ROM Hack OR/AS romfs 'a' folder content notes

Coleman_C18

Well-Known Member
OP
Member
Joined
Sep 1, 2015
Messages
429
Trophies
0
Age
27
XP
345
Country
United States
First I will start off by saying that I did not make these notes or have any thing to do with the process, I am merely transferring them from Kaphotic's pastebin into this post for a wider audience. With braindump and hax 2.5 out romhacking has a wider reach, it is important to share this with as many people as possible! :)
The original source is free to view on pastebin http://pastebin.com/u/Kaphotics.

If anyone has any notes to add to the list please leave a comment and I will add them in!

Code:
a/0/0/0 - contest UI graphics, ribbon sprites
a/0/0/1 - 3*CGFX
a/0/0/2 - “pokelist” party bclims in darcs
a/0/0/3 - substitute battle stuff
a/0/0/4 - battle graphics bclims
a/0/0/5 - more battle graphics/UI
a/0/0/6 - 0x4156 byte binary (unk)
a/0/0/7 - battle AI (was outside of 'a' for X/Y)
a/0/0/8 - pokemon models
a/0/0/9 - fade background/map
a/0/1/0 - skybox
a/0/1/1 - menu app UI images
a/0/1/2 - menu kawaigari (orange buttons)
a/0/1/3 - ZOnedata pack, table, ENcounter pack
a/0/1/4 - town models
a/0/1/5 - config menu?
a/0/1/6 - berry minigame
a/0/1/7 - amie minigame yarn
a/0/1/8 - pokepuff receiving stuff
a/0/1/9 - name input UI
a/0/2/0 - “alphabetical/phonetic sorting logic binaries?”
a/0/2/1 - overworld models
a/0/2/2 - 511*24byte bin
a/0/2/3 - map models (failed to convert any tex?)
a/0/2/4 - menu UI
a/0/2/5 - pss emote icons
a/0/2/6 - amie emotes
a/0/2/7 - Super training UI
a/0/2/8 - More Super Training UI
a/0/2/9 - 48 * various (map scripting related?)
a/0/3/0 - waza oboe plate Main UI
a/0/3/1 - move effects
a/0/3/2 - overworld effects (ambient)
a/0/3/3 - battle fade intros
a/0/3/4 - 976 SESD (battle animations; similar script format)
a/0/3/5 - Amie emote cgfx
a/0/3/6 - Trainer Info (trdata)
a/0/3/7 - Trainer Class Info (trclass)
a/0/3/8 - Trainer Pokemon (trpoke)
a/0/3/9 - GR Containers for 40x40 Maps
    0 - movement permissions (u16 width, u16 height, u32[] perm)
    1 - BCH map model
    2 - collision boundary (map terrain) rigging
    3 - 0x80 (???)
    4 - 0x80 (???)
    5 - 0x80 (???)
    6 - KAGE (???)
a/0/4/0 - MM Containers for Map Matrix
    0 - Matrix (??, Map Width, Height, GR choices, padding)
    1 - (u32 count, 20 * 0x10 ???)
a/0/4/1 - Amie misc ui
a/0/4/2 - Amie face ui
a/0/4/3 - Amie hand ui
a/0/4/4 - pss enemy/self connection
a/0/4/5 - pss - needs labeling
a/0/4/6 - pss - needs labeling
a/0/4/7 - pss - needs labeling
a/0/4/8 - pss - needs labeling
a/0/4/9 - pss - needs labeling
a/0/5/0 - pss select effects
a/0/5/1 - pss checklist
a/0/5/2 - pss object select
a/0/5/3 - pss lower window anim
a/0/5/4 - pss menu sprites
a/0/5/5 - pss config
a/0/5/6 - pss selectmenu
a/0/5/7 - pss battle lower
a/0/5/8 - 0x108 byte binary, bunch of n*10 decimal
a/0/5/9 - 6 * Floating point binaries (2.85KB)
a/0/6/0 - Weather Effect CGFX
a/0/6/1 - Bag Icons / UI
a/0/6/2 - 7 CGFX (camera related)
a/0/6/3 - 2 SHDR CGFX (~4KB)
a/0/6/4 - overworld effects (trainer/map related)
a/0/6/5 - pss colosseum
a/0/6/6 - 1 binary (4 byte entries?)
a/0/6/7 - town map UI crap (1)
a/0/6/8 - town map UI crap (2)
a/0/6/9 - Title Bar
