LOT of them)

Would the ~300 game limit still apply?

I know that 300 is like, a lot, but I just want to know in advance (I have about 350+ games just between GCN/Wii/WiiU discs, plus about 100 eshop titles)...just to know and plan around it.
 

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geoGolem

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Hi Guys, so I recently got a dance pad and experienced an issue with Mario Mix DDR using Nintendont. I found another user on reddit who had the same problem and tested with many dance pads. I found this issue here: https://github.com/FIX94/Nintendont/issues/527

that other user on reddit was using a regular wii with GC ports so he was able to set native mode, and all worked well for him. I am on the WII U, so no native mode for me; however I decided to look into the issue. The issue is not that multiple directional buttons cannot be pressed simultaneously - it seems like they can with the dance pad and the wii u GC adapter.

The issue is that it seems analog sticks or buttons not on the dance pad are constantly being triggered which causes ghost inputs. I think I will be able to fix the issue one way or another quite easily with just a minor code change to handle the dance mat case in Nintendont; however I have no idea how to build Nintendont so I can test my changes. If someone could take alook at the issue linked above and help me out, I would appreciate it!

Thanks,!

EDIT: Well I ended up getting this working. - I opened a PR here: https://github.com/FIX94/Nintendont/pull/805

but I'm not sure it will ever get merged as I notice several other PR's and it was a real pain to get it successfully built at it hasnt been changed/updated in a long time.

if anybody wants to work with me to merge some of those PR's and update nintendont or a fork that would be cool..
 
Last edited by geoGolem,

Robika

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Hey there! I created game cube VC injects with wiiu usbhelper. I was wondering if I needed to install the vWii exploit to use these games? Is Mocha CFW enough?
 

ccfman2004

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Hey there! I created game cube VC injects with wiiu usbhelper. I was wondering if I needed to install the vWii exploit to use these games? Is Mocha CFW enough?
It should be as long as your SD card has SD: apps/Nintendont/boot.dol in it.

Nintendont use the stock IOS58 and uses NO custom IOSs.
 

ccfman2004

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can I use wuphax method on 5.5.3 ? I keep seeing that it is working but the official guide here on GBAtemp sais I shouldn't!
That's if you want to launch Nintendont directly from the vWii side and not use a VC Inject like you talked about before.

As long as the Wii U's signature checks are patched you should be able to run the Gamecube VC injects as long as Nintendont is on the SD card in the apps/Nintendont/boot.dol. You many need to build and run a Nintendont Wii U forwarder to initialize the settings as I had issues getting the VC Injects to run until I did that. Wii USB Helper does provide such a VC Inject.
 
Last edited by ccfman2004,

N7Kopper

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you do know nintendont itself uses most of the ram to run too right? it has afew free mb of ram free to use memory card emulation, nintendont doesnt run without using ram and if a hack needs all the wii ram then there is no way it will ever work.
If, in theory, you wanted it to run, you would need a specialist implementation of Nintendont that can run in (I believe) 24 MB of RAM, while dedicating the entirety of MEM2 to the game. I have no idea if that would even work though - it seems a lot more demanding than Nintendont Slippi.
 

MohammedQ8

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I want to play gamecube on wii u specially since I can transfer the save files to real memory cards which means if I bought the original physical game later it will play finished save file but I hate setting up the wii u again hehe.

I prefer wii dolphin.
 
Last edited by MohammedQ8,

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