I suppose so, I didn’t change that nor the save data and they load fine.cia file still looks for data.rsdk in 3ds/SonicMania ?
SD:/3ds/SonicMania/Data.rsdk
I suppose so, I didn’t change that nor the save data and they load fine.cia file still looks for data.rsdk in 3ds/SonicMania ?
well, I must not understand cias then, because mine crash. I don't know if bannertool is the reason.I suppose so, I didn’t change that nor the save data and they load fine.
SD:/3ds/SonicMania/Data.rsdk
I just tested with the PS Vita same thing happens in Encore after you game over, only difference is when you “hardlock” instead of having to force shut down you can just close application and go back to Live Area' must be a glitch in the decompilation itself.Testing out Encore mode I got a weird glitch after I used a continue (on purpose)...
Also apparently I can no longer game over, everytime I die as the last guy it just sends me back to the checkpoint.
Edit: Picking up a question mark monitor causes the game to hardlock, have to force shutdown.
I just tested my original vita build, and this does not happen, so it may be a bug with the newest versions.I just tested with the PS Vita same thing happens in Encore after you game over, only difference is when you “hardlock” instead of having to force shut down you can just close application and go back to Live Area' must be a glitch in the decompilation itself.
Odd, did you get a game over then use a continue then try again to game over?I just tested my original vita build, and this does not happen, so it may be a bug with the newest versions.
no, I just ran into the first enemy I saw, then game over.Odd, did you get a game over then use a continue then try again to game over?
I think I figured out what the problem was with the cia, retro mod loader is enabled, so I just disabled it, