That should be all of them swapping right? When trying to set the File Browser it was crashing as well.This should be fixed as of the next build (at least as far as the crashing is concerned).
That should be all of them swapping right? When trying to set the File Browser it was crashing as well.This should be fixed as of the next build (at least as far as the crashing is concerned).
Directory stuff is fixed. Thanks! Retroarch.rpx standalone still just blackscreen though. (I know he wasn't fixing that part on that but just stating the main .rpx does not work need to use others)build just finished
@LibretroRetroArc :
I've got this error after directly loading Chrono Trigger (SNES) while Street Fighter 3 (FB Alpha) was still running:
View attachment 100707
which fbalpha were u using and which snes did you try to load to?@LibretroRetroArc :
I've got this error after directly loading Chrono Trigger (SNES) while Street Fighter 3 (FB Alpha) was still running:
View attachment 100707
I was using the main FBA (without 2***) and Snes9x.Where
which fbalpha were u using and which snes did you try to load to?
I guess I'm officially part of cool club - got a 2203 for the first time today. Deleting snes9x (the last core I loaded) along with retroarch.cfg fixed it for me. I think it was some kind of corruption in the s9x RPX; though what it is is beyond me. The RPX loading code is bad, but it's probably not destructive...
Well the thing with the Rewind feature is that it is not compatible with all cores apparently.Hey @ShadowOne333 was it you that told me before? Whats the rewind thing need to be set at for the granularity? If not no big deal. I thought it was 5. but that code dumps when you try to load a gb or gbc game with mGBA. (only at set to 5, back to 2 no dump)
Edit having rewind on code dumps when trying to load a gc game in mGBA.
View attachment 100696
Well the thing with the Rewind feature is that it is not compatible with all cores apparently.
For example, I remember I had it on for Mednafen PCE Fast, I used it in Rondo of Blood just for testing purposes, but I got a LOT of DSI Exception errors when I tried even booting other cores, as GBA I believe.
I don't know what's the problem in detail, all I know is that having Rewind enabled crashes some cores on boot, so it is better to just have it off all the time or enable it on a particular play session and disable it after you finished.
Not yet, sadly :/Have you have a chance to test the latest nightly build?
Not yet, sadly :/
I haven't had time to do any testing, otherwise I'd be all over the place
That's neat.I'm hearing that the main RPX is still wonky (black screen), and loading another works, but also that the crashes are reduced significantly