Thanks for the info!Gerome does indeed have maskless version of him in the game, they're only used in the S Rank of Female Morgan, and his supports with Inigo in the Scramble DLC. He also has an unused crit cut-in portrait.
HOWEVER, he doesn't have a maskless version of his overworld sprite.
Nice. Sorry for that. Working on testing the editor a lot before the November release. That should prevent those GUI problems.Regarding earlier, I happened to have a system backup of before the disaster.
Little update. Just because it didn't seem that hard to add this thing about movement. Still working on the fully updated version for November.
October 25th, 2015: Sixteenth revision released 0.5-35-alpha
- Added Added Movement editing. This feature correctly edits the permanent added movement of your units. In-game, only way to change this is using the Boots item, but it has a limit of one or two uses per unit. Note that if you put 255 as Added Movement, the game could not recognize it. My guess is that it tries to add 255 to your unit's movement, and if it gets a number higher than 255 (260, for example), the added movement is not taken in account. You can safely put any number below 200, anyway, feel free to do some testing, anyway.
- Thanks to @KaleoOmega for commenting about added movement, and making tests by hex editing to see how it behaved in-game.
Oh, okay. Changing it in the OP so everyone knows. Thanks!With a high movement (ex. 150), the game will say it is a negative number, but it is actually the number that you put in the editor
Thank you too! Your posts helped a lot. I hope the beta version is good for everyone.Thank you, @Olmectron ! Looking forward into your fully updated version next month!
you're welcomeOh, okay. Changing it in the OP so everyone knows. Thanks!
Yes. But will be put as experimental. I've been playing with that for a while, and it gets unstable and crashes the game, even if I try to manage correctly the Supports.Will we be able to chang the avatar's gender in the november version?
what's it like in the grey area between unstable and crash?Yes. But will be put as experimental. I've been playing with that for a while, and it gets unstable and crashes the game, even if I try to manage correctly the Supports.
That's really strange. I wonder if it is because of Morgan.Yes. But will be put as experimental. I've been playing with that for a while, and it gets unstable and crashes the game, even if I try to manage correctly the Supports.
Sorry. I don't really understand what you mean with "grey area".what's it like in the grey area between unstable and crash?
(I've always been curious about glitches and bugs and the like)
I think so. Anyway, if you edit an Avatar without any relationship at all (not even C support with any unit), it seems to work just fine.That's really strange. I wonder if it is because of Morgan.
I worded that wrong. I meant is there some sort of sign when it's about to crash like the game freaking out or something.Sorry. I don't really understand what you mean with "grey area".
What about spotpass/logbook units?Yes. But will be put as experimental. I've been playing with that for a while, and it gets unstable and crashes the game, even if I try to manage correctly the Supports.
It works good with them, because they lack Support. However, there are somethings I don't understand and need to test a lot.What about spotpass/logbook units?
Oh, if you talk about the editor, I just use a nice console for debugging, the normal thing. So I know when there's a problem easily. I think.I worded that wrong. I meant is there some sort of sign when it's about to crash like the game freaking out or something.
I've encountered that same thing. The portrait, however, doesn't change and I want to fix that. It changes with any other edit, just not this.It works good with them, because they lack Support. However, there are somethings I don't understand and need to test a lot.
For example, when I reclassed some Spotpass units to an opposite gender's class, it became that gender even without changing the gender byte.
Okay. Adding it in the next update, but warning about problems when modifying file's Avatar.I've encountered that same thing. The portrait, however, doesn't change and I want to fix that. It changes with any other edit, just not this.
Nice. Some games glitch much easier than others *cough*link's awakening*cough*It works good with them, because they lack Support. However, there are somethings I don't understand and need to test a lot.
For example, when I reclassed some Spotpass units to an opposite gender's class, it became that gender even without changing the gender byte.
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Oh, if you talk about the editor, I just use a nice console for debugging, the normal thing. So I know when there's a problem easily. I think.
If you talk about the game. Yeah, when you mess up with a game/app that you didn't develop, you know something is going bad the instant you see some glitched text and sprites here and there. Not every time it crashes when glitched, but most times. For this game, it crashes for me nearly always when I try to mess up with Support and relationships. I've seen some people hex edit things about parents and children correctly, but they still get some crashes.
That's the reason for me adding an "Experimental" tab for the next update. As long as it could glitch badly or crash the game, it'll be added as experimental.