Gaming Sigma Harmonics Guide

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Credit goes to <b>chocomog257</b>

<b>What's Sigma Harmonics?</b>
Sigma Harmonics (シグマ・ハーモニクス) is a console role-playing game developed and produced by Square Enix for the Nintendo DS handheld game console. The game was first announced in the Japanese gaming magazine Famitsu, and was developed by the team behind Dirge of Cerberus: Final Fantasy VII

<b>How's it's gameplay?</b>
The game is played using the Nintendo DS system's "book" orientation (similar to Brain Age: Train Your Brain in Minutes a Day!, Ninja Gaiden Dragon Sword, and other games). Solving one chapter’s case changes the past which leads to a new murder. “The characters who appear are about the same, but the plot outline and puzzle are totally different.

Sigma Harmonics, just like most of another SQUARE ENIX games, is a great game. It's a combination of puzzle, RPG, and adventure game. You might think of it as Professor Layton with battles, and you actually control Layton. The battle system is unique, utilizing cards based on Chinese Zodiac (shio). Each with different use, you can also change jobs, which changes many battle aspects, such as your speed, your cards, and others.

Here's a few screenshot, taken from Sigma Harmonics Help Thread (credit goes to GameDragon)
<b>Battle</b>
<img src="http://i52.photobucket.com/albums/g13/GameDragon/Sigma%20Harmonics/Battle1-1.jpg" border="0" class="linked-image" /> <img src="http://i52.photobucket.com/albums/g13/GameDragon/Sigma%20Harmonics/Battle2.jpg" border="0" class="linked-image" />

<b>Exploration</b>
<img src="http://i52.photobucket.com/albums/g13/GameDragon/Sigma%20Harmonics/Game1.jpg" border="0" class="linked-image" /> <img src="http://i52.photobucket.com/albums/g13/GameDragon/Sigma%20Harmonics/Game2.jpg" border="0" class="linked-image" />
<b>What's it about?</b>
The story revolves around Sigma Kurogami (黒上 シグマ) a high school student and "sound user" whose family guards a huge clock sealing off the demon Ōma. One day, his past is rewritten, causing chaos in his present. He then works with his friend Neon Tsukiyumi (月弓 ネオン) to solve an increasingly complex string of murder cases and return his life to normal.

<b>So? Why do we need a guide for it?</b>
Sigma Harmonics is a JAPANESE game. For those gifted with the ability to read Katakana, Hiragana, Kanji, and actually <b>understand</b> it, then it's no problemo! But for us who can't even understand what "Arigatou!" means, it's a big trouble.

Reading above statement, you should already know why we need a guide for it. Yep, we need it to progress through the game. Playing it by choosing any options available may be one way to play this game, but it takes too much time, and by the time you finished the first case, we already finished playing Okami or Twilight Princess.

<b>Alright, so where's the guide?</b>
Just below, translated by chocomog257, originally posted in <a href="http://gbatemp.net/index.php?showtopic=101655" target="_blank">Sigma Harmonics Help Thread</a>, and is used with permission.

<b>Anything else I need to know?</b>
Yeah, don't post any silly things here, like " I want the next guide! please hurry! <img src="style_emoticons/<#EMO_DIR#>/unsure.gif" style="vertical-align:middle" emoid=":unsure:" border="0" alt="unsure.gif" /> ". The purpose of this topic is to present you with the guide smack dab in front of your face, not to let it get buried under piles of silly posts. While I can update it by editing my post (the next post). I hope no flamethrower get ignited in this thread, as it's not what I mean in the first place

And there's a <a href="http://gbatemp.net/index.php?showtopic=101655" target="_blank">Sigma Harmonics Help Thread</a> to help you should you feel need some assistance, but please don't rush chocomog257 to translate the guide (originally in Japanese <a href="http://sigma.square-enix.info/" target="_blank">here</a>'s the source). He did this voluntarily, just like translators in <a href="http://gbatemp.net/index.php?showforum=41" target="_blank">NDS ROM Hacking and Translation</a> forum. If you want to get the game translated, convince somebody there, not here.

So without further ado, here's the guide
Updated, for those who found the first guide is confusing, look at the guide again, and there's a map for 2F

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

* Flowchart
・Tutorial: Proceed the conversation.
- Mini-battle
- Search (調音査)
- Reasoning using the Seals
・Chapter 1 begins

* Seals [刻音]
[Absent for 50 years] (question mark) & [The butler.... to us] (the butler's face) - After conversation with the butler
[Words that Sigma recited] (Sigma's face) Go to the mansion entrance after talking with the butler
[The ruined mansion] (Black mansion icon) Entering the mansion
[Space distortion] (Lightning shape) After tune searching

* Reasoning [超推理]
Note: Depending on the resulting Seal of the 2nd Darkness of this chapter, the pattern of the reasoning board in Chapter 6 to get S rank will change, indicated by the following Path A and Path B:

1. The things that the butler knows and does not know
Path A: Place [The butler... to us] and [Words that Sigma recited] on the left and lower point.
Path B: Place the same seals, but one of them on the right.
Either way, a new seal [The butler is for real] appears on the board.

2. Seals that refer to the mansion: Place [The ruined mansion]
If Path A is chosen -> [Here is the Kurogami Mansion] (Blue mansion icon) appears
If Path B is chosen -> (Is it the usual place...?) (Red mansion icon) appears

3. What on earth happened at Kurogami Mansion?
Place the remaining two seals: [Space distortion] and [Absent for 50 years]
-> [Event at the mansion] appears.

Chapter 1: The Old Swallow's Poisoning Incident

* Flowchart
・12:00
- After searching the two Soul Shadows, time warp is enabled.
- Go to 11:00 (It doesn't matter if 9:00 is not explored before clearing the chapter)
・11:00
- Search another two Soul Shadows, Reasoning.
- Go to the designated location and defeat the Great Ouma (大逢魔)
・Chapter 1 Complete
・Note that the Job Change ability enabled from Chapter 2 onwards also affects Neon's scripts in this Chapter.

