[RELEASE] Trails in the Sky FC Evolution English Patch

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The Legend of Heroes: Trails in the Sky (英雄伝説VI 空の軌跡) is a Japanese role-playing video game developed by Nihon Falcom. It is commonly referred to as Trails in the Sky First Chapter (英雄伝説 空の軌跡FC) to distinguish itself from the rest of the games in the Trails in the Sky series. The game is the first game in trilogy of titles, which also includes Trails in the Sky Second Chapter and Trails in the Sky the 3rd, and collectively, the titles create the sixth entry in the larger The Legend of Heroes series of video games.

A redesigned version of the game titled The Legend of Heroes: Trails in the Sky FC Evolution was released in Japan for the PlayStation Vita on June 11, 2015. Evolution renovated the old designs and user interface and incorporated several new features such as voice acting and animation in scenes, additional illustrations, and enhanced battle tactics.


About
This patch provides a full English patch for Trails in the Sky FC Evolution (known as Sora no Kiseki FC Evolution in Japan). It applies the XSEED translation from the PC version of Trails in the Sky (with Evolution-exclusive content translated by our team). This patch would not exist without XSEED's translation; please buy the original game to support them: [Steam] [GOG] [Humble]. Compared to the original Trails in the Sky, the Evolution version includes the following changes:
  • Fully voiced story, with over 30,000 voiced lines
  • Redone artwork with more character portraits and event images
  • Arranged soundtrack
  • Text backlog
  • Hold X to speed up battles animations, cutscenes by 4x
  • Greatly improved text font
  • UI improvements
Sample video:



Team
the database—Project lead, programming, translating, graphics, testing
Snigs—Programming, testing lead
Thanks:
TheQuestion1080—testing
Dan_Tsukasa—patch concept
Zander1995—troubleshooting, ideas, graphics
Ribose—helped reverse engineer some formats like the monster guide
Gu4n—save files used for testing

Known Issues
  • Text will sometimes overflow slightly past the text box (but it should never go off screen and be unreadable).
  • DLC is now supported with rePatch, but some item names and descriptions may still be in Japanese.
If you find any other bugs, please email them to Snigs at snkfcevo (dot) eng (at) gmail (dot) com, and we will probably update the patch as we work on the other games.

System Requirements
To run this translation patch, you need:
  • A PlayStation Vita or PlayStation TV running firmware version 3.60 or lower. For Vitas, buying from eBay is a good way to ensure that the version is 3.60 or lower and capable of running Henkaku, although they can be more expensive. For PSTVs, buying new on US Amazon seems to guarantee a firmware version below 3.60 and they are quite cheap at the moment.
  • A Japanese copy of Sora no Kiseki FC Evolution; physical or digital will work. It must be the Japanese version of the game, and it must be updated to the latest patch, version 1.02.
Installation (with rePatch)
Two files need to be patched: eboot.bin and data.psarc. Please ensure that your Japanese copy of Trails in the Sky FC Evolution is patched to v1.02, the latest version. The translation patch only supports the latest version.
  1. Install and enable the latest version of rePatch (2.71 alpha or later) if you do not have it already (instructions here)​
  2. Download the translation patch from the link below.​
  3. If you have the physical version of the game, you may optionally use NoNpDrm to rip the game to your Vita so that the game card isn't needed to play the game (instructions here).​
  4. Use FAGDec (download here) and do the following steps to generate a decrypted eboot.bin:
    Now run FAG Dec, select the desided game using X button and then press X button again on DECRYPT ALL(DONE). Press O to get back to main menu and press START button and select START DECRYPT(SELF) to start decrypting.​
  5. In VitaShell, copy the following files to your computer:
    ux:0/FAGDec/patch/PCSG00488/eboot.bin (if you are missing this file, make sure you installed the latest game patch, v1.02, from PSN before running FAGDec)​
  6. You will need to obtain a decrypted copy of the data.psarc file. Browse to ux0:app/PCSG00488 (for digital) or gro0:app/PCSG00488 (for physical).​
  7. Press triangle, select Open decrypted. Press SELECT to open FTP server (switch it under START key if you have USB connection chosen). You must transfer over FTP, I've confirmed transferring over USB doesn't work and still gets the encrypted file.​
  8. Using FTP client on PC, connect to vita, then copy either ux0:/app/PCSG00488/gamedata/data.psarc (for digital) or gro0:/app/PCSG00488/gamedata/data.psarc (for physical) to your PC.​
  9. If you've followed every step correctly so far, you should now have a decrypted eboot.bin and data.psarc on your PC, ready to patch.​
  10. Use xdelta to patch eboot.bin. Use the following settings under Apply Patch:
    Patch: eboot-originalbgm.bin or eboot-evolutionbgm.bin from the downloaded patch, depending on which soundtrack you want the patched game to use. See the FAQ below for more information.
    Source File: eboot.bin copied from your Vita.
    Output File: anywhere, use eboot.bin for the filename.​
  11. Use xdelta to patch data.psarc. Use the following settings under Apply Patch:
    Patch: data.psarc.xdelta from the downloaded patch.
    Source File: data.psarc copied from your Vita.
    Output File: anywhere, use data.psarc for the filename.​
  12. Copy the newly patched data.psarc and eboot.bin to the following locations:
    ux0:rePatch/PCSG00488/gamedata/data.psarc
    ux0:rePatch/PCSG00488/eboot.bin
  13. Close VitaShell and run the game.​

