I woudnt think its powerful enough for DS emulation o.ochris888222 said:I wonder how for DS emulation. It is possible, but how? Dual screen...
Unless you hold it portrait...?
or not at full speed.
I woudnt think its powerful enough for DS emulation o.ochris888222 said:I wonder how for DS emulation. It is possible, but how? Dual screen...
Unless you hold it portrait...?
DS: 512 x 192chris888222 said:I wonder how for DS emulation. It is possible, but how? Dual screen...
Unless you hold it portrait...?
There still isn't even a good Xbox emulator on PC.NES SNES V.B. N64 G.C. Wii said:Emulation up to and including the fifth generation of video game consoles (PS1, N64, etc) will definitely happen. The sixth generation will probably be possible too (PS2, Gamecube, XBox, etc.) But of course nothing later.
Saying that thought it is only if it gets hacked, and with the PSN incident, security will be much, much higher. I doubt it will be hacked, and if it does, it won't be for a long while, anyway.
Real World? What are you talking about?samori89 said:hey Marcus, the 3ds 15.3 million is likely real world. ps2 real world is around 15 million, gc real world 20 million, psp real world is 2-3 million. The 3DS is more powerful than ps2, actual specs gpu wise. The cpu is not clear to me, but i'm sure they are pretty close. the ps vita is slightly stronger than the xbox 1. So actual specs 3DS=slightly more powerful ps2. and ps vita=slightly more powerful xbox. but their smaller screens put both of them above the Wii.
what is this I dont even...samori89 said:hey Marcus, the 3ds 15.3 million is likely real world. ps2 real world is around 15 million, gc real world 20 million, psp real world is 2-3 million. The 3DS is more powerful than ps2, actual specs gpu wise. The cpu is not clear to me, but i'm sure they are pretty close. the ps vita is slightly stronger than the xbox 1. So actual specs 3DS=slightly more powerful ps2. and ps vita=slightly more powerful xbox. but their smaller screens put both of them above the Wii.
It may be your first post, but you may spark a huge dispute among fanboys (and the Vita portion is clearly underrated, although I must say the power of it won't be on par with the PS3.)samori89 said:hey Marcus, the 3ds 15.3 million is likely real world. ps2 real world is around 15 million, gc real world 20 million, psp real world is 2-3 million. The 3DS is more powerful than ps2, actual specs gpu wise. The cpu is not clear to me, but i'm sure they are pretty close. the ps vita is slightly stronger than the xbox 1. So actual specs 3DS=slightly more powerful ps2. and ps vita=slightly more powerful xbox. but their smaller screens put both of them above the Wii.
Joe88 said:what is this I dont even...samori89 said:hey Marcus, the 3ds 15.3 million is likely real world. ps2 real world is around 15 million, gc real world 20 million, psp real world is 2-3 million. The 3DS is more powerful than ps2, actual specs gpu wise. The cpu is not clear to me, but i'm sure they are pretty close. the ps vita is slightly stronger than the xbox 1. So actual specs 3DS=slightly more powerful ps2. and ps vita=slightly more powerful xbox. but their smaller screens put both of them above the Wii.
linksamori89 said:hey Marcus, the 3ds 15.3 million is likely real world.[..]
The 15,3 is true for the pica 200 if clocked at 200 mhz however, it's supposed to be clocked a 133 mhz on the 3ds.
However, it's not the only thing that can make a game look good, you have to consider how the game engine make use of the hardware, and if it uses it completely or not and these evolve with time.
You also have to consider the shaders, and/or the fixed function pipeline that are on the gpu, these evolve over time and allow better looking effects.
(I lack the knowledge on shaders and fixed function pipeline that can be found on embed gpu)
One point when comparing the 3ds to the psp, the 3ds has a "5:3" (400*240) screen while the psp has 16:9; the gpu, when working on a 16:9 screen has to render a larger scene compared to a 5:3 screen.
The second point to consider is the 4mb of vram on the 3ds compared to 2mb on the psp wich allow bigger or more texture on the 3ds, added with a lower resolution screen wich may gives crisper graphics if used correctly.
There is one thing I didn't explained correctly in my previous post: to generate the auto stereoscopic images, the gpu has to render 2 different frames simultaneously, thus limiting the soft. dev. to use half of the gpu performance per frame minus the overhead.
Now, to get back to the vita:
WikipediaSeries5XT (SGXMP)
[...]
PlayStation Vita
SGX543MP4 (four cores) 134M polygons/s, fill rates in excess of 4Gpixels/sec @200 MHz
you should post a link for that.samori89 said:I thought the 3ds had 16:9 ratio also. is 5:4 also widescreen?
The 3ds upper screen is wide, 5:3 -> 15:9, but not as wide as 16:9 screen would be. It's common practice to use lowest denominator when expressing ratio.
Kojima said that in the MGS3 demo, he had a much higher polygon count in the 3DS version vs ps2samori89 said:The 3DS is also much more powerful than PSP in every way
Without sources, this looks more like flaming/trolling.
Historically, Nintendo always shipped simple and cost effective handhelds with slightly dated spec and hardware and aimed at content. This philosophy made Nintendo thrive with success in the past decades. When considering the retail price of the 3ds, it's possible they changed their ways.
QUOTE(samori89 @ Jun 16 2011, 03:20 AM)
ThatDudeWithTheFood said:Dreamcast emulation on this would be so awesome.
I would DIE!!!!!!!!!!!!