* Seals
・12:00
- [Anyone ... the poison] (Purple tube icon) Living room space
- [The girl who hates tomato] (Tomato) same as above
- [Murderer's notice?] (Red piece of paper) same as above
- [Did the maid kill herself?] (Yuriko's face) Kitchen
・11:00
- [Wine] Kitchen
- [Yoshiko in the kitchen] Kitchen
- [Shizuma in the living room] Living room
- [The maid prepared the meal] (Dining cart) Living room

*Shards of Truth [真実の欠片]
[1st piece] Either 11:00 nearby the cylindrical container in the lower right corner of the kitchen, or 12:00 in the Grand Clock hall, front of the piano.
There isn't any seal at 9:00 but try listening to the conversation at the platform.

[2nd piece] 9:00 Platform/Top left (At the entrance go down near the arrow proceeding to the lower left section of the platform and search for the blue shard in the top left part)
Obaba did not drink wine, so what was poisoned?

[3rd piece] 12:00 Platform/Lower right section at the bottom
Think of different questions like: Is one of the people in the living room the murderer? And did that person put the poison during the meal?

[4th piece] 12:00 Living room /Lower left corner
If the food was not poisoned during the meal, then when did it happen actually? Hint is at 11:00.

[5th piece] 9:00 Garden/Balcony
It is not [because ... drank the poison], but [because ... did not...the...]


* Reasoning
1. Is the murderer one of the people in the living room? -> [Yes]
2. Two Seals contradicting the case if someone committed the crime during the meal
-> [Anyone... the poison] / [Murderer's notice?]
3. Did the murderer poison the food? -> [Yes]
4. The reason why everyone else did not die although the food was poisoned. -> [Wine]
5. Who is the possible murderer? -> [Kurogami Shizuma] (father's face with brown border)
6. What are the Seals proving that Shizuma is the murderer?
-> [Shizuma in the living room] + [Yoshiko in the kitchen] + [Did the maid kill herself?]

* Flowchart
・16:00 - Search for all Soul Shadows
・15:00
- Search for all Soul Shadows, 1st Reasoning
- Warp to 17:00 enabled
・17:00
- After the murder event, search the Soul Shadow in Yuriko’s room
- Warp to 18:00 enabled
・18:00
- Search the Soul Shadow at Platform (Southwest) to trigger encounter with the Yuriha
- Search the Soul Shadow in the Living room (South)
- After reasoning, fight the Great Ouma
・Chapter 2 complete

* Seals
・16:00
- [Yuriko’s death] (Yuriko’s face) + [Did not come downstairs from 2F] (red 2F? sign) Receive automatically after the opening scene
- [Yoshiko in the Kitchen] (Knife and fork) - Kitchen
- [Sound from the platform] (Sound icon) - Living room, south
- [Two people playing billiards] (Shizuma and the butler) - Game Room
- [Blood stain above the train] - 2F corridor (South, right of map) Search the red stain easily seen under the bridge
- [Fallen Ivy] (Leaf icon) - 2F corridor (South, right of map) Search the ivy plant near the right exit
・15:00
- [Yuriko went to 2F] (blue 2F icon) Living room, south of map
- [The one who called out is Shizuma] (Shizuma with speech bubble) Shizuma’s room
- [Yoshiko who borrowed the key] (Key) 2F corridor Northeast, lower right
・17:00
- [Yoshiko who unlocked the door] (Yoshiko with the key) 2F corridor Southeast
- [Shizuma … in the secret room] (grayed Shizuma face)+ [Obaba who came running] (Ume with speech bubble) + [The butler who camerunning] (Butler with speech bubble) Yuriko’s room
- [Yoshiko’s scream] (Exclamation mark) + [Obaba’s voice from outside the room] (single speech bubble) Nene’s room
・18:00
[Only Yoshiko passed by] (Yoshiko’s face) + [The two who took a break] (Coffee cup) Living room / South
* After collecting those Seals, do over the Reasoning of Yuriko’s murder and get the correct answer.
* Shards of Truth

[1st piece] 16:00 right under the Soul Shadow in the living room
There are times that you can get Seals by searching apart from the Soul Shadows that are also necessary for Reasoning. At 16:00 there seem to be two of them…
[2nd piece] 15:00 Living room south section, near the stairs
Nene’s intuition is a sharp insight. Reasoning will be easier if we believe rather than try doubting it.
[3rd piece] 15:00 2F corridor, North middle/right section of North
If you can’t see the answer, then maybe viewing everything in a “three-dimensional” way is a good idea.
[4th piece] 15:00 Shizuma’s Room, go upstairs and left
There are three Seals that we can see as unrelated but happened at the same time.
At … hour, …. happened, someone …
[5th piece] 17:00 Take’s room / Left (Take’s room, top right)
Before looking for evidence to deny existence of the secret room, considering how it would be if it was a secret room is another way of thinking.
[6th piece] 15:00 Grand Clock hall, south section, to the right
Without deciding who the culprit is, it is still fine to gather the facts and jump to a conclusion.
[7th piece] 18:00 Kitchen / Top right corner
An incident at 16:00 is trivial, but that is possibly a Seal that reinforces the final Darkness.
[8th piece] 17:00 Garden / Between the two tree trunks
The mystery of Yuriko’s murder lies “above” where she died.

* Notice
- From this chapter onwards the Gods (神霊) and Karmas (業逢魔) will appear on the map. Either Gods or Karmas are quite powerful, so better not encounter them carelessly.
- If the [Gods’ droppings] (神霊の落し物) board in the Reasoning menu is cleared, it is possible to gain a new card.

