If you're talking about the first post in this thread, then that 3dsx is a tool specifically intended for use with Monster Hunter Generations, as detailed in the spoiler.I get that, but the 3dsx version is attached.
If you're talking about the first post in this thread, then that 3dsx is a tool specifically intended for use with Monster Hunter Generations, as detailed in the spoiler.I get that, but the 3dsx version is attached.
Did you select the option to refresh the list?Hey animal crossing doesn't show up on the list
Anyone else?
I use this all the time for acnl. Unless they posted in wrong section and ment the switch version of AC.Animal Crossing uses a Device Save instead of a User Save. Thats why it doesnt show up.
They did. JKSV is the only save manager on Switch that can see and backup device saves, which New Horizons uses.I use this all the time for acnl. Unless they posted in wrong section and ment the switch version of AC.
How did you manage to run this 3DS homebrew on a Switch? Assuming you're talking about AC on Switch.Hey animal crossing doesn't show up on the list
Anyone else?
The versions for Switch and for the 3DS are two separate programs with the same name.How did you manage to run this 3DS homebrew on a Switch? Assuming you're talking about AC on Switch.
Did u start a save slot with the game first?Trying to transfer the Scribblenauts Unlimited save from o2ds to a n2dsxl. The restore keeps erroring out (some write error) no matter which version I've tried. I found some old mention in this thread but no definitive confirmation for this title. Checkpoint also does not seem to restore either. Is this a known issue with Scribblenauts Unlimited or am I doing something incorrect
Yes I went through the initial tutorial and created a save point.Did u start a save slot with the game first?
Try testing with just one unit for starters. Like, get to the first save point, backup the save game, then get to the second save point and see if you can restore your backup.Trying to transfer the Scribblenauts Unlimited save from o2ds to a n2dsxl. The restore keeps erroring out (some write error) no matter which version I've tried.
Try testing with just one unit for starters. Like, get to the first save point, backup the save game, then get to the second save point and see if you can restore your backup.
Do you have the same version of the game installed on both consoles?
I reckon that's possible. It wasn't a 3DS-exclusive.unless no one plays Scribblenauts Unlimited.
This often means you exported the wrong data. Some games save as EXT data (saves directly to the the SD on physical games and to a different folder than regular save data on digital games. Digital and physical copies will both use the same save location in this case)I advanced the game further on the new device and created a 2nd save point in JKSM. Same error when restoring the previous save point and the game continues where I just saved.
There's a reason for that. I forget exactly what ctrulib commit it is, but one of them changed how apt works or something (I really can't remember right now). So, I made a crappy hack job ctrulib to get *hax working, but then that brought other issues. So, I dropped *hax to save myself the hassle. To tell the truth though, besides back porting Switch features and maybe fixing some stuff, I don't see myself working on the 3DS version a whole lot anymore. I'm happy it had the impact it did, but I don't have time to keep everything up.Too bad *hax support was dropped. With the new quick-and-easy Browserhax, it's more useful than ever. But I guess we still have the old version.
"apt" as in the package manager..?There's a reason for that. I forget exactly what ctrulib commit it is, but one of them changed how apt works or something (I really can't remember right now). So, I made a crappy hack job ctrulib to get *hax working, but then that brought other issues.
I believe so. Like I said, I can't remember for 100% sure. I sorta remember having to mess with some of the Apt init code. It has been a while. I didn't open an issue, because it seemed hax payloads were deemed out of date at the time."apt" as in the package manager..?
Might I ask if you submitted an issue? If it breaks everything else that could use *hax, then that would be unfortunate.