I'll get to it later this week ..as I said I have never done anything like this before so please bare with me while i try to figure things out ..I am guessing so far The Dolphine capture is just for an online pc emulator ??...and the router capture is the one that will capture things from the Wii ?....if you could just please confirm if I am correct or incorrect I'll do m y best ...GE 007 is something the gaming community i belong to is passionate about and i want to at least try to do my bitFollow one of the guides on the site and start recording network packets from the game. Third party games like GoldenEye will take more work to reverse engineer, since they aren't using Nintendo servers outside of the verification one. Getting a couple from Dolphin so we get encrypted packets would help too.
Yes. The Android and CFW Router guides involve capturing packets from an actual Wii. The Dolphin guide captures packets from an emulator.I'll get to it later this week ..as I said I have never done anything like this before so please bare with me while i try to figure things out ..I am guessing so far The Dolphine capture is just for an online pc emulator ??...and the router capture is the one that will capture things from the Wii ?....if you could just please confirm if I am correct or incorrect I'll do m y best ...GE 007 is something the gaming community i belong to is passionate about and i want to at least try to do my bit
Are there any help you might need? I have MKWii games of multiple regions(Jap, USA, EUR, KOR), and I think I can helpInfo and invitation:
At the German site Wii-Homebrew.com we have started the English speaking Project:
* MKW-Server Project
The goal of the project is to enable Mario Kart Wii online gaming without Nintendos servers. I started 14 month ago to archive network traffic and to analyse the dumps. One result is an MKWii online statistic in real time. based on this and the knowledge we started this new forums yesterday.
Good to know, that you have the Korean MKW.Are there any help you might need? I have MKWii games of multiple regions(Jap, USA, EUR, KOR), and I think I can help
Only the ISO though. Not the legit disk. Plus the MKWii channel never worked.Nor on dolphin nor on my ntsc WiiGood to know, that you have the Korean MKW.
That is the plan. If we find an exploit in the SSL code in the games we won't even need a ROMhack, but I think that's expecting too much at this point.So you're planning on recreating the Mario Kart DS server, and modifiying the Mario Kart DS ROM (or even just using an Action Replay code) to modify the IP address that the DS connects to to point to your server?
I might be able to help with some DS servers (especially Mario Kart since I love that game) if you need it; I created my own Win2DS style homebrew and server the other day (wanted to get it to compile on latest libNDS and devkitARM, and to be small enough to flash as the firmware for one of my DSes) so I know a fair bit about networking.
So the creation of the FC is not done by the server?Mario Kart Wii:
For the friend code, a integer with 64 bits is used. The highest 25 bits (bits 39-63) are always 0. Bits 32-98 are a checksum and bits 0-31 the real friend code. So the max possible number is in Hex 7F.FFFF.FFFF. In decimal it is 549755813887, displayed as 5497-5581-3887. For online identification only the lowest 32 bits are used. In database queries, its decimal presentation is used.
Example:
Your FC is 1234-5678-9012 = 1c.be99.1a14/hex
Using the lowest 32 bits: be99.1a14/hex = 3197704724
Ok thank you . I found today my router doesnt support CFW ..so I have ordered one that does to be with me in a couple of days than I will start ...I just have a few more questions that I need to askYes. The Android and CFW Router guides involve capturing packets from an actual Wii. The Dolphin guide captures packets from an emulator.
1. I think it's better to reconnect sometimes, because the connecting itself is important. The games itself are probably nearly only p2p connections (and a few ALIVE packets to the server).
2. That shouldn't matter.
3. As much as you can collect. Nobody knows how much data is really needed to develop an own server, but if you haven't enough data until 20 May it will be too late.