a/0/7/0 - report (last on / off)
a/0/7/1 - jp-kana script
a/0/7/2 - jp-kanji script
a/0/7/3 - english script
a/0/7/4 - french script
a/0/7/5 - italian script
a/0/7/6 - german script
a/0/7/7 - spanish script
a/0/7/8 - korean script
a/0/7/9 - jp-kana text
a/0/8/0 - jp-kanji text
a/0/8/1 - english text
a/0/8/2 - french text
a/0/8/3 - italian text
a/0/8/4 - german text
a/0/8/5 - spanish text
a/0/8/6 - korean text
a/0/8/7 - file is 0 bytes (lol)
a/0/8/8 - Trainer customization models
a/0/8/9 - 1114 binaries
a/0/9/0 - Apparel select UI
a/0/9/1 - 971 box sprites
a/0/9/2 - 631 item sprites
a/0/9/3 - damage type sprites
a/0/9/4 - messagebox UI
a/0/9/5 - held item / expbar filler
a/0/9/6 - pkmdata summary view sprites (pkrscure, penta, marks)
a/0/9/7 - time_icon spinner
a/0/9/8 - cursor (red arrow)
a/0/9/9 - Pokeblock bclims
a/1/0/0 - CSEQ/CWAR cries / sounds
a/1/0/1 - 161*CGFX (Amie related)
a/1/0/2 - 2*CGFX
a/1/0/3 - Box name/wallpaper UI
a/1/0/4 - Pokeball Models
a/1/0/5 - Pokeball Textures
a/1/0/6 - pokesel backgrounds
a/1/0/7 - “shop” ui
a/1/0/8 - PSS Spritebuilding
a/1/0/9 - trainer case/badge images
a/1/1/0 - Summary UI link interaction / searching ? gts sub-elements?
a/1/1/1 - pasokon_menu_lower layout+ui
a/1/1/2 - Trade ui
a/1/1/3 - super training ui
a/1/1/4 - more super training minigame stuff with 85 BCH, 1 CGFX
a/1/1/5 - 47*0xc byte binaries
a/1/1/6 - 36 * (header count @0x4, 0xC entry length)
a/1/1/7 - 48 * 32 bytes
a/1/1/8 - 80 * 236 bytes
a/1/1/9 - 80 * 216 bytes
a/1/2/0 - 500 * 36 bytes (end is unused)
a/1/2/1 - 500 * 28 bytes (end is unused)
a/1/2/2 - 63 * 120 “”
a/1/2/3 - 50 * 120 “”
a/1/2/4 - 80 * 20
a/1/2/5 - 100 * 244
a/1/2/6 - 58 * 244
a/1/2/7 - 80 * 64
a/1/2/8 - 80 * 80
a/1/2/9 - 109 CGFX (effects?)
a/1/3/0 - little bit of data for each pokemon form (u32 ct, u32 ?, u32dec ?)
a/1/3/1 - shinka demo / menu UI
a/1/3/2 - 2 TM (national/regional dex + ???)
a/1/3/3 - trainer battle models (may/orlando/steven)
a/1/3/4 - pokelist menu
a/1/3/5 - 2 u16 index binaries?
a/1/3/6 - battle backgrounds
a/1/3/7 - 7 small binaries (0/6 empty)
a/1/3/8 - GTS Background & Windows
a/1/3/9 - 44 * various
a/1/4/0 - holo caster streetpass pokeball jpeg (with exif data!), debug camera
a/1/4/1 - assist power UI related
a/1/4/2 - box search UI
a/1/4/3 - 4 * SESD
a/1/4/4 - customize amie
a/1/4/5 - amie bg 241 bclim (misc backgrounds/items)
a/1/4/6 - pokepuff sprites
a/1/4/7 - benri button UI
a/1/4/8 - contest UI & effects
a/1/4/9 - Pokeblock blending textures
a/1/5/0 - finger pointing down icon
a/1/5/1 - pokeride TM CGFX (riding rhydon)
a/1/5/2 - title logo & while flying mini models
a/1/5/3 - cursor list menu
a/1/5/4 - thunder / chiri CGFX
a/1/5/5 - online vs battle/wonder ui (fushigi)
a/1/5/6 - 6 × CGFX
a/1/5/7 - gamesync
a/1/5/8 - 26 BCH
a/1/5/9 - lower dialog button
a/1/6/0 - trainer mugshots
a/1/6/1 - battlematch UI
a/1/6/2 - SESD 87 various (scripts?) (up from 66 in XY)
a/1/6/3 - TM cut tree animation CGFX
a/1/6/4 - TM rock smash(?) animation CGFX
a/1/6/5 - TM rock strength(?) animation CGFX
a/1/6/6 - TM dig animation (anahoru) CGFX
a/1/6/7 - CFNT
a/1/6/8 - Friend entry UI
a/1/6/9 - 35 MM ~ shader related
a/1/7/0 - 53 * 604 bytes Battle Video Info Markup Template
a/1/7/1 - battle video save