* Reasoning

Page 1: Yuriko’s murder (1st time)
- Biggest mystery involved in Yuriko’s murder -> [Did not come downstairs from 2F] *Put on either left or above
- Was what Nene said true? -> [Yes]
- The Seal proving this -> [Yuriko went to 2F]
- Seals proving the traces and incidents connected with Yuriko’s murder -> [Blood stain above the train] + [Fallen ivy] + [Sound from the platform]

Page 1: Yuriko’s murder (2nd time after searching for the event at 18:00)
- Biggest mystery involved in Yuriko’s murder -> [Did not come downstairs from 2F] + [Yuriko went to 2F] + [Only Yoshiko passed by] -> [Nene’s truth is the proof] appears
- Seals proving the traces and incidents connected with Yuriko’s murder -> [Blood stain above the train] + [Fallen ivy] + [Sound from the platform]
-> [Dropped from 2F] (man falling down icon) appears

Page 2: Shizuma’s murder
- Biggest mystery involved in Shizuma’s murder -> [Shizuma … in the secret room]
- Is Yuriko’s room the secret one? -> [Yes]
- Seals proving truth of the Secret room -> [Yoshiko who borrowed the key] + [Yoshiko who unlocked the door]
- Is Yoshiko the culprit? -> [No]
- Seals that respectively prove the overturn of Secret room and the incident at the time of Yuriko’s murder -> [Yoshiko in the kitchen] + [The butler who came running] + [The two who took a break] + [Dropped from 2F]

* Flowchart
・18:00
- Search for all Soul Shadows.
- Warp to 19:00 enabled.
・19:00
- Search for all Soul Shadows, Reasoning up to the 2nd darkness of Page 2.
- Warp to 20:00 enabled.
・20:00
- Search for all Soul Shadows.
- Warp to 17:00 enabled.
・19:00
- Search for all Soul Shadows, Reasoning.
- Defeat the Great Ouma.
・Chapter 3 Complete
* Seals
・18:00
- [No one … the poison] (Poison tube) After the opening
- [Shizuma in the kitchen] (Shizuma’s face) Kitchen
- [Shizuma’s left arm] (Hand icon) Kitchen, while Neon’s job is Sniper
- [Nene …. in the elevator] (grayed face) Kitchen, search the elevator on top right side near the small chair (invisible Soul Shadow)
- [Sound inside the room] (Door & sound) 2F corridor Northeast
- [The door of the game room was locked] (Key & door) + [Yoshiko had the master key] (Yoshiko & key) + [Yoshiko in front of the game room] (Yoshiko & the door) 2F Corridor / East
・19:00
- [Himekago Yuriko’s death] + [Suspended phone] Game room / South
- [Elevator in the game room] (Knife and fork in elevator) Game room / North (Search for the blue light in the top right corner)
・20:00
- [Broken radio] + [Kurogami Family Crest] + [Shizuma’s death] Platform / Center
- [Nene’s not in her room] (Nene’s face) Nene’s room
- [Yoshiko’s suicide?] (grayed face) Yoshiko’s room
- [Obaba’s death, once more…]] (grayed face) Take’s Room
- [Medicine capsule] Take’s Room (search blue light in top left)
- [Photograph found in Obaba’s room] (picture frame with two people) Take’s Room (search blue light in top right corner)
・17:00
- [Yuriko’s medical certificate] Yuriko’s room After searching the Soul Shadow, get near the bed and search on the wall
- [Is Obaba double personality?] 2F corridor (Northeast)

* Shards of Truth
[1st piece] 18:00 Grand Clock hall, front of piano
- If we get closer to the game room without searching, there lies an invisible light…
[2nd piece] 18:00 Garden, beside the car
- Three people’s alibi at the time of Obaba’s death - if there are other people who died then those deaths become their alibi…
[3rd piece] 19:00 Butler’s room (2F Southeast)
- Let’s reason from the only fact that the butler from Chapter 2 didn’t appear in Chapter 3.
[4th piece] 19:00 Platform / Left section, Lower right corner
- Whether the key has any link with the secret room or not is big divergence…
[5th piece] 18:00 2F corridor / North, right side
- In a place at 18:00, there are facts able to discover depending on Neon’s status.
*Note: If entering Kitchen with a Card User/Knight then [Nene … in the elevator] and with a Shooter then [Shizuma’s left arm] is available.
[6th piece] 20:00 Yoshiko’s room / Go upstairs, front of desk
- Was Yoshiko’s death suicide or murder? It is possible to catch sight of her appearance as it is at 20:00.
[7th piece] 20:00 Platform, center / next to signal post on the right
- One of the questions concerning Shizuma’s death is, “At that time was there anyone capable of doing the murder? Or was there not?”
[8th piece] 17:00 Kitchen / Lower right
Materials of evidence, result of reasoning, incident at 17:00, and … happened at first.
[9th piece] 17:00 2F corridor / East, lower section
For one thing, someone also noticed, and watched Sigma and Neon as well.

* Reasoning
・Page 1: Obaba’s murder
- (Left) Questions concerning Obaba’s death -> [No one … the poison] *Left + [Himekago Yuriko’s death] *Right -> [No one could have killed] appears
- (Right) Yoshiko, Shizuma and Yuriko’s alibi? -> [Himekago Yuriko’s death] + [Shizuma in the kitchen] *Top or right + [Yoshiko in front of the game room] *Top or right
-> [The suspects’ alibi] appears
* The 3rd darkness automatically whitens and [Inexplicable Obaba’s death] appears
・Page 2:
- Was the game room where Yuriko was murdered locked? Collect facts relating to the key -> [The door of the game room was locked] + [Yoshiko had the master key] *Both top or left
- Was the game room locked or not? -> [Nene… in the elevator] + [Elevator in the game room]
- (Top right) Bring together the confirmable actions by Yoshiko at time of Shizuma’s murder -> [Nene was not in her room] + [Obaba’s death, once more…]
-> Get [Was Yoshiko on 2F…?] (Star shape with Yoshiko’s face)
- The question concerning Shizuma’s murder which rises to the surface -> [Shizuma’s death] + [Was Yoshiko on 2F…?]
- Seals that proves the systematical crime of the culprit for killing Shizuma? -> [Suspended phone] + [Broken radio]
・Page 3: Obaba’s murder - Motives
- 4 Seals relating to Obaba, including her death, things of evidence and circumstance -> [Inexplicable Obaba’s death] + [Sound inside the room] + [Medicine capsule] + [Is Obaba double personality?]
- Seals indicating the culprit’s motive -> [Kurogami Family crest] + [Photograph found in Obaba’s room] + [Yuriko’s medical certificate]

The Great Ouma is in Take’s Room.

* Flowchart
・16:00
- Search for Soul Shadows
- Warp to 15:00 enabled.
・15:00
- Search for Soul Shadows
- Warp to 14:00 and 17:00 enabled.
・14:00
Search for Soul Shadows
・17:00
- Search for Soul Shadows
- Reasoning, after spinning time at Grand Clock (whichever hour is OK) defeat Dickson.
・Chapter 4 Complete

* Seals
・16:00
- [Head of the Kurogami’s death] (Shizuma’s gray face) Grand Clock Hall
- [Maid’s death] (Yuriko’s gray face) Kitchen
- [Yuu’s death] (boy’s gray face) Garden
- [Yoshiko’s death] + [Is Yoshiko’s room locked?] (Yoshiko & door) + [Dropped key] (Key) Yoshiko’s room
- [Butler’s death] Butler’s room
- [Rin’s mother’s death] (Fuyou’s face) Game room
- [Take’s death] (Take, facing right) Take’s room
- [Obaba’s death] (Ume, facing left) Ume’s room
- Take’s room / Search for blue light at the lower right corner. (If search the Soul Shadow in the room at 15:00 first, when searching this light, receive [Herbal medicine made by Take]

・15:00
- [The two who killed Great Ouma] (Butler + Yuriko) Automatically received after warping to 15:00
- [Nene and Yuu] Garden
- [Shizuma’s feeling of doubt] (Shizuma + Question mark) Shizuma’s room
- [Herbal medicine made by Take] Take’s room (Only if having searched the light at 16:00 before. If not, only conversation is shown)
- [Talk between Fuyou and Yoshiko] Guest room
- Search for the blue light - Door inside Game room / South

・14:00
- [Talk between Yoshiko and Yuriko] Kitchen
- [The butler … from Obaba] Ume’s room
- [Talk between Shizuma and Fuyou] + [Butler’s eavesdropping] Living room
- [Talk between Yuu and Nene] (Nene + Door) Yuu’s room
- [The butler who borrowed the key] Yoshiko’s room / Upstairs
- [The butler who stole a glance at the telegram] (Gold telegram) Guest room

* Shards of Truth
[1st piece] 15:00 Garden / Left of bench
It is the situation in which the ‘condition’ strangely did not occur as murder that was the death which must have been set at first.
[2nd piece] 15:00 Game room / South, lower right corner
(Both of the terms) meant criminal, but the thing which can prove their difference is that - with only the meanings being different, in the same place…
[3rd piece] 14:00 Grand Clock hall / Left
In this incident [short time] of the crime is the keyword; don’t let go of Shizuma and Rin’s questions.
[4th piece] 15:00 Shizuma’s room / Upstairs, on desk
From medicine book - Rigor mortis: A phenomenon in which muscles of the dead body become rigid because of exhaust of ATP.
[5th piece] 14:00 Shizuma’s room / Upstairs, on desk
From medicine book - Rigor mortis: Some hours after death the rigidity starts and lasts for about 30 hours, then gradually loosens the body.
[6th piece] 17:00 Platform / Lower right
An important answer is hidden in one thing Yuriha Rin found on 1F.
[7th piece] 14:00 Nene’s room / Lower right
The hint for (6) is also hidden within (4) and (5).
[8th piece] 17:00 Living room, small table opposite dining table
Key to the mystery that overrules the incident lies in someone’s conversation and contradiction of a matter.

* Reasoning
・Page 1:
- In the case of murder, whose death can be considered impossible at a glance? -> [Yoshiko’s death]
- Is Yoshiko the murderer? -> [No]
- Seals proving Yoshiko not being the murderer? -> [Is Yoshiko’s room locked?] + [Dropped bunch of keys] + [The butler who borrowed the key]
・Page 2:
- In a short time of murder, whose death feels unusual? -> [Head of the Kurogami’s death] + [Rin’s mother’s death] + [Maid’s death] * Put at the bottom
- The 2 Seals that contains incompatibility before and after the incident -> [Herbal medicine made by Take] + [Talk between Yoshiko and Yuriko]
- Key to the riddle that lies in the root of the incident -> [Talk between Fuyou and Yoshiko] + [The butler who stole a glance at the telegram]


* Flowchart
・19:00 - Search all Soul Shadows, go to 20:00
・20:00 - Search all Soul Shadows, go to 21:00
・21:00 - Search the Soul Shadows in Living room and Yuu’s room, warp to 22:00
・22:00 - Search all Soul Shadows, warp to 23:00
・23:00 - Search all Soul Shadows, Reasoning. Go to Grand Clock hall to warp to any time and defeat the boss.
・Chapter 5 Complete

* Seals
・19:00
- [Poisoned Obaba] + [As for the poison, no one…]
- [Strangled Take] + [Not seeing the butler] (butler + ? mark) + [Ume … toTake’s death] (Ume’s face) Take’s room
- [Bare cord] Take’s room / Small lamp on the right, front of medicine shelf (Note that there is no blue light)
- [Died butler] + [Conversation at the garden] (Speech bubble) + [Yuu ran away] Garden
- [Broken engine room] Platform
- [Nene who protects Yuu] (Yuu & Nene) Yuu’s room
・20:00
- [Yoshiko’s scream in living room] (Yoshiko + !) Living room / South
- [Three people met at corridor] 2F corridor / Northeast (North)
- [Yuriko in front of Game room] (Yuriko + door) + [Fuyou who brought the key] 2F East (North)
- [Yoshiko killed in locked room] Game room / North
- [Nene who saw Rin’s mother] (Nene + shadow) + [Yuu and Nene’s alibi] (with sound icon) + [Two people’s words are suspicious] (? speech bubble) Yuu’s room
・21:00
- [Nene who sent the paper spirit](Paper crane) 2F corridor / North
- [Disappeared Yuu] Yuu’s room
- [Succeed the name of Yuzuriha] (Rin) Living room / South
・22:00
- [Rin’s mother found …] (Rin + !) Game room
- [Nene’s calm death] Nene’s room
・23:00
- [Shizuma beaten to death] + [Yuriko in the train] (Foot shape?) Platform (center)
- [Finally dead Rin] + [Remaining letter] Shizuma’s room

