Awesome news, dimok! Thanks to you, golden45, and the rest for the hard work. I love seeing the progress on this move so fast!
DS VC or N64 VC won't work. They need a codegen memory area (the same kind of memory the browser uses to be able to execute javascript).glad to see updates lets see if DS VC works now.
thats too bad :S its a shame tough since caffine does not work with rom.zip nds titles which are all but the free verion of brain training wich now has rom.zip ashwell if you get it now, sure we can do ram injection but the biggest title on wiiu vc is 64mb so our filesize limit is tiny.DS VC or N64 VC won't work. They need a codegen memory area (the same kind of memory the browser uses to be able to execute javascript).
Smash Bros does not have this kind of memory, that's why they can't work. I've made some research and maybe it could be possible to add it, but it still needs a lot of work to achieve that.
DS VC or N64 VC won't work. They need a codegen memory area (the same kind of memory the browser uses to be able to execute javascript).
Smash Bros does not have this kind of memory, that's why they can't work. I've made some research and maybe it could be possible to add it, but it still needs a lot of work to achieve that.
dont get me wrong its amazing you did some research and im glad for all your work and effort, but would it be easier to get cafiine to work with rom.zip or add that memory region to smash? if cafiine worked with rom.zip we could do some injection testing without loadiine.DS VC or N64 VC won't work. They need a codegen memory area (the same kind of memory the browser uses to be able to execute javascript).
Smash Bros does not have this kind of memory, that's why they can't work. I've made some research and maybe it could be possible to add it, but it still needs a lot of work to achieve that.
Hey everyone. So we've been working on several things with @golden45 on loadiine and there has been progress.
Where is located the new loadiine?got to say the auto boot is pretty amazing.....first time it didnt work, but now it seems to work every time....might just be the disc loading speed or something
what does your savefolder build?I merged the lasted "dimok build" with my savefolder build.
If anyone is interested
source:https://github.com/Maschell/loadiine
dl: http://maschell.de/loadiine_maschell/loadiine_maschell.zip
http://gbatemp.net/threads/download...nly-no-5-4-no-5-5.398623/page-61#post-5745320what does your savefolder build?
Result mario maker with last build: There is a problem with the memory console, blablabla, code error 160-2203
the same for meResult mario maker with last build: There is a problem with the memory console, blablabla, code error 160-2203