Two files need to be patched: eboot.bin and data.psarc. Please ensure that your Japanese copy of Trails in the Sky FC Evolution is patched to v1.02, the latest version. The translation patch only supports the latest version.
  1. Download the patch from the link below.
  2. Connect the Vita to your PC via USB.
  3. You will need to use MaiDumpTool to dump and install the game in the following steps.
  4. In Mai, select Extract/Decrypt content - [PCSG00488][英雄伝説 空の軌跡FC Evolution] - Extract the game and decrypt eboot (incl. suprx). This may take around 15 minutes or so.
  5. In Mai, select Extract/Decrypt content - [PCSG00488][英雄伝説 空の軌跡FC Evolution] - Extract game patch and eboot (including suprx). This may take a couple of minutes.
  6. Return to the home menu and delete the game (back up save data first if necessary).
  7. In Mai, Install game from folder - PCSG0048.
  8. In Mai, Install patch from folder - PCSG00488_patch. Sometimes this process ends in a failure message, but it seems like it can be ignored safely.
  9. With the digital copy of the game installed, open VitaShell and copy the following files to your PC:
    ux0:app/PCSG00488/eboot.bin
    ux0:app/PCSG00488/gamedata/data.psarc
  10. Use xdelta to patch eboot.bin. Use the following settings under Apply Patch:
    Patch: eboot-originalbgm.bin.xdelta or eboot-evolutionbgm.bin.xdelta from the downloaded patch, depending on which soundtrack you want the patched game to use. See the FAQ below for more information.
    Source File: eboot.bin copied from your Vita.
    Output File: anywhere, use eboot.bin for the filename.
  11. Use xdelta to patch data.psarc. Use the following settings under Apply Patch:
    Patch: data.psarc.xdelta from the downloaded patch.
    Source File: data.psarc copied from your Vita.
    Output File: anywhere, use data.psarc for the filename.
  12. Copy the newly patched data.psarc from your PC back to ux0:app/PCSG0488/gamedata/, overriding the existing data.psarc. Copy the newly patched eboot.bin from your PC back to ux0:app/PCSG00488/, overriding the existing eboot.bin.
  13. Close VitaShell and run the game.

FAQs
  • I get an error when trying to launch the game!
    Make sure that your original game is the Japanese version of Trails in the Sky Evolution, and that it's updated to version 1.02.
  • Will you work on Trails in the Sky SC Evolution or Trails in the Sky the 3rd Evolution?
    Yes, they are planned eventually, but keep in mind that FC took over six months to complete. It's possible SC and 3rd won't require as much time as FC, but there's no way to tell for sure.
    Update: SC is now released (http://gbatemp.net/threads/release-trails-in-the-sky-sc-evolution-english-patch.495971/#post-7819736)
  • Will you work on Trails to Zero (Zero no Kiseki) Evolution and Trails to Azure (Ao no Kiseki) Evolution?
    Only if XSEED releases them on PC first. Again, please buy the Trails games on PC to support them and make that more likely.
  • Should I use the Original soundtrack or the Evolution soundtrack?
    I believe that the original soundtrack is superior overall, based on what I've heard myself and from what I've read online. For newcomers to the series, I highly recommend selecting the original soundtrack. For those that have played the PSP or PC version before, the Evolution version is worth trying if you want a fresh take on the soundtrack; some people do prefer it, and there are some Evolution tracks that I prefer over the originals myself. You can switch eboot.bin at any time to switch the game soundtrack, so feel free to experiment.
  • My save files disappeared and I can't save the game.
    This is a known issue with dumped games on the Vita, where you can't save after leaving the Vita on sleep for a while and then resuming. Follow these steps in order to fix.
  • Can I swap the X and O buttons (X to confirm, O to cancel)?
    Try this homebrew: https://gbatemp.net/threads/release-button-swap-plugin-for-taihen.453829/
Version History
The version of the translation patch you are currently running is shown when you first load the game (it looks like this). Please make sure you are running the latest version of the translation patch.

VersionDate ReleasedRelease Notes
1.1a (Latest version)July 26, 2018Updated to support rePatch and compatibility packs. No other changes;
the version will still display 1.1 when launching the game.
1.1July 8, 2017Fixes bugs with some broken shops and a few instances of untranslated dialogue
occurring later in the game. Compared to version 1.0, only data.psarc has been modified,
so users running version 1.0 only need to update data.psarc.
1.0May 31, 2017Initial release.