* Shards of Truth
[1st piece] 19:00 Take’s room / Beside bed
Considering those who were murdered in order is a way by which we can find out who could have committed the crime, but…
[2nd piece] 19:00 2F Southwest / Near small bush
One of the first three murders that should be noticed is Take’s death. Important information concerning this is in her room…
[3rd piece] 19:00 Kitchen / Left
During the conversation at the garden, it was also implied that …. had died before…
[4th piece] 19:00 Grand Clock hall / Piano
For Rin, being a detective, such things as a total lie never exists. Don’t suspect Rin ; get hold of the situation.
[5th piece] 22:00 Game room / Right below the Soul Shadow
As for the alibi there is no trick, nor is there any lies behind the Sound Seals.
[6th piece] 20:00 2F corridor West (Stairs)
(In this chapter) There is one fact that greatly differs from that of Chapter 3. Try calmly thinking about it.
[7th piece] 21:00 2F corridor / South (around the place having switched to the left screen)
There is one death in which the murder’s motives and intents are exposed.
[8th piece] 22:00 Grand Clock hall / Left of lower screen, foot of the gate looking like torii (Shinto shrine arch)
Is the letter that Rin left his dying message? There is no lies or trick in it either…
[9th piece] 23:00 Shizuma’s room, at feet of bear ornaments
There is one possibility which is the simplest in this incident. That taken into account, if follow the darkness…

* Reasoning
・Page 1: The first three murders
- (Left) The first death -> [Died butler]
- (Middle) 2nd incident -> [Poisoned Obaba]
- (Right) 3rd incident -> [Strangled Take]
- Seals relating to the 1st murder
-> [Not seeing the butler] *Top + [Conversation at the garden] *Right
- Seals relating to the 2nd incident
-> [No one … the poison] *Top + [Ume … toTake’s death] *Right
- Seals relating to the 3rd incident -> [Bare cord]
-> Get [Anyone could have been the murderer]

・Page 2: About Yoshiko’s murder
- (Top) The mistake in proving the existence of locked room -> [Two people’s words are suspicious] *Top + [Fuyou who brought the key] *Left
- (Middle) The two events proving the locked room -> (Yuriko in front of the game room) *Bottom
- (Bottom) The three alibis connected with the time of Yoshiko’s murder
-> [Yoshiko’s scream in living room] + [Nene who saw Rin’s mother]

・Page 3: About the rest of incidents
- Is the murder who died halfway through? -> [No]
- (Left) Seals that hints at the murderer’s motives
-> [Rin found his mother…] *Right + [Succeed the name of Yuzuriha]
- (Right) The two deaths and one evidence necessary to narrow down the possible murderer
-> [Finally dead Rin] + [The remaining letter]

* Flowchart
・Unknown location (Kurogami Mansion)
- Go to Grand Clock hall, event triggers
- Go back to living room, event triggers
- Go to platform, event triggers
・Unknown location (Hanenobashi Train/Maroudo Train)
- After battle event, go along the only path
- Towards the end of the path, after event trigger Reasoning screen appears.
- After event, go along the only path again to battle the Great Ouma
- Proceed further to trigger event
・Road to the End
- Head inside, after triggering event save at the last screen
- 2 mini battles -> Boss fight
・Ending

* Reasoning
・1st line
- (Left) Who is the one Yuzuriha Rin said as “originally should have died?” -> [Yuu] *Right
- (Middle) Considering the events from the past until now, by correct Reasoning who are the two people that had been neither the suspect nor the murderer? -> [Nene] *Right
・(Bottom right) Who masterminded the history change plot? -> [Yuzuriha Rin] *Top
・(4th line, right) Who are the three characters that caused the change of time?
-> [Dickson] + [Christie] *Both either left or below
・(Bottom left) Through the events from the past until now, who had been sure to lose his/her own life, if viewing the incidents towards the end? -> [Himekago Yuriko] *Right
・(4th line, left) The incidents that happened at the very beginning in Kurogami Mansion
-> [Here is Kurogami Mansion] or [Is it the usual place… ?] (depending on the reasoning of Prelude) + [Event at the mansion] *Both either top or right
[title:Death Chapter: Mask of Terror]
Flowchart
・14:00-15:00
- Mage compatible.
- Search all Seals, Reasoning
- Go to Game room at 14:00 for boss fight.
- Warp to 16:00 and 17:00 enabled

・16:00-17:00
- Sniper compatible.
- Collect all necessary Seals and Reason.
- After 2nd reasoning, go to Yoshiko’s room at 16:00 for boss fight
- After 3rd reasoning, go to Guest room at 17:00 for boss fight
- After 4th reasoning, go to Shizuma’s room at 16:00 for boss fight
- After defeating all 3 bosses, warp to 13-18-19-20:00 enabled.

・13-18-19-20:00
- Sword Knight compatible.
- Collect all necessary Seals and Reason.
- After 5th reasoning, go to Take’s room at 18:00 for boss fight
- After 6th reasoning, go to Garden at 19:00 for boss fight
- After 7th reasoning, go to Storehouse at 20:00 for boss fight
- After 8th reasoning, go to Ume’s room at 13:00 for boss fight
- After defeating all 4 bosses, warp to 21:00 enabled.

・21:00
- Collect all necessary Seals and Reason.
- Go to Platform (East) for boss fight.

・Death Chapter Complete

* About Fury Assault
In Death Chapter, each point of time is compatible to a job, and if the job you set is incompatible the monsters’ (particularly those carrying SP) attack will change from the normal Magic Attack to Fury Assault, dealing much greater damage to a specific job.
Especially when the boss battles often include these monsters which can be annoyance, it is safer to keep the job suited to the time.
Refer to the above Flowchart to choose the best job for each time zone.

* How to take down strong enemies
Often players want to defeat the Death Chapter bosses but can’t stand the troublesome level grinding. It is because while the solution to each mystery of this chapter is simpler than other chapters, the monsters’ strength drastically increases. Many people usually get screwed by having the card line gauge slowed down or stopped by monsters’ tricky moves, therefore not able to make it in time to Heal.

