Homebrew Official Retroarch WiiU (wip.)

ploggy

WAKA! WAKA!
Member
Joined
Aug 29, 2007
Messages
4,839
Trophies
2
XP
7,943
Country
United Kingdom
As @A Plus Ric says Launching Retroarch.rpx still freezes, but so far I havent had a single DSi Error :) Loaded roms from different cores constantly.
I'm going to try changing a load of settings to see if I can trigger one :)


EDIT: Spoke too soon :(
Got this error messing with the XMB apperance settings @LibretroRetroArc
 

Attachments

  • 20170929_054009.jpg
    20170929_054009.jpg
    114.8 KB · Views: 145
Last edited by ploggy,
  • Like
Reactions: A Plus Ric

A Plus Ric

Well-Known Member
Member
Joined
Jan 30, 2014
Messages
823
Trophies
0
Age
43
XP
709
Country
United States
Have swapped games from multiple cores changing around. Not a single crash. So all the probs possibly are fixed for that stuff. Now to get that darn Retroarch.rpx to load instead of black screen lol.
 
  • Like
Reactions: ploggy

A Plus Ric

Well-Known Member
Member
Joined
Jan 30, 2014
Messages
823
Trophies
0
Age
43
XP
709
Country
United States
Hey @ShadowOne333 was it you that told me before? Whats the rewind thing need to be set at for the granularity? If not no big deal. I thought it was 5. but that code dumps when you try to load a gb or gbc game with mGBA. (only at set to 5, back to 2 no dump)

Edit having rewind on code dumps when trying to load a gc game in mGBA.

1506664068955-1221842486.jpg
 
Last edited by A Plus Ric,

the_randomizer

The Temp's official fox whisperer
Member
Joined
Apr 29, 2011
Messages
31,284
Trophies
2
Age
38
Location
Dr. Wahwee's castle
XP
18,969
Country
United States
Last edited by the_randomizer,
  • Like
Reactions: lordelan

Tarpii

Member
Newcomer
Joined
Jan 29, 2017
Messages
14
Trophies
0
Age
43
XP
60
Country
Hi guys,

Don't want to derail the thread, but can anyone tell me if Retroacrch Wii U supports overlays / shaders at the moment? Any recommendations, I love a good scanline!
 
Joined
Apr 19, 2015
Messages
1,023
Trophies
1
Location
Stuck in the PowerPC
Website
heyquark.com
XP
3,914
Country
Australia
I guess I'm officially part of cool club - got a 2203 for the first time today. Deleting snes9x (the last core I loaded) along with retroarch.cfg fixed it for me. I think it was some kind of corruption in the s9x RPX; though what it is is beyond me. The RPX loading code is bad, but it's probably not destructive...
 

lordelan

Well-Known Member
Member
Joined
Jan 4, 2015
Messages
5,834
Trophies
1
Age
44
XP
6,619
Country
Germany
Where

which fbalpha were u using and which snes did you try to load to?
I was using the main FBA (without 2***) and Snes9x.
The games were "Street Fighter 3: Third Strike" on FBA and "Chrono Trigger" on SNES.
I should add that both are running with any issues normally but never tried to open a SNES rom while an Arcade rom is still opened before.
 
Last edited by lordelan,
  • Like
Reactions: A Plus Ric

the_randomizer

The Temp's official fox whisperer
Member
Joined
Apr 29, 2011
Messages
31,284
Trophies
2
Age
38
Location
Dr. Wahwee's castle
XP
18,969
Country
United States
I guess I'm officially part of cool club - got a 2203 for the first time today. Deleting snes9x (the last core I loaded) along with retroarch.cfg fixed it for me. I think it was some kind of corruption in the s9x RPX; though what it is is beyond me. The RPX loading code is bad, but it's probably not destructive...

I assume there's no way around that or to fix it up somehow? I was hoping for the crashing to be, you know..
 

ShadowOne333

QVID PRO QVO
Editorial Team
Joined
Jan 17, 2013
Messages
12,227
Trophies
2
XP
34,566
Country
Mexico
Hey @ShadowOne333 was it you that told me before? Whats the rewind thing need to be set at for the granularity? If not no big deal. I thought it was 5. but that code dumps when you try to load a gb or gbc game with mGBA. (only at set to 5, back to 2 no dump)

Edit having rewind on code dumps when trying to load a gc game in mGBA.