Download
https://mega.nz/#!Z80mCKIQ!zAu5TUoycYvwVaW1tvR_iFgvhARDkwkFvLmC-RB2msk


Again: This patch would not exist without XSEED's translation. Please buy the original game to support them: [Steam] [GOG] [Humble]. (Especially if you want Zero/Ao no Kiseki to come to the west like us!)
 
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warheit

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Thank you so much!

I have the DLC's downloaded and in the addcont folder, does this matter?

Sadly it still doesn't function... English menu, no english translation sign and japanese ingame texts...
Hm if the file is in the correct place, that means something wrong with rePatch. I don't know anymore haha. Maybe it's 3.68 problem?
 

Cadomura

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Hm if the file is in the correct place, that means something wrong with rePatch. I don't know anymore haha. Maybe it's 3.68 problem?
Yeah I guess it's a 3.68 problem.

Hopefully someone who created this patch or someone who knows something answers to this. :bow:
 

Cinnamon

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The patch works perfectly in 3.68, rePatch. The eboot.bin and data.psarc was dumped from a physical copy though, not sure if that has anything to do with it.
 

Cadomura

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The patch works perfectly in 3.68, rePatch. The eboot.bin and data.psarc was dumped from a physical copy though, not sure if that has anything to do with it.

I'm so jealous! Hopefully someone can help me, I want to play this game so bad...
 

blado22

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I found out how to fix it!

Instead of replacing the eboot.bin in the app folder, put it in the rePatch/gameid/ folder.

Putting eboot in repatch instead of the app folder basically swapped things around for me. Dialogue is now in Japanese, but certain tutorials and menu text that were previously in Japanese are now in English. I also don't get the translation version popup on game startup. I'm on 3.65 too.
 

warheit

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Putting eboot in repatch instead of the app folder basically swapped things around for me. Dialogue is now in Japanese, but certain tutorials and menu text that were previously in Japanese are now in English. I also don't get the translation version popup on game startup. I'm on 3.65 too.
Could you try put the patched eboot.bin in both the app/gameid and rePatch/gameid folder? That is what I did haha
 

warheit

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Oh really? :D Should I put the data.psarc in both too?
ahaha probably not.

This is what I did in sequence in testing and getting it to work

put data.psarc in rePatch
Patch eboot.bin and replace the one in app folder (not working)

then i put patched eboot.bin in rePatch also then it worked
 

Cadomura

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ahaha probably not.

This is what I did in sequence in testing and getting it to work

put data.psarc in rePatch
Patch eboot.bin and replace the one in app folder (not working)

then i put patched eboot.bin in rePatch also then it worked

Tried it now and doesn't work sadly... :unsure:
 

the database

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Thanks to warheit for catching that typo -- I corrected the instructions in the first post. Both patched files should go in ux0:rePatch, whether you are using the physical or digital copy, and rePatch is the only folder they should be moved to. The files in ux0:app shouldn't be modified at all (sorry about my typo in the instructions earlier).

eboot.bin contains a lot of the system text, like the text "System data is automatically saved" when you first boot the game, the tutorial text in battles, the menus when you pause the game, and other miscellaneous text. data.psarc contains almost everything else, including the main story dialogue. If you've patched everything correctly you should have a complete English translation (except for DLC items as was recently reported).

If you are getting the error "xdelta3: target window checksum mismatch: XD3_INVALID_INPUT" when trying to patch the data.psarc, make sure you copied the decrypted data.psarc from your Vita. You have to:
  1. Browse to ux0:app/PCSG00488 (for digital) or gro0:app/PCSG00488 (for physical)
  2. Press triangle, select Open decrypted
  3. Press SELECT to open FTP server (switch it under START key if you have USB connection chosen). You must transfer over FTP, I've confirmed transferring over USB doesn't work and still gets the encrypted file.
  4. Using FTP client on PC, connect to vita, then copy either ux0:/app/PCSG00488/gamedata/data.psarc (for digital) or gro0:/app/PCSG00488/gamedata/data.psarc (for physical) to your PC.
 
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Cadomura

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Thanks to warheit for catching that typo -- I corrected the instructions in the first post. Both patched files should go in ux0:rePatch, whether you are using the physical or digital copy, and rePatch is the only folder they should be moved to. The files in ux0:app shouldn't be modified at all (sorry about my typo in the instructions earlier).

eboot.bin contains a lot of the system text, like the text "System data is automatically saved" when you first boot the game, the tutorial text in battles, the menus when you pause the game, and other miscellaneous text. data.psarc contains almost everything else, including the main story dialogue. If you've patched everything correctly you should have a complete English translation (except for DLC items as was recently reported).

