Emulation [RELEASE] Cemu - Wii U emulator

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papermanzero

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Regular Crashlog for BoW


-----------------------------------------
Crashlog for CEMU 1.7.4d
Date: 15-04-2017 14:32:33

-----------------------------------------
Stack trace
-----------------------------------------
Exception 0xc0000005 at 0x2140618bf87
cemu.exe at 0x7ff70aea0000

RAX=0000000030f69df0 RBX=00000000ad000000 RCX=0000000000000000 RDX=0000000000000600
RSP=0000021400590000 RBP=0000000000000020 RDI=000000000000001a RSI=0000000004444444
R8 =0000000030f6976c R9 =0000000030f69e70 R10=0000000000000000 R11=0000000000000000
R12=000000000000000c R13=000002146eee0000 R14=0000000000000020 R15=00000219e0f90000

-----------------------------------------
Game info
-----------------------------------------
Game: Breath of the Wild [EU]
TitleId: 50000101c9500
RPXHash: dcac9927

-----------------------------------------
Active PPC instance
-----------------------------------------
IP 0x02722504 LR 0x02723784 Thread 0x37470a48

-----------------------------------------
PPC threads
-----------------------------------------
50e24e60 Ent 00e128c8 IP 02dd4c40 LR 404cdd02 SUSPENDED Aff 010 Pri 80 Name NULL
11606578 Ent 01f3c63c IP 01f5e9ac LR ace9f501 SUSPENDED Aff 010 Pri 84 Name Prepare Thread
137071b0 Ent 01f3c63c IP 01f5e9ac LR ace9f501 SUSPENDED Aff 100 Pri 80 Name WorkerMgr/Worker1(Any)
13747a88 Ent 01f3c63c IP 01f5e9ac LR ace9f501 SUSPENDED Aff 001 Pri 80 Name WorkerMgr/Worker2(Any)
16752930 Ent 01f3c63c IP 01f5e9ac LR ace9f501 SUSPENDED Aff 010 Pri 81 Name OverlayArena Prepare
16754618 Ent 01f3c63c IP 01f5e9ac LR ace9f501 SUSPENDED Aff 001 Pri 83 Name DecompThread
30ee8630 Ent 01f3c63c IP 01f5e9ac LR ace9f501 SUSPENDED Aff 001 Pri 83 Name Resource Loading
30ef3240 Ent 01f3c63c IP 01f5e9ac LR ace9f501 SUSPENDED Aff 100 Pri 84 Name Resource Control
30efdfc0 Ent 01f3c63c IP 01f5e9ac LR ace9f501 SUSPENDED Aff 100 Pri 84 Name Resource Memory
30f08eb0 Ent 01f3c63c IP 01f5e9ac LR ace9f501 SUSPENDED Aff 100 Pri 84 Name MovableMemory
37470a48 Ent 01f3c63c IP 02720420 LR f8027202 RUNNING Aff 100 Pri 84 Name res::Compaction
10524b80 Ent 0306c6c4 IP 0306c850 LR 50c80603 SUSPENDED Aff 100 Pri 67 Name nw::snd::TaskThread
3ed3c520 Ent 01f3c63c IP 01f5e9ac LR ace9f501 SUSPENDED Aff 100 Pri 82 Name aal::LowPrioWorkerThread
3f0f9ca0 Ent 01f3c63c IP 01f5e9ac LR ace9f501 SUSPENDED Aff 100 Pri 72 Name AsyncPatternRumbleThread
3fbbec10 Ent 01f3c63c IP 0271dd38 LR 38dd7102 WAITING Aff 010 Pri 86 Name ProductReportBackGround Thread
3fdedee8 Ent 01f3c63c IP 02287d98 LR 987d2802 WAITING Aff 010 Pri 83 Name NFP Thread
11a20020 Ent 02df58c4 IP 02ea8798 LR 9887ea02 READY Aff 001 Pri 80 Name Physics:HavokWorkerEntity(Core2)
11a21850 Ent 02df58c4 IP 02dd4c40 LR 404cdd02 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerEntity(Core0)
11ac2160 Ent 02df58c4 IP 02dcd03c LR 3cd0dc02 SUSPENDED Aff 001 Pri 80 Name Physics:HavokWorkerSensor(Core2)
11ac1950 Ent 02df58c4 IP 02dcd03c LR 3cd0dc02 SUSPENDED Aff 100 Pri 80 Name Physics:HavokWorkerSensor(Core0)
3fefdc08 Ent 01f3c63c IP 0271c818 LR 18c87102 SUSPENDED Aff 100 Pri 84 Name NavMeshSystemThread
3ff7a190 Ent 01f3c63c IP 01f5e9ac LR ace9f501 SUSPENDED Aff 010 Pri 84 Name
3ffa5240 Ent 01f3c63c IP 01f5e9ac LR ace9f501 SUSPENDED Aff 100 Pri 84 Name
3ffd02f0 Ent 01f3c63c IP 01f5e9ac LR ace9f501 SUSPENDED Aff 001 Pri 84 Name
400e9100 Ent 01f3c63c IP 01f5e9ac LR ace9f501 SUSPENDED Aff 100 Pri 82 Name SaveMgrThread
42580b90 Ent 01f3c63c IP 01f5e9ac LR ace9f501 SUSPENDED Aff 100 Pri 81 Name WorkerSupport[0]
425a1ea0 Ent 01f3c63c IP 01db8950 LR fc88db01 READY Aff 001 Pri 81 Name WorkerSupport[1]
425a3a40 Ent 01f3c63c IP 0206e2f8 LR f8e20602 WAITING Aff 001 Pri 79 Name Sleeper
426b0f18 Ent 01f3c63c IP 01f5e9ac LR ace9f501 SUSPENDED Aff 001 Pri 84 Name ActorCreate
42688300 Ent 01f3c63c IP 01f5e9ac LR ace9f501 SUSPENDED Aff 100 Pri 84 Name ActorCreate
4277f608 Ent 01f3c63c IP 01f5e9ac LR ace9f501 SUSPENDED Aff 010 Pri 81 Name GameScen TaskMgr
43fba5d8 Ent 01f3c63c IP 01f5e9ac LR ace9f501 SUSPENDED Aff 001 Pri 84 Name uiLowPrioThreadMgr
4c52d7a8 Ent 01f3c63c IP 01949140 LR 40919401 READY Aff 001 Pri 10085 Name RadarMgr
43178d08 Ent 01f3c63c IP 01f5e9ac LR ace9f501 SUSPENDED Aff 100 Pri 84 Name tera::ImageResourceMgr
4c114ea0 Ent 01f3c63c IP 01f5e9ac LR ace9f501 SUSPENDED Aff 100 Pri 84 Name act::ClusteredRenderer
4b35e400 Ent 01f3c63c IP 01faf7e0 LR b4f7fa01 READY Aff 001 Pri 84 Name PlacementMgr
4c509b78 Ent 01f3c63c IP 0190b208 LR 08b29001 READY Aff 001 Pri 84 Name AutoPlacementMgr
 