View attachment 100696
Well the thing with the Rewind feature is that it is not compatible with all cores apparently.
For example, I remember I had it on for Mednafen PCE Fast, I used it in Rondo of Blood just for testing purposes, but I got a LOT of DSI Exception errors when I tried even booting other cores, as GBA I believe.

I don't know what's the problem in detail, all I know is that having Rewind enabled crashes some cores on boot, so it is better to just have it off all the time or enable it on a particular play session and disable it after you finished.
 
  • Like
Reactions: A Plus Ric

the_randomizer

The Temp's official fox whisperer
Member
Joined
Apr 29, 2011
Messages
31,284
Trophies
2
Age
38
Location
Dr. Wahwee's castle
XP
18,969
Country
United States
Well the thing with the Rewind feature is that it is not compatible with all cores apparently.
For example, I remember I had it on for Mednafen PCE Fast, I used it in Rondo of Blood just for testing purposes, but I got a LOT of DSI Exception errors when I tried even booting other cores, as GBA I believe.

I don't know what's the problem in detail, all I know is that having Rewind enabled crashes some cores on boot, so it is better to just have it off all the time or enable it on a particular play session and disable it after you finished.

Have you have a chance to test the latest nightly build?
 

ShadowOne333

QVID PRO QVO
Editorial Team
Joined
Jan 17, 2013
Messages
12,227
Trophies
2
XP
34,566
Country
Mexico
I'm hearing that the main RPX is still wonky (black screen), and loading another works, but also that the crashes are reduced significantly :P
That's neat.
Last I remember is that I switched from the main RPX to using individual cores again, I don't remember having issues with that setup so I stuck with it, that was like 2 weeks ago I believe or more.
 
  • Like
Reactions: the_randomizer

LibretroRetroArc

Well-Known Member
Member
Joined
Aug 24, 2012
Messages
748
Trophies
0
XP
1,258
Country
Netherlands
OK, I've split up the xmb_draw_items function into two: xmb_draw_items, and xmb_draw_item. When you guys download the next build, the stack trace should give us a clearer understanding of exactly where the crash happens. I've also tried reducing some more on stack size usage in the case the DSI errors come from there.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
  • SylverReZ @ SylverReZ:
    @mthrnite, Cheetah Girls, the sequel to Action 52's Cheetah Men.
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    Pokemon Black I played that one a lot
  • K3Nv2 @ K3Nv2:
    Honestly never messed with Pokémon on ds much
  • mthrnite @ mthrnite:
    I played pokemon once, was bored, never tried again
  • Psionic Roshambo @ Psionic Roshambo:
    Oh Dragon Quest IX
  • K3Nv2 @ K3Nv2:
    Spent like 5 hours on switch one never touched it again
  • Psionic Roshambo @ Psionic Roshambo:
    Sentinel of the stary skies
  • K3Nv2 @ K3Nv2:
    Ds is 20 years old this year
  • Psionic Roshambo @ Psionic Roshambo:
    So MJ no longer wants to play with it?
  • K3Nv2 @ K3Nv2:
    He put it down when the 3ds came out
  • SylverReZ @ SylverReZ:
    @K3Nv2, RIP Felix does great videos on the PS3 yellow-light-of-death.
  • Jayro @ Jayro:
    Eventhough the New 3DS XL is more powerful, I still feel like the DS Lite was a more polished system. It's a real shame that it never got an XL variant keeping the GBA slot. You'd have to go on AliExpress and buy an ML shell to give a DS phat the unofficial "DS Lite" treatment, and that's the best we'll ever get I'm afraid.
    +1
  • Jayro @ Jayro:
    The phat model had amazingly loud speakers tho.
    +1
  • SylverReZ @ SylverReZ:
    @Jayro, I don't see whats so special about the DS ML, its just a DS lite in a phat shell. At least the phat model had louder speakers, whereas the lite has a much better screen.
    +1
  • SylverReZ @ SylverReZ:
    They probably said "Hey, why not we combine the two together and make a 'new' DS to sell".
  • Veho @ Veho:
    It's a DS Lite in a slightly bigger DS Lite shell.
    +1
  • Veho @ Veho:
    It's not a Nintendo / iQue official product, it's a 3rd party custom.
    +1
  • Veho @ Veho:
    Nothing special about it other than it's more comfortable than the Lite
    for people with beefy hands.
    +1
  • Jayro @ Jayro:
    I have yaoi anime hands, very lorge but slender.
  • Jayro @ Jayro:
    I'm Slenderman.
  • Veho @ Veho:
    I have hands.
    Veho @ Veho: +1