a/1/7/2 - “The the an An…” multilang text unicode? JP empty (okay)
a/1/7/3 - traial UI/bg
a/1/7/4 - 15 [u16 tables]
a/1/7/5 - kujira cullingshader 2 BCH
a/1/7/6 - 1 TM (0x54 entry file?)
a/1/7/7 - communications wait
a/1/7/8 - 22 TGA files (targa?)
a/1/7/9 - friend safari UI
a/1/8/0 - BCH CGFX shader matrix
a/1/8/1 - 473 KB of zeroes. lol
a/1/8/2 - Normal Maison pkm
a/1/8/3 - Normal Maison choices
a/1/8/4 - Super Maison pkm
a/1/8/5 - Super Maison choices
a/1/8/6 - Inverse(?) Maison pkm
a/1/8/7 - Inverse(?) Maison choices
a/1/8/8 - homenix (home button blocker)
a/1/8/9 - move stats
a/1/9/0 - egg moves
a/1/9/1 - level-up moves
a/1/9/2 - evolution data
a/1/9/3 - mega "evolution" map
a/1/9/4 - 8 * 404 bytes (101 entries)
a/1/9/5 - pokemon stats (personal)
a/1/9/6 - baby pokemon
a/1/9/7 - item stats
a/1/9/8 - 776 byte file
a/2/0/1 - language selection plusle minun pikachu
a/2/0/2 - number / text? input UI
a/2/0/7 - battle vs UI time/containers
a/2/1/0 - 9 TM models?
a/2/1/2 - move summary sprites (contest/type sprites)
a/2/1/3 - battle UI
a/2/1/4 - elite four descriptor UI
a/2/1/8 - SESD single 254 byte
a/2/2/7 - Game Icon SMDH
a/2/3/1 - stereo frame (useless)
a/2/3/2 - game over
a/2/3/3 - battle fade-outs
a/2/3/5 - language icons
a/2/3/6 - the end
a/2/3/7 - ETC type backgrounds
a/2/3/8 - fatal error
a/2/3/9 - mode 1/2/4
a/2/4/0 - Hall of Fame Congratulations
a/2/4/1 - str_fade_text_anime_on
a/2/4/2 - 11 binary files
a/2/4/3 - nav / pss UI
a/2/4/4 - link UI
a/2/4/5 - map news
a/2/4/6 - casters and other sprites
a/2/4/7 - Pokemon Multi Navi (pokenavi) header UI (minor)
a/2/4/8 - pokenavi location screens & UI
a/2/4/9 - pss UI buttons
a/2/5/0 - contest UI
a/2/5/1 -
SCOL (sky collisions)
skytrip BCH models (overworld)
a/2/5/2 - SLAN skytrip landing coordinates?
a/2/5/3 - skytrip CGFX / UV effects
a/2/5/4 - skytrip models (lati@s + player)
a/2/5/5 - skytrip map
a/2/5/6 - ZG lz11 compressed pokedex UI
a/2/5/7 - 173 TM files (Secret Base Decoration Models)
a/2/5/8 - secret base UI
a/2/5/9 - QR code UI
a/2/6/0 - switch / denki_br BCH
a/2/6/1 - c107gym_light c06gym_gc_li1 esper_gym_float
a/2/6/2 - Binary File****
a/2/6/3 - 120x120 pokedex sprites
a/2/6/4 - common heart emitter CGFX
a/2/6/5 - contest photo taking
a/2/6/6 - TM gym flight
a/2/6/7 - wild grass
a/2/6/8 - TM rigging
a/2/6/9 - intro navi sprites (birch) and code cpp enum
a/2/7/0 - TM Beautifly / Wingull BCH
a/2/7/1 - TM Building interior related BCH
a/2/7/2 - TM Hot springs
a/2/7/3 - TM Ice Gym
a/2/7/4 - TM Gost house / pure
a/2/7/5 - TM Plrden Light
a/2/7/6 - map navi buttons
a/2/7/7 - Ruby Sapphire Sprites
a/2/8/2 - extm glow effect BCH
a/2/8/7 - TM wingull model
a/2/8/8 - TM Luvdisc Corsola
a/2/9/0 - TM Relicanth Chinchou Corsola DARK
a/2/9/1 - flying
a/2/9/2 - TM Bridge wooden BCH
a/2/9/3 - TM c109_dai_07 meh
a/2/9/4 - QR UI
a/2/9/5 - TM sibuki kinagi misc BCH
a/2/9/6 - TM fargake / sky BCH
a/2/9/7 - TM extm UV BCH/CGFX
a/2/9/8 - blend dummy

Demo Only
a/2/9/9 - ‘more adventures in the full game!’ demo only
a/3/0/0 - ending

Credit goes to Bond697/Mat, Slashmolder, Kaphotics, SciresM
 
Last edited by Coleman_C18,

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    DinohScene @ DinohScene: ahh nothing beats a coffee disaronno at work