No you install the wad to vwii and use the vc booter from fix
I understand, thanks friend
No you install the wad to vwii and use the vc booter from fix
sadly no it will always boot disc1 and then when it tries to load your save from main menu of the game it will change to disc2 automaticaly.In this case can I activate autoboot on launch and Nintendont handles in which disc my progress currently is?
thanks for your prompt answer, I am not sure if my key was wrong since I entered it several times from the proper website. I used an alternative version of the script which seems to have clean my computer. I managed to inject home brew but no games, I have a message saying that I need to use clean iso, my games are probably bad since I used wfbs2fat tool in the past to migrate my hard drive. I will check with a clean one. Thanks a lot for the good work and the support!!
Hi everyone,
If move my wii saves from the wii to the wii u, do they work with the injected wii games?
Awesome news!! D cant wait for it, I love it. In the meantime I will hold on to make my Wii games.. (Some games require specific loaders to work, like Driver San Francisco, so I don't know if that will be solved in the future... also, some games require USB peripherals... which I think we cant use?So I figure I should give you guys a re-write status update since I'm basically leaving you guys hanging out to dry:
Right now the biggest bug I'm trying to squash is that while Wii Homebrew and vWii NAND redirection titles generate fine, Wii Retail titles aren't booting at all. GameCube titles will boot, but aren't controllable at all whatsoever, even with a Wii Remote, so trying to find out where the conversion process went wrong.
- Program Form Design: 100% Complete
- Feature Implementation: 98% Complete
- Debugging: 25% Complete
List of features implemented:
Probably lots of other small things along the way that I've forgotten, but that's the jist of it. Hopefully I'll have some of the game-breaking bugs fixed soon so I can start seeking out beta testers
- Wii Retail Injections
- Forced Classic Controller Support using GetExtTypePatcher, -vertical and -horizontal flags, etc.
- Option to disable ISO trimming
- Wii Homebrew Injections
- c2w patching support
- Disable Wii Remote passthrough if desired
- GameCube Retail Injections
- disc2 injections
- Nintendont SD Card Menu to download Nintendont to your SD Card and generate a config file all from the app
- Disable nintendont autoboot
- Force 4:3 in game titles regardless of config file specifications
- Specify custom Nintendont forwarder (Advanced users only)
- Wii U will give you more noob friendly error messages if you launch a GameCube inject title without Nintendont or a config file on your SD card
- vWii NAND Title Launcher
- All of the supported controller flags
- Force 4:3 if desired
- Global options
- ISO Type verification (You can't accidentally use a Wii game with a GameCube inject or vice-versa)
- Multiple image types supported (PNG, JPG, TGA, BMP, GIF)
- Custom Looping boot sounds with preview option
- Better key management (you don't have to re-specify the keys every time you go through an update)
- Build verification (The injector makes sure you've specified all the necessary options correctly before allowing you to build)
- Some other secret features
okami work?hey guys,
so i ran this script through Metal Gear Solid - The Twin Snakes (GCN) and Okami (Wii). After installing them via WUP installer GX2 onto my Wii U formatted drive, both games make icons on the Wii U system menu. However, when I try to start up metal gear, it takes me to the nintendont menu, where it says it cant find the drive. I thought using this script created a WUP folder that is compatible with installer GX2. Is there something I'm missing?
okami work?
for MGS:
-had you set the autoboot option?
-had you set a ninconfig file?
-when on nintendon't menu, select sd, go to settings, go back to main menu, perhaps the builted game will appear...
-put a gc iso on your sd in sd:/game/your_game_name/game.isoautoboot was set to yes during the script process. i did not set a ninconfig file, how should i go about doing that?
Thank youInstall the WiiWare to vWii, download https://github.com/FIX94/wiivc_chan_booter/releases and put it as boot.dol in source_files folder with the boottvtex.png and icontex.png. Put a title.txt with the title ID of the WiiWare in tools/homebrewbase/files and run the script
-put a gc iso on your sd in sd:/game/your_game_name/game.iso
-launch nintendon't
-go to settings
-select what you need (memcard emu,...)
-launch the game on you sd card to save the config file
-it's done
-return to wiiu menu
-launch MGS
@cucholix did you change this line:Was using an old version, my bad, here's the line:
Code:IF "%gamefile%"=="boot.dol" ..\..\TOOLS\Storage\nfs2iso2nfs.exe -enc -homebrew%passpatch% -iso "..\..\ISOBUILDTEMP\game.iso"
Although Mega Man 9 uses cc natively, it's necessary put -vertical still?
you need to launch one time an iso to save/create nintendont settings, then you can launch your autoboot inject isosGot it, so you are saying that i need to boot off the iso at least once from the SD card, then i can go ahead and launch the WUP installed package i created with the script?
@cucholix did you change this line:
(IF "%gamefile%"=="boot.dol" ..\..\TOOLS\Storage\nfs2iso2nfs.exe -enc -homebrew%passpatch% -iso "..\..\ISOBUILDTEMP\game.iso")
to
(IF "%gamefile%"=="boot.dol" ..\..\TOOLS\Storage\nfs2iso2nfs.exe -enc -homebrew%passpatch% -iso -vertical"..\..\ISOBUILDTEMP\game.iso")
and that's it?
IF "%gamefile%"=="boot.dol" ..\..\TOOLS\Storage\nfs2iso2nfs.exe -enc -homebrew%passpatch% -vertical -iso "..\..\ISOBUILDTEMP\game.iso"
echo.>con
pause
::WIT - prepare the game file and extract the ticket/TMD afterwards
What @dj_skual said, you only need to do this one time with one game (for example, you launch animal crossing to create a configuration file for nintendont and all games will use that config file).Got it, so you are saying that i need to boot off the iso at least once from the SD card, then i can go ahead and launch the WUP installed package i created with the script?
Is there any disadvantage to using the forwarder versus the script and installing each game individually?Yeah @ploggy made that forwarder awhile ago. works great.