Hacking ROM Hack Pokemon Scarlet & Violet Cheat Database

Zerkanna

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Is there a trick to the x16 and x4 shiny codes? In a document I have the master code, section start:battle code, multiply shiny chance off, multiply shiny chance x16 and the multiply shiny chance x4. Am I doing something wrong? The shiny codes were the only ones I wanted to activate in the game.
 
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Newwaverap

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If anyone has the encounter codes for herbas for 1.1.0 that would be greatly appreciated. The issue with PKHEX is that it only works for modded switches and I am not able to equip them to transfer them to a legit copy of SV. With the “encounter Herba code” I would be able to trade Pokémon holding herbas to a legit copy of SV. Much appreciated, if it’s not possible then I’ll find an alternative.
 

.bloo.

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If anyone has the encounter codes for herbas for 1.1.0 that would be greatly appreciated. The issue with PKHEX is that it only works for modded switches and I am not able to equip them to transfer them to a legit copy of SV. With the “encounter Herba code” I would be able to trade Pokémon holding herbas to a legit copy of SV. Much appreciated, if it’s not possible then I’ll find an alternative.
Idk if this helps you or not but I also have a modded and an unmodded switch and I just make sandwiches in co-op with them and use the herba mysticas in my modded game.
 

FabioCapela

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there's no reason to. just use "force shiny" hatched pokemon are shiny too
Actually, only if you don't have the shiny charm and aren't using the Masuda method. If you have anything that gives a bonus to egg shiny then the regular shiny code won't work, because any bonus makes the egg shiny calculation to happen in a completely different place that the regular code doesn't touch.

See also https://gbatemp.net/threads/pokemon-scarlet-violet-cheat-database.621563/page-327#post-10023461
 

Newwaverap

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Idk if this helps you or not but I also have a modded and an unmodded switch and I just make sandwiches in co-op with them and use the herba mysticas in my modded game.
Yeah I thought about that but the kids want to shiny hunt when I’m not around. The encounter codes would solve the problem.
 

build

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v1.0.1 address is 0xD0AACC

[Encounter Female (v1.0.1)]
04000000 00D0AACC 52800021
[Encounter Male (v1.0.1)]
04000000 00D0AACC 52800001
[Encounter Genderless (v1.0.1)]
04000000 00D0AACC 52800041

I didn't add a gender code to the encounter modifier to let the game handle it, so this code should not be needed unless you want to force a gender.