If you are getting the error "xdelta3: target window checksum mismatch: XD3_INVALID_INPUT" when trying to patch the data.psarc, make sure you copied the decrypted data.psarc from your Vita. You have to:
  1. Browse to ux0:app/PCSG00488 (for digital) or gro0:app/PCSG00488 (for physical)
  2. Press triangle, select Open decrypted
  3. Press SELECT to open FTP server (switch it under START key if you have USB connection chosen). You must transfer over FTP, I've confirmed transferring over USB doesn't work and still gets the encrypted file.
  4. Using FTP client on PC, connect to vita, then copy either ux0:/app/PCSG00488/gamedata/data.psarc (for digital) or ux0:/app/PCSG00488/gamedata/data.psarc (for physical) to your PC.

Thank you! I guess transfering over FTP and open decrypted fixed it for me as I can patch it now!

Sadly I still get only menu in english and ingame texts in japanese and no english translation banner or something...
 

the database

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Thank you! I guess transfering over FTP and open decrypted fixed it for me as I can patch it now!

Sadly I still get only menu in english and ingame texts in japanese and no english translation banner or something...

That's good progress. Where did you move the successfully patched data.psarc to? It should go inside folder: ux0:rePatch/PCSG0488/gamedata/

So your repatch folder should look like this:
ux0:rePatch/PCSG00488/gamedata/data.psarc
ux0:rePatch/PCSG00488/eboot.bin

Also make sure you're using the latest rePatch (2.71 alpha). It looks like you did update your rePatch recently, but notice the latest version has a new filename repatch_4.skprx, which means you need to update your tai/config.txt to use this new file. I would make sure you delete the old repatch.skprx, update the tai/config.txt to use repatch_4.skprx, reboot your Vita, and then try again.
 
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Cadomura

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That's good progress. Where did you move the successfully patched data.psarc to? It should go inside folder: ux0:rePatch/PCSG0488/gamedata/

So your repatch folder should look like this:
ux0:rePatch/PCSG0488/gamedata/data.psarc
ux0:rePatch/PCSG0488/eboot.bin

Also make sure you're using the latest rePatch (2.71 alpha). It looks like you did update your rePatch recently, but notice the latest version has a new filename repatch_4.skprx, which means you need to update your tai/config.txt to use this new file. I would make sure you delete the old repatch.skprx, update the tai/config.txt to use repatch_4.skprx, reboot your Vita, and then try again.

It works! Finally!!! The problem was that I had both files in the /PCSG0488/ folder and not the data.psarc in another gamedata.

Thank you so much!!!
 
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blado22

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That's good progress. Where did you move the successfully patched data.psarc to? It should go inside folder: ux0:rePatch/PCSG0488/gamedata/

So your repatch folder should look like this:
ux0:rePatch/PCSG0488/gamedata/data.psarc
ux0:rePatch/PCSG0488/eboot.bin

Also make sure you're using the latest rePatch (2.71 alpha). It looks like you did update your rePatch recently, but notice the latest version has a new filename repatch_4.skprx, which means you need to update your tai/config.txt to use this new file. I would make sure you delete the old repatch.skprx, update the tai/config.txt to use repatch_4.skprx, reboot your Vita, and then try again.

Updating rePatch to 2.71 fixed it for me. Thanks for the help!

Edit: Also the step 12 gameid is slightly off. It says PCSG0488 instead of PCSG00488.
 
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Lylat_Cruiser

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Can anyone here get this to work on 3.68 using a physical copy? I've followed all instructions using the new repatch method and it still shows the text in Japanese.

----

Edit: Nvm! Got it to work! Inside ur0/tai/config.txt or ux0/tai/config.txt I had to add in the line ur0:tai/repatch_4.skprx or ux0:tai/repatch_4.skprx (depends on where you put it) below the line # henkaku.skprx is hard-coded to load and is not listed here and above the line *main.

Oh and since I had it under ur0 instead of ux0 I had an unused config.txt in my ux0/tai which I needed to delete in order for my vita to read the config.txt under my ur0 folder instead. Hope this helps others who might run into similar issues!
 
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AkrosRB

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What's the difference between the mai version and the Nonpdrm/Physical + rePatch one?
Does it take up less space?
 

tonel0k

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Ssoooo... Now that FC Evolution has version 1.1a that is compatible with NoNpDRM+rePatch -- any chance for a similar SC patch? Kinda weird having a rePatch-only FC and a Mai-only SC on the same system, not to mention save transfer workarounds...

I am sure 3.65 users would appreciate it too.
 
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nitro322

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Hi. Just wanted to drop a quick note of thanks for this. Appreciate the patch, appreciate the rePatch update so it can be used with NoNpDrm, and even appreciate the Button Swap link. Played this on PSP a while back and have been itching for a replay - this is a fantastic option now. Thanks!
 

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