So a strategy has been developed to defeat monsters before getting caught in their Slow / Stop moves, which is easy to follow.

-The most essential thing needed is Auto Combat (Mouse) card, which we can obtain after the first playthrough with all chapters (except Death) ranked A or up. Without this we can’t use this useful strategy.
- Job and battle music settings
Job choice is not limited to anything (provided that it doesn’t prevent the use of Mouse card), and the music should be chosen according to which line has the Auto Combat command, which means speed of that line has to be max (5). Also the speed of the other line that has special attack commands (like Wide Death - Monkey, Death - Swan or Stop - Bull) should also be as high as 3 or 4.
E.g.: If you choose the Sword Lady Lv.3 job (Machine card) with Auto Combat in the 1st line, then the music cards which has the max speed for the line are Rabbit, Snake, Horse, Monkey, and Swan (or Chicken). The Rabbit card is for Healing so using it for the music is not really a safe bet. So the Horse card is a good choice, since the 2nd line that includes Wide Death has a speed of 4.

After meeting all of these requirements, you can now make use of the chain attack strategy. The main point of this tactic is combining Auto attack and another line, taking enemies’ time as well as saving time for the remaining line.
- (1st combo) Take the first blow from the enemy and immediately use Auto attack right when its line is filled. Auto attack lasts for 3 turns, so before the 3 turns end use the 2nd fast line. This saves time for the remaining line and delay enemies’ moves.
- (2nd combo) After the combo ends, immediately use the Auto Combat (which should come up then) again and before its 3rd turn ends use the remaining (slowest) line.
- Repeat the 1st and 2nd combo chain. Loop until taking down all enemies.
By this way, it is possible to defeat all monsters, including boss battles and even Karmas.

( ! ) An exception is the boss at 20:00, which use Evil Sonata (music change) right from the 1st move thus prevents us from using the chain attack strategy. For the beginning of this battle, use Auto Recover / Regen (Machine card) wisely, throwing some attacks in between. Endure the boss’ attacks until the music returns to normal and use the above strategy to finish off.

* Seals
・15:00
- [Nene’s body] + [Rin’s question] After the opening
- [Talk between Fuyou and Rin] Guest room
- [Yoshiko’s findings] Game room (North)

・14:00
- [Talk between Nene and butler] + [Rin’s lost article] Living room
- [Butler’s shadow] Game room (North)

・16:00
- [Yoshiko’s mutter] 2F West (North)
- [Yoshiko’s death] Yoshiko’s room / Inside

・17:00
- [Shizuma’s action] Yoshiko’s room (Front)
- [Butler’s button] Yoshiko’s room (Inside) / Search the blue light near the stairs
- [Fuyou’s death] Guest room

・13:00
- [Ume’s body] + [Take’s action] + [Butler’s action] Ume’s room
- [Talk between Fuyou and Yuriko] Guest room

・18:00
- [Yuu’s secret] Garden
- [Master key] Garden / Search the blue light left of Soul Shadow
- [Locked door] + [Broken key] 2F Northeast (North)

・19:00
- [Yuu frightened by butler] Living room
- [Yuu’s body] Garden
- [Take’s body] Take’s room

・20:00
- [Yuriko’s death] Storehouse
- [Rope stained with blood] Storehouse / Search the jar on the left, viewing front (no blue light)
- [Yuriko’s findings] Butler’s room

・21:00
- [Shizuma’s death] Platform / East
- [Last task] Butler’s room

* Shards of Truth
[1st piece] 14:00 Take’s room / Cushion in the front
Seals needed for solving Nene’s mystery are those that show the character present at the scene of murder and the reason why Nene went to game room.
[2nd piece] 16:00 2F East (South)
Clue to Yoshiko’s murder is in the scene of incident at 17:00.
[3rd piece] 17:00 2F South (West) Left pillar
Fuyou’s questioning the butler is related to another time. The situation is obtained from…
[4th piece] 17:00 Butler’s room / Right gramophone
Rin is killed at ….’s room. Coming out of the room is…
[5th piece] 18:00 Yuriko’s room / Bedside
Proofs needed for Take’s death mystery includes two which show things and one which indicates the situation.
[6th piece] 19:00 Shizuma’s room / North (Left edge)
Yuu was killed, because he was warned by … about …
[7th piece] 20:00 Platform / Center (Left)
To clear up Yuriko’s mystery, all we need to do is put Yuriko’s action in order naturally.
[8th piece] 13:00 Kitchen / Left
The weapon which was used for Ume’s murder was found by …, and hidden in …
[9th piece] 21:00 Grand Clock hall / South (Floor)
The result of the final mystery is connected with those of the rest. If still unable to solve, think over them one by one.

*Reasoning

・Page 1: Nene’s death
Nene’s murder happened because of the butler. Seals that prove this crime ->[Butler’s shadow] + [Talk between Nene and butler]

・Page 2: Yoshiko’s death
Was it actually the butler who killed Yoshiko? Proof of this -> [Butler’s button]
・Page 3: Fuyou’s words
What was Fuyou going to ask the butler? Proofs showing the situation Fuyou sees through -> [Rin’s question] + [Talk between Rin and Fuyou]

・Page 4: Rin’s death
It was not the butler who killed Rin. Which seals reveal the truth about the incident?
-> [Yoshiko’s mutter] + [Yoshiko’s findings]

・Page 5: Locked room murder
Was Take’s room not locked? Put the seals that solves the locked room mystery.
-> [Master key] + [Broken key] + [Butler’s action]

・Page 6: Yuu’s death
Proofs showing the start of Yuu’s death -> [Yuu’s secret] + [Yuu frightened by butler]

・Page 7: Yuriko’s conviction
Proofs revealing the cause for which Yuriko finds the truth about the incident
-> [Take’s body] + [Yuriko’s findings]

・Page 8: Weapon used in Ume’s murder
Where is the weapon used for killing Ume? Find it out and place the proof.
-> [Bloodstained rope]

・Page 9: Completed Serial Murder
The serial murder at Kurogami Mansion concluded. Proof stating the ringleader -> [Last task]

2F Map, for those who confused
<img src="http://img241.imageshack.us/img241/9458/2fmapqz3.jpg" border="0" class="linked-image" />
 

chocomog257

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Translation of Chapter 2 Walkthrough.

