Actually there is a project to bring back Monster Hunter Tri online. http://sufami.org/
Thanks a lot!
Actually there is a project to bring back Monster Hunter Tri online. http://sufami.org/
I can only make dumps for games I own. We already have some for these games, but I don't know if any actually get in-game in a co-op group. If you can set one up with three other people and get a recording of it that would help.Would appreciate if you guys logged Phantasy Star 0 for NDS.
It's really important wifi DS game since it supports 4 player co-op online.
And Final Fantasy Crystal Chronicles: Echoes of Time for NDS (This game is also on the Wii too and is multi-platform)
Another 4 player great game online co-op.
All dumps I get sent are uploaded to save-nintendo-wifi.com, unless there are issues with them. Or do you mean Wiimm's?Would it be possible for the dumps to be made public, so they could be investigated into by anyone?
I actually meant Wiim's. I didn't know you'd set up a site with them. I'd been looking for ones on SSBB, and yours had some, so thanks.All dumps I get sent are uploaded to save-nintendo-wifi.com, unless there are issues with them. Or do you mean Wiimm's?
I saw them earlier, although thanks for linking them to me. I meant the ones that were parsed with Wiim's DNS server.A few of Wiimms dumps are here: http://download.wiimm.de/mkw-ana/dumps/
I'll will prepare it for download in the next days. And If I forgot it, please ask again.I actually meant Wiim's. I didn't know you'd set up a site with them. I'd been looking for ones on SSBB, and yours had some, so thanks.
The SSL tunnel should work for GoldenEye, but is largely unnecessary for that game. It only uses SSL for talking to the authentication server and we already know how that works. The rest of its network communication is to its own servers.Haven't turned on my Wii for quite some time because of work and just heard about Nintendo shutting down the online services. Really uncool.
Now I am glad to see there are people like you out there looking into preserving this. Awesome work!
Does anyone here know if there's already a group somewhere digging into Goldeneye? I did see quite a number of people asking others to do it, but I couldn't find anyone who actually started to do it.
Anyway, I'll start dumping Goldeneye traffic as soon as work allows it and then start to analyze it.
Toad King: Does your SSL tunnelling already work for Goldeneye? I've seen in some other place that you've written about Goldeneye using none-nintendo servers, so I guess you at least had a quick peek.
And if I can help out with something I'll try to do so if time allows it.
Thanks for the info.The SSL tunnel should work for GoldenEye, but is largely unnecessary for that game. It only uses SSL for talking to the authentication server and we already know how that works. The rest of its network communication is to its own servers.
Nope, gameplay is entirely P2P.Congrats on the progress I have a question say if you guys get things running for a game like brawl? would private servers improve it's netplay experience or any other game?
was the last batch of captures i uploaded ok ? .the ones with the video links to the corresponding game-play sessions ?... and do we need more goldeneye captures of the same ...i guess time is now running short for existing game captures so i will do as much more as requiredAll dumps I get sent are uploaded to save-nintendo-wifi.com, unless there are issues with them. Or do you mean Wiimm's?
No, the games are not susceptible to rogue CAs. The public SSL certs for the Nintendo Wi-Fi Connection are hard encoded into each ROM, and will only accept connections from servers using the private SSL cert. It's not like we didn't see this coming. The private SSL cert is set to expire in 2015 anyways. If Nintendo didn't shut down the Nintendo Wi-Fi Connection now, then it would have just died on its own.
The only way to get around the SSL would be to replace the public cert that the ROMs use. Doing so would require a ROM patch, and the game would need to be run from a flash cart in order to make this possible. Yes, emulators such as Desmume do allow for some online play functionality, but this support is still in its infancy and many people have difficulties getting it to work.
Oh, I was wondering where that was located. I assume you guys have already though about this, but it wouldn't be possible to just modify the IOS(s) with a different CA? Also, is there only one IOS that its in or multiple?We've already worked around the SSL cert issue by outright disabling SSL through patching. Also games that use Nintendo servers use the default Nintendo CA, which is hardcoded in IOS, not the game.
You could but just patching out SSL altogether was easier to do.Oh, I was wondering where that was located. I assume you guys have already though about this, but it wouldn't be possible to just modify the IOS(s) with a different CA? Also, is there only one IOS that its in or multiple?