OK, lets dissect your argument:
VMM said:
No innovation or originality.
Implying that a game needs to be original or innovative to be good. By that logic, Uncharted 3 and God of War 3 sucks.
Have you ever played these games?!
There are tons of innovative and original things, there were significant graphical improvements(even all Uncharteds being released for the same console, different of NSMB2)
They have deep and complex stories, different of all Mario games that start with princess Peach being kidnaped.
You look like a Sony hater who never played those games, but criticize Sony and defends Nintendo at all costs
The middle boss is always Reznor.
The bosses of castles 1-5 and mushroom and flrower worlds are just variations of Bowser Jr.
The last boss and the boss of star world are almost the same,
and are defeated by the same way of every bowser on the previous game and on SMB,
just press the button and you won the game.
VMM said:
Not a single new powerup.
Gold Flower.
This is just a variation of fire-flower,
it's hard to consider it a new power-up.
NSMBW and NSMBU look to have real new power-ups.
VMM said:
I don't see how that's a bad thing.
Why not put the Wii power-ups in this game.
They were fun, and would bring new elements to the gameplay of the game,
turning it a lot more different than the first NSMB.
VMM said:
The World Mushroom/Flower/Star map themes.
But were are the new music in the levels.
Having a new song, for the outide of 3 worlds isn't something impressive.
Normally Mario games are very innovative in graphics and music,
this game isn't it in neither of these categories.
It looks like a DS/DSi game, but surely not a 3DS game.
I looks more like a DS game that was ported to 3DS.
Looking to these screenshots it's hard to say they are not the same game
VMM said:
The secrets are hidden in the same damn predictable places(ghost houses, castles, hidden-blocks in a row of blocks...).
Yeah, they're so predictable. I instantly knew I had to hit that flying block, and then ride it into the sky.
Were are almost every secret level walkways? Ghost Houses and Castles.
The hidden blocks are hidden in the same damn predictable places.
You mentioned the most secret walkway from the game,
that one being different does not change the whole game.
There were three cons you already assumed,
but with all I said it's obvious the game has more cons than pros and is indeed a bad game.