Source



* Flowchart
?16:00 - Search for all Soul Shadows
?15:00
- Search for all Soul Shadows, 1st Reasoning
- Warp to 17:00 enabled
?17:00
- After the murder event, search the Soul Shadow in the Snow White Room (the secret room in the lower right corner)
- Warp to 18:00 enabled
?18:00
- Search the Soul Shadow at Platform (Southwest) to trigger encounter with the Yuriha
- Search the Soul Shadow in the Living room (South)
- After reasoning, fight the Great Ouma
?Chapter 2 complete

* Seals
?16:00
- [Yuriko’s death] (Yuriko’s face) + [Did not come downstairs from 2F] (red 2F? sign) Receive automatically after the opening scene
- [Yoshiko in the Kitchen] (Knife and fork) - Kitchen
- [Sound from the platform] (Sound icon) - Living room, south
- [Two people playing billiards] (Shizuma and the butler) - Leisure Game Room
- [Blood stain above the train] - Mansion 2F corridor (South bridge, right of map) Search the red stain easily seen under the bridge
- [Fallen Ivy] (Leaf icon) - Mansion 2F corridor (South bridge, right of map) Search the ivy plant near the right exit
?15:00
- [Yuriko went to 2F] (blue 2F icon) Living room, south of map
- [The one who called out is Shizuma] (Shizuma with speech bubble) Room of the World (Left side, upper room with the globe)
- [Yoshiko who borrowed the key] (Key) 2F corridor Northeast, lower right
?17:00
- [Yoshiko who unlocked the door] (Yoshiko with the key) 2F corridor Southeast
- [Shizuma … in the secret room] (grayed Shizuma face) + [Grandmother who came running] (Ume with speech bubble) + [The butler who camerunning] (Butler with speech bubble) Snow White room
- [Yoshiko’s scream] (Exclamation mark) + [Grandmother’s voice from outside the room] (single speech bubble) Evening Moon room - upper left corner, next to Room of the World
?18:00
[Only Yoshiko passed by] (Yoshiko’s face) + [The two who took a break] (Coffee cup) Living room / South

* After collecting those Seals, do over the Reasoning of Yuriko’s murder and get the correct answer.

* Shards of Truth
[1st piece] 16:00 right under the Shadow of Soul in the living room
There are times that you can get Seals by searching apart from the Soul Shadows that are also necessary for Reasoning. At 16:00 there seem to be two of them…
[2nd piece] 15:00 Living room south section, near the stairs
Nene’s intuition is a sharp insight. Reasoning will be easier if we believe rather than try doubting it.
[3rd piece] 15:00 2F corridor, middle/right section of North bridge
If you can’t see the answer, then maybe viewing everything in a “three-dimensional” way is a good idea.
[4th piece] 15:00 Room of the World, go upstairs and left
There are three Seals that we can see as unrelated but happened at the same time. At … hour, …. happened, someone …
[5th piece] 17:00 Seven Wise Men room / Left (Medicine room in the upper left corner)
Before looking for evidence to deny existence of the secret room, considering how it would be if it was a secret room is another way of thinking.
[6th piece] 15:00 Grand Clock hall, south section, go to the right
Without deciding who the culprit is, it is still fine to gather the facts and jump to a conclusion.
[7th piece] 18:00 Kitchen / Upper right corner
An incident at 16:00 is trivial, but that is possibly a Seal that reinforces the final Darkness.
[8th piece] 17:00 Garden / Between the two tree trunks
The mystery of Yuriko’s murder lies “above” where she died.

* Notice
- From this chapter onwards the Gods (??) and Karmas (???) will appear on the map. Either Gods or Karmas are quite powerful, so better not encounter them carelessly.
- If the [Gods’ droppings] (??????) board in the Reasoning menu is cleared, it is possible to gain a new card.

* Reasoning
Page 1: Yuriko’s murder (1st time)
- Biggest mystery involved in Yuriko’s murder -> [Did not come downstairs from 2F] *Put on either left or above
- Was what Nene said true? -> [Yes]
- The Seal proving this -> [Yuriko went to 2F]
- Seals proving the traces and incidents connected with Yuriko’s murder -> [Blood stain above the train] + [Fallen ivy] + [Sound from the platform]

Page 1: Yuriko’s murder (2nd time after searching for the event at 18:00)
- Biggest mystery involved in Yuriko’s murder -> [Did not come downstairs from 2F] + [Yuriko went to 2F] + [Only Yoshiko passed by] -> [Nene’s truth is the proof] appears
- Seals proving the traces and incidents connected with Yuriko’s murder -> [Blood stain above the train] + [Fallen ivy] + [Sound from the platform]
-> [Dropped from 2F] (man falling down icon) appears

Page 2: Shizuma’s murder
- Biggest mystery involved in Shizuma’s murder -> [Shizuma … in the secret room]
- Is Yuriko’s room the secret one? -> [Yes]
- Seals proving truth of the Secret room -> [Yoshiko who borrowed the key] + [Yoshiko who unlocked the door]
- Is Yoshiko the culprit? -> [No]
- Seals that respectively prove the overturn of Secret room and the incident at the time of Yuriko’s murder -> [Yoshiko in the kitchen] + [The butler who came running] + [The two who took a break] + [Dropped from 2F]
 

Curley5959

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Thanks... Maybe Ill be able to understand what to do now...
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GeekyGuy

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Actually, I'm kinda curious what happened to this game. It's still listed on all the usual sites, but no longer available for download at any of them.
 

chocomog257

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As far as I know there are at least two other member-register sites that has free download links for this ROM. ^^
And they are two reliable sites which never hassle us with voting or pop-up ads
tongue.gif


Anyway, I hope to finish the game soon. 5 chapters more to go, waiting for Raestloz to update
wink.gif
 

Pimpmynintendo

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Why is this even here. Not only is this in the wrong section there already is a Help topic made by GameDragon in NDS Game Help, Hints, and Tips.
 

chocomog257

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Because not everyone will find way to the Help and Tips section, some people would look for a guide here instead. Keeping up in both places is to make sure you can't miss it. ^^

Anyway, I'm about to start translating Chapter 4. Sorry if I make you guys wait.
 

