Thanks for the response. So since the ticket is a common ticket, I assume that removing them is pointless or is it better to be safe than sorry?
It's always good to leave updates the way they are .... Unless you are merging nsp to xci .
Thanks for the response. So since the ticket is a common ticket, I assume that removing them is pointless or is it better to be safe than sorry?
is it possible to get that masterkey?
no, the issue there is i just forgot to add a function to generate the XML in the new multi function but i'm redoing it. So much patches and supported things make me forget some things when i redo the functions.@JRoad
I got my mistake for missing XCI-Explorer datas:
For converting, patching or just resizing a SINGLE file, you MUST use the "1" process files INDIVIDUALLY.
I used always "2" MULTI-PACK mode, because I thought the number of files doesn't matter.
That's wrong. The result using "2" with one file still works but then infos in XCI-Explorer are missing.
Using "1" works totally fine with 0.81d !!!
So if "2" really works perfect with 2 or more files it should give a warning using only a single file.
Or you fix it and combine "1" and "2" because I see no big difference.
The prog should be able to count the number of files (single or multi mode).
Another difference is the name of the result file.
"1" takes the source name, "2" asks for a name. I would combine that aswell.
In a way it is yes, the only thing is that is weird to have a ticket for an update of a game that is eshop only and you don't have a ticket for but who knows if Nintendo can check that.Thanks for the response. So since the ticket is a common ticket, I assume that removing them is pointless or is it better to be safe than sorry?
I know, everyone should has his source he can trust, so or so.You could feed it bad information just editing the xml file which is pretty bad actually. I'll look into adding\generating the xmls again in the functions that doesn't do that currently but it's not really a priority.
You can do both.I've a question (sorry if already asked)
when I want to add a new update to a game that I've already given a update with nscbuilder, I have to start from zero ? Or I can update the game coming from nscbuilder?
You can do both.
It's telling you aes_kek_generation_source it's missing, incorrect or cannot new read properly. It's in the keys.txtWhat the hell is gong on. I haventhad problems before. this is on the stable build.
yeah, yeah i know. There is actually a function that checks for them at startup in last version but i didn't implemented it since i feared it would be too bothersome for people, so i just put that in the config. Was deciding about implementing it and disable the check when all keys were found, but at that time masterkey7 wasn't public and i felt that telling people they were missing masterkey7 at every boot would end with them asking me how to get it and at that point we didn't have lockpick-rcm. Either way my latest idea is just to check before every conversion job.Yeah yeah, always the keys
Yeah yeah, always the keys
Yes, sx has support for latest firmware. The only way to get the key without updating is to ask a friend for master_key_07i trying to make Power Rangers Battle of the grid work on 6.2.0 ,to do that i need update my keys,and to get these keys with lockpick, i need to use lockpick on a Switch on Firmware 7.0.1....right ? or i can get these keys on my switch 6.2.0?
if the answer is yes... do u guys recommend to update with choi for 7.0.1?
im using SX OS with HD ..i heard sxos do not have support for hdd on 7.0.1...this is a lie right ?
Use either lates beta from master or 0.80-c. Then activate teither option 2 or option 3 in the following screen:dear sir,
because my exfat microsd get corrupted,
i will to use fat32 micro sd,
howto use nsc builder to split large xci bigger than 4gb ?
You can update without any fear. SXOS 2.6 had an error so HDDs didn't work.im using SX OS with HD ..i heard sxos do not have support for hdd on 7.0.1...this is a lie right ?