Does any setting need to be changed when injecting mario kart gp? i noticed the option for tri force arcade in the sd settings for the config.bin. Does enabling this affect normal game cube titles?
Last edited by KungFuzion,
nope it only affects triforce games.Does any setting need to be changed when injecting mario kart gp? i noticed the option for tri force arcade in the sd settings for the config.bin. Does enabling this affect normal game cube titles?
Do you know the default path for the temp folder?Try deleting the temp folder,it worked for me!
nintendont read existing settings located on sd:/nincfg.bin file
if you use the autoboot game version, you can't setup the settings you want before launching the game, so this menu lets you generate a nincfg.bin file to put on your SD card.
for example, you want to enable memory card emulation for a game ? this is were you set this option.
if you don't have a config file on the root of your SD card, the game would autoboot but with default settings, which will not let you save your game because memory card is not enabled by default.
another way to generate the setting without using this tool's menu :
1. launch USBLoaderGX, set the global settings to "generate" the config file, select the game, set the settings you want, launch the game. the loader will generate the nincfg.bin
or
2. launch nintendont from HBC, set the settings, launch a game. launching a game will generate the config.
or
3. create a WiiU WiiVC nintendont forwarder without autoboot, set the settings, launch a game.
nincfg.bin is global, nintendont use the same setting file for all games. if you want a different settings per game, you should use USBLoaderGX or Wiiflow.
What about the options "Force Widescreen" and "WiiU widescreen"? i have to check both?if you already have a memory card file, you can rename it to ID4.raw (if you don't use the "multi" option), one memory card per game will be used based on the GameID4.
if you want to share the same memory card for multiple game, enable the "multi" option, and name the memory card ninmem.raw
as japanese games have incompatibilities (different memcard font, JIS/Ansi), japanese games will use ninmemj.raw
put the file to sd:/saves/
if your GCMM card doesn't work, you might have to create a new card (with dolphin, or SavegameManagerGX) and export your individual savegames (gci) to the new card.
I don't remmber but also delete the jnustool downloads folder ,if i'm not wrong it's in appdataDo you know the default path for the temp folder?
I can't even load the app any more it just closes in the task manager and fires off unhandled exceptions on my other laptop.
No, there's no way to do it.One of the things that i love about USB loader gx is that it stores different Nintendont settings for different games. There's a way to do something similar with injection?
No, there's no way to do it.
Nintendont was originally planed to be integrated inside existing loaders, not being a standalone interface. it reads externally generated settings to know which game to launch and which settings to use.
you need to use USBGX or wiiflow if you plan to use different settings per games.
Currently, USBGX can be used as WiiVC but has these issues :
- it's forcing a reload to cIOS, losing AHBPROT info. as a result, the "banner layout channel" is not available, and some menu are missing textures read from NAND.
- no WiiU Gamepad support inside USBGX interface, but once a game is launched the gamepad works fine.
- No idea what happens when you try to exit a game. (it will try to reload a vWii channel, but can't find it? or maybe nintendont exit back to wiiu menu correctly if WiiVC is detected)
I see you found my post about the widescreen
I hope it was interesting to read and easy to understand. it's not always easy to differentiate buffer vide width and output video width.
Cause You tell me before that Nintendont can't have access to fat 32.
fat32, you probably meant USB?
it can access FAT32, but on SD only