Pimpmynintendo

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chocomog257 said:
Because not everyone will find way to the Help and Tips section, some people would look for a guide here instead. Keeping up in both places is to make sure you can't miss it. ^^

Anyway, I'm about to start translating Chapter 4. Sorry if I make you guys wait.
But the whole reason there is a section for help hints and tips is for guides like this plus theres doesn't need to be two topics.
 

Raestloz

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Pimpmynintendo said:
chocomog257 said:
Because not everyone will find way to the Help and Tips section, some people would look for a guide here instead. Keeping up in both places is to make sure you can't miss it. ^^

Anyway, I'm about to start translating Chapter 4. Sorry if I make you guys wait.
But the whole reason there is a section for help hints and tips is for guides like this plus theres doesn't need to be two topics.

The reason why I created this topic is because chocomog started to post the guides in that Help Thread from page 9. It makes us difficult to track it, even more when lots of peole say thanks or ask questions there, tracking where the first guide is, where the second ne is, and so-on would be difficult, much worse if between each translations there are lots of post, making the guides scattered all over the thread, I posted it here, in the first post, so the guide is right in front of your face without having to go to page 9, 10, 13 or any pages.

This place is where we discuss NDS games, sometimes people will look for guides here, pretty much like somebody who want to ask about M3Simply will go to R4 sub-forum, although there's M3 sub-forum already.
 

Pimpmynintendo

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Raestloz said:
Pimpmynintendo said:
chocomog257 said:
Because not everyone will find way to the Help and Tips section, some people would look for a guide here instead. Keeping up in both places is to make sure you can't miss it. ^^

Anyway, I'm about to start translating Chapter 4. Sorry if I make you guys wait.
But the whole reason there is a section for help hints and tips is for guides like this plus theres doesn't need to be two topics.

The reason why I created this topic is because chocomog started to post the guides in that Help Thread from page 9. It makes us difficult to track it, even more when lots of peole say thanks or ask questions there, tracking where the first guide is, where the second ne is, and so-on would be difficult, much worse if between each translations there are lots of post, making the guides scattered all over the thread, I posted it here, in the first post, so the guide is right in front of your face without having to go to page 9, 10, 13 or any pages.

This place is where we discuss NDS games, sometimes people will look for guides here, pretty much like somebody who want to ask about M3Simply will go to R4 sub-forum, although there's M3 sub-forum already.
I am sorry but being lazy and not wanting to look for or even search for something is no reason to post something a second time nonetheless post something in an entirely wrong section.
 

Raestloz

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I'm not the one being lazy, the fact that I posted this topic proves it, if I'm lazy I won't look for the Sigma Harmonics Help Thread, let alone post the guide here.

A lazy man won't post a topic, it just proves he's not lazy
 

Pimpmynintendo

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Raestloz said:
I'm not the one being lazy, the fact that I posted this topic proves it, if I'm lazy I won't look for the Sigma Harmonics Help Thread, let alone post the guide here.

A lazy man won't post a topic, it just proves he's not lazy
You have gotten me off my point so by starting over I will quote this from the forum rules.
"Before you start a topic, perform a search to see if the question or topic you wish to create has been made before. If it has, post in the topic that already exists. Duplicate topics will be closed."
 

Raestloz

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Sorry for not replying..... for what? 10 days?

I'm aware of the Sigma Harmonics Help Thread's presence, in fact I put my idea of posting this topic there first.

That topic is to help you, say if you're stuck, don't know what to do, don't know what does a card do, how's the battle system, how to beat a boss, how to go to a particular place, go there. If you wanna see the compiled translated guide, go here, thus the title Sigma Harmonics Guide.

That said, it's more than enough, the guide has finally come to an end, there's no need to keep this topic open for any posts.
 

Lexter_ian

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Ugh. You are hopeless pimpmynintendo.

I looked at your post history and you are way overdoing it on the rules,man.
Stop trying to be a goodie goodie and for the love of god stop trying to be an authority

Raestloz made a usefull and organized post that contributes to the forum in a good way.
More people visit this board then the help and tips section.

Leave the rules and regulation to the mods.
 

sakura_candy

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I poked around the Japanese wiki and there's more useful stuff... So I'll just post them and stuff from personal experience.



Amount of SP you get seems to be dependent on the level of you and the enemy you are fighting. the higher level the Oma is relative to you, the less SP you get. There's a lower limit though, final boss is usually 5 (I think this can increase if you get a higher rank in your Reasoning part, but still subject to level influences), normal encounters can drop to 0, and minibosses are 1 SP.

(the rest is in the in-game "Words" section in the system menu)

There are 4 battle conditions you can satisfy when fighting enemies with SP to get x2 multipliers. They do stack, so the max multiplier you can get is x8 (3 conditions satisfied)

[All Cards] Use all cards in that single battle

[2 Columns] Use only cards from 2 columns.

[Single Column] Use only cards from 1 column. Automatically stack with [2 Columns]

[Quick Fight] Finish battle with 5 or less cards used.




Oma on the 2nd floor (translated to Karma?) give one of the following rewards:
Reveal location of all Shadows.
Random Piece of Truth.
Restore power of 1 card.
All cards +1 usage time.

Plus at least one base SP.

Cat Gods:

After you got all 4 cat Koin, they will give:
Lots of EXP
Restore power of all cards.


Oh yeah, the translation for Sigma harmonics shouldn't be impossible... There's a Chinese translation out ages ago, fully done, and no bugs I know of. that's the one I'm playing. They've translated Valkyrie Profile too.

This is that group's website if you want a look: http://zt.tgbus.com/acghh/
 

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