Well here the other values in the function:
Code:
.text:0000000000D0AA60 E1 1B 40 B9                 LDR             W1, [SP,#0xB0+spec_copy.personalRnd] ; Encryption ID
.text:0000000000D0AA6C E1 2B 40 B9                 LDR             W1, [SP,#0xB0+spec_copy.id] ; Pokemon ID
.text:0000000000D0AA78 E1 23 40 B9                 LDR             W1, [SP,#0xB0+spec_copy.rareRnd] ; Secret ID
.text:0000000000D0AA84 E1 63 40 79                 LDRH            W1, [SP,#0xB0+spec_copy.monsno] ; Dex Id
.text:0000000000D0AA90 E1 67 40 79                 LDRH            W1, [SP,#0xB0+spec_copy.formno] ; Form Id
.text:0000000000D0AA9C E1 6B 40 79                 LDRH            W1, [SP,#0xB0+spec_copy.itemno] ; Hold Item Id
.text:0000000000D0AAA8 E1 DB 40 39                 LDRB            W1, [SP,#0xB0+spec_copy.level] ; Current Level
.text:0000000000D0AAB4 E1 77 40 79                 LDRH            W1, [SP,#0xB0+spec_copy.seikaku] ; Nature
.text:0000000000D0AAC0 E1 7B 40 79                 LDRH            W1, [SP,#0xB0+spec_copy.seikakuHosei] ; Nature2
.text:0000000000D0AACC E1 E3 40 39                 LDRB            W1, [SP,#0xB0+spec_copy.sex] ; Gender
.text:0000000000D0AAD8 E1 DB 40 39                 LDRB            W1, [SP,#0xB0+spec_copy.level] ; Catch Level
.text:0000000000D0AAE8 E1 03 1F 2A                 MOV             W1, WZR ; Game Version, pointless to edit, because it gets overwritten by the catch code
.text:0000000000D0AB20 E1 03 41 39                 LDRB            W1, [SP,#0xB0+spec_copy.talentPower] ; IV Hp
.text:0000000000D0AB2C E1 0B 41 39                 LDRB            W1, [SP,#0xB0+spec_copy.talentPower+2] ; IV Atk
.text:0000000000D0AB38 E1 13 41 39                 LDRB            W1, [SP,#0xB0+spec_copy.talentPower+4] ; IV Def
.text:0000000000D0AB44 E1 1B 41 39                 LDRB            W1, [SP,#0xB0+spec_copy.talentPower+6] ; IV SpAtk
.text:0000000000D0AB50 E1 23 41 39                 LDRB            W1, [SP,#0xB0+spec_copy.talentPower+8] ; IV SpDef
.text:0000000000D0AB5C E1 2B 41 39                 LDRB            W1, [SP,#0xB0+spec_copy.talentPower+0xA] ; IV Agi
.text:0000000000D0AB68 E1 33 41 39                 LDRB            W1, [SP,#0xB0+spec_copy.effortPower] ; EV Hp
.text:0000000000D0AB74 E1 3B 41 39                 LDRB            W1, [SP,#0xB0+spec_copy.effortPower+2] ; EV Atk
.text:0000000000D0AB80 E1 43 41 39                 LDRB            W1, [SP,#0xB0+spec_copy.effortPower+4] ; EV Def
.text:0000000000D0AB8C E1 4B 41 39                 LDRB            W1, [SP,#0xB0+spec_copy.effortPower+6] ; EV SpAtk
.text:0000000000D0AB98 E1 53 41 39                 LDRB            W1, [SP,#0xB0+spec_copy.effortPower+8] ; EV SpDef
.text:0000000000D0ABA4 E1 5B 41 39                 LDRB            W1, [SP,#0xB0+spec_copy.effortPower+0xA] ; EV Agi
.text:0000000000D0AC00 E1 03 00 2A                 MOV             W1, W0 //Ability ID
.text:0000000000D0AC48 E1 93 41 39                 LDRB            W1, [SP,#0xB0+spec_copy.var_4C] ; unknown
.text:0000000000D0AC54 E1 97 41 39                 LDRB            W1, [SP,#0xB0+spec_copy.var_4B] ; unknown
.text:0000000000D0AD00 01 79 69 B8                 LDR             W1, [X8,X9,LSL#2] ; EXP (used to calculated the real level)
.text:0000000000D0AD0C E1 83 41 39                 LDRB            W1, [SP,#0xB0+spec_copy.var_50] ; unknown
.text:0000000000D0AD18 E1 7B 41 39                 LDRB            W1, [SP,#0xB0+spec_copy.var_52] ; unknown
.text:0000000000D0AD24 E1 8B 41 39                 LDRB            W1, [SP,#0xB0+spec_copy.var_4E] ; unknown
two of the unknown values are weight and height, but without a decrypted pkm file i can only make guesses right now.
1671095420903.png
Is there a code that can encounter legend Form 1
 

BadBoyXxX

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Can someone help me how I can activate a 6 * raids? On pkhex and how I can activate a godmode because I’m playing offline thanks
 

gunfort

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just wanna ask
is it possible/safe to use OHKO/HP cheat when doing local tera raid coop between modded switch and unmodded switch?
 

cheekyminx777

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The reason is force shiny in coop mode doesn't force the other people's eggs only the wild spawns. This is why I'm asking for it
Post automatically merged:

there's no reason to. just use "force shiny" hatched pokemon are shiny too
The reason I want it is because force shiny doesn't force other people's eggs to be shiny in coop. Only mine.
 

Aliahan

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Hmm... Surprised this isn't listed under requests, but level scaling? Could it be possible to force all Pokemon in all encounters (wild, trainer, etc.) to be the same level as the lead Pokemon of the player's team?

Sorry if it's been brought up already and I missed it, but I've been checking this thread every week or so since the leak and haven't seen this discussed.

I won't pretend to know a single thing about what goes into coding cheats, but it just seems like a much faster, if dirtier, way to implement scaling without having to manually edit all the trainers in the game, as some modders are working tirelessly to do.

Just from what little I do know about coding (by no means specific to this game or to cheats), how I would imagine it to work would be to get the level value of the player's lead Pokemon as a variable and apply that to all opposing Pokemon at the start of battle.

Is that at all in the realm of possibility?
 

FabioCapela

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The reason is force shiny in coop mode doesn't force the other people's eggs only the wild spawns. This is why I'm asking for it
Post automatically merged:


The reason I want it is because force shiny doesn't force other people's eggs to be shiny in coop. Only mine.
AFAIK there is no way to force other people's eggs to be shiny, as their eggs are calculated by their own game; they would need to use some code themselves.

If you want other people to have shiny eggs, get the eggs yourself while using some code that makes them shiny then trade the eggs over.
 

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