NXBlood - NBlood on the Nintendo Switch

LONG DEAD, DON'T BOTHER

LEFTOVER SOURCE CODE
https://github.com/aagallag/NXBlood



NXBlood

msdos_blood.png


NXBlood is a port of NBlood for the Switch which itself is a attempted Source port of the 1997 game Blood

All credit for the actual port goes to Nuke.YKT for his fantastic NBlood

Note:
this port will soon be continued and with proper controller support

Installation:
- move NBlood.nro somewhere into your /switch folder
  • make a folder called nblood on the root of your SD and copy the following files into it or next to the nro
    BLOOD.INI
    BLOOD.RFF
    BLOOD000.DEM-BLOOD003.DEM
    GUI.RFF
    SOUNDS.RFF
    SURFACE.DAT
    TILES000.ART-TILES015.ART
    TILES016.ART-TILES017.ART (One Unit Whole Blood edition only)
    VOXEL.DAT
  • start NXBlood

Controls:
Currently you can't change the button mapping ingame

In-game:
Left Joystick - Movement
Right Joystick - Looking around
Left Joystick pressed - Sprinting
Right Joystick pressed - Crouching
A - Use
B - Jump
Y - Use item
ZR - Fire
ZL - Alternative Fire
R & L - Switching Weapons
Up - Holder Weapon
Dpad Left & Right - Switch items
Dpad Down - Toggle Map mode ( does not view map )
Minus - View Map

Keyboard and Mouse are fully supported and you are free to use them

Suggestions & Issues:
If you have any issue or want to give a suggestion make to create a issue on github
this gives me a overview of existing issues and wanted features
https://github.com/Jan200101/NXBlood/issues

Look at the projects tab to see whats in the works
development will be rather slow as I am fulltime student
https://github.com/Jan200101/NXBlood/projects


Credits:

Download:
- Source Code: https://github.com/Jan200101/NXBlood
- Binaries (.NRO): https://github.com/Jan200101/NXBlood/releases/latest
 
Last edited by Jan200101,

Csmrcc

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Is not possible control the game with firmware 9.0.1.

Any fix?

Regards.

--------------------- MERGED ---------------------------

Is nos possible control the game with firm 9.0.1.

Any fix?

Regards.
Someone answered before
 

naxeras

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I'd like to but the current code of NXBlood is very unoptimized and does not support OpenGL yet
my current plan is to scrap the current port and wait for a new release of NBlood to make sure everything is implemented and a sudden pull from the eduke32 upstream won't cause me hours of trouble anymore

Any news?

I wish to play this game in switch, its my favourite game in my childhood
 

Purple_Shyguy

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Hope this gets updated one day, but op has been gone for months
The entire GitHub project is gone. Closed.

Guy was only trying stuff out and experimenting. Think he said he was in college so he most likely is focusing on that.

Hopefully a good port of Blood GDX or Nblood happens from somewhere else.
 

Purple_Shyguy

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Ehm, any way to run in under FW 12.x.x, guys?
The guy removed the source code from GitHub. The game was basically unplayable in its early state anyway. Too many bugs and problems.

Hopefully someone can port Raze instead eventually. That supports Duke 3D/Shadow Warrior/Blood all in one.
 
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Purple_Shyguy

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or hopefully Nightdive Studios ports Blood: Fresh Supply to Switch
Sadly never going to happen. Atari own the rights to Blood and Atari wont even allow Nightdive to patch the pc version of the game that has bugs and glitches. ND wants to do it but Atari wont give them the greenlight to. Why? Who knows. Corporate nonsense, money, red tape.
 
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Impossible_Igntiz

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Sadly never going to happen. Atari own the rights to Blood and Atari wont even allow Nightdive to patch the pc version of the game that has bugs and glitches. ND wants to do it but Atari wont give them the greenlight to. Why? Who knows. Corporate nonsense, money, red tape.
That sucks ass! fuck atari failing ass! and also why do they own it of all people??
 

Jan200101

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Better late than never but to give some info on the status of this:
Its *very* dead.

I deleted the code while cleaning my repos, but there is a version that rebased the commits on new-ish commits https://github.com/aagallag/NXBlood

I stopped working on this initially because of lack of interest and me being a pretty novice coder at the time and having a hard time graphing the eduke32 internals.
The last thing that overflowed the barrel was devkitPro just being a massive pain to work with, so thats where this stands.
 

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