Homebrew SNES9x for Old 3DS

FateForWindows

Well-Known Member
Member
Joined
Feb 8, 2017
Messages
1,125
Trophies
0
Age
26
XP
1,764
Country
United States
n64 emulator on old 3ds make it happen.
Literally impossible. N3DS is possible but it will probably never be able to go above 30 FPS, if it can even reach that, if someone does take their precious free time during the day and does it, which is already unlikely as most of us have lives, jobs, etc.
 

Chronicar

Member
Newcomer
Joined
Nov 13, 2017
Messages
16
Trophies
0
Age
36
XP
49
Country
United States
Tried the English patched version of Seiken Densetsu 3 on my old 3ds and the title screen was garbled. I couldn’t get past it, any button press would reset the game. Is this an emulator issue or my rom? Secret of mana worked fine for me.
 
D

Deleted User

Guest
Tried the English patched version of Seiken Densetsu 3 on my old 3ds and the title screen was garbled. I couldn’t get past it, any button press would reset the game. Is this an emulator issue or my rom? Secret of mana worked fine for me.
Could you please upload a picture for us all? SNES9x 3DS has an option to make Screenshots.
 

enhasa

Well-Known Member
Newcomer
Joined
Mar 10, 2013
Messages
68
Trophies
0
XP
172
Country
United States
Great work with the emulator. Probably the best one on 3DS.
Small request of mine: Customizable cheat path. Would love to share the same cheats path as other emulators and have the cheats in folders like retroarch does it.
 
Last edited by enhasa,
D

Deleted User

Guest
I understand that MSU-1 support won´t happen on the 3DS. From a technical Point of View, is the difficulty of MSU-1 Chip Emulation comparable to the SA-1 Chip or even higher?:huh:
 
Last edited by ,

lone_wolf323

Well-Known Member
Member
Joined
May 27, 2011
Messages
5,487
Trophies
2
XP
4,934
Country
Canada

Wargla

Well-Known Member
Member
Joined
Mar 15, 2011
Messages
122
Trophies
1
XP
419
Country
France
@bubble2k16
I have missing audio troubles when I am playing Earthworm Jim 2 with snes9x last release.
That can be checked easily when game is starting on main title when Jim is playing accordeon, or in game when he is shooting with particular guns or when Jim is using Snott after we press "B" button after jumping. We don't hear also "Groovy" when he is taking a life in a level.
I didn't get this issue with first Earthworm Jim.
Is it possible to have a look to this issue ?
 

bubble2k16

Well-Known Member
OP
Member
Joined
Jul 25, 2016
Messages
467
Trophies
0
XP
2,118
Country
Senegal
@bubble2k16
I have missing audio troubles when I am playing Earthworm Jim 2 with snes9x last release.
That can be checked easily when game is starting on main title when Jim is playing accordeon, or in game when he is shooting with particular guns or when Jim is using Snott after we press "B" button after jumping. We don't hear also "Groovy" when he is taking a life in a level.
I didn't get this issue with first Earthworm Jim.
Is it possible to have a look to this issue ?

I read that it might be due to the way EJ2 streams audio data. Now, the "old" 3DS version of this Snes9x port changes the way sound is emulated, so it may not be able to handle EJ2's sound well.

But I probably won't have the time to look into this now. :)
 
D

Deleted User

Guest
I read that it might be due to the way EJ2 streams audio data. Now, the "old" 3DS version of this Snes9x port changes the way sound is emulated, so it may not be able to handle EJ2's sound well.

But I probably won't have the time to look into this now. :)
@bubble2k16 could you please tell me, how difficult it is to implement the MSU-1 Support from a range from 1-10? I´m rather curious how demanding it is. A short answer please. :O
 

bubble2k16

Well-Known Member
OP
Member
Joined
Jul 25, 2016
Messages
467
Trophies
0
XP
2,118
Country
Senegal
@bubble2k16 could you please tell me, how difficult it is to implement the MSU-1 Support from a range from 1-10? I´m rather curious how demanding it is. A short answer please. :O

Hmm... I'm not too sure. If the codes are already available for Snes9x, I suppose it wouldn't be too difficult.

I won't be trying this personally, but I welcome any devs to do a pull request to implement this. :)
 
D

Deleted User

Guest
Hmm... I'm not too sure. If the codes are already available for Snes9x, I suppose it wouldn't be too difficult.

I won't be trying this personally, but I welcome any devs to do a pull request to implement this. :)
Thank you very much for your reply!:)
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    SylverReZ @ SylverReZ: People are gonna find loopholes around clan tags and make inappropriate names.