MattGTX

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I have a 1080p monitor and it's still worth it. It is basically 2x SSAA, if I'm remembering my AA types correctly.
Yep, Using the 4k things in a 1080p Monitor is like using 4x anti-alising.
For some reason, enabling FXAA for Cemu.exe in the nVidia Control Panel doesn't apply AA in Cemu.exe. I'm playing NSMBU and using its 1080p and High Res Shadows graphics packs.

How can I solve this?

Try using the 4k pack :D
 

fr3quency

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I can't get more than 10 fps in Zelda BOTW. My specs are crap but I want to know if that's the issue:

12 GB RAM
HD 7770 1 GB
AMD Phenom 965 x4 3.4 Ghz
Your cpu is crap. Can't be any crappier. It's all about the CPU in Cenu. You definitely need an upgrade to Intel 7th gen CPU.

Sent from my Nexus 5 using Tapatalk
 
Last edited by fr3quency,
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Nada

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Just tried NSBM U on 1.7.4 with shader pack - works really well. I also activated a graphic pack, tried both 1080p and 4k, but even though cemu shows it as "active", I don't feel they are doing anything (e.g. mario's model ist still a mess of big pixels when viewed close to the screen). Titel ID is correct (I checked). With 4k, my TV also def. isn't receiving a 4k signal from cemu / pc is fullscreen. Anybody and idea or is this game just really not good for graphic packs?

My Desktop Res: 1920 * 1080, my TV supports 4k.
 

Nada

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Change desktop res to 4k. You sure you don't have the gamepad screen being displayed?

Yeah I am sure - pressing tab makes it even more pixelated.
Tried changing desktop to 4k - made no difference (plus leaving at 1080 res should work ok with the 1080p patch).

Also tried MK8 - also didn't seem like I was getting any effect. The games look "ok" from a distance, but going near the screen shows very clear pixels on the character models, which should def. upscale.

Not sure what to do, as I am pretty confident I have setup everything correct. Where can I check what cemu is outputting?

Edit: Got it:

cemu.exe -> preferences -> compatibility -> check disable display dpi scaling... win10
 
Last edited by Nada,

dinan12

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is there a way for not shuttering ? in the village i get FPS 25-15 in island is 23-13
but it still freeze for 2-3 seconds.
Spec :
I5 4460
GTX 960
RAM 8GB
 

FloatingFatMan

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is there a way for not shuttering ? in the village i get FPS 25-15 in island is 23-13
but it still freeze for 2-3 seconds.
Spec :
I5 4460
GTX 960
RAM 8GB

Yes. Play on your WiiU. Otherwise, accept that this is still early days for Wii U emulator development and it's going to take time to get things to Dolphin levels of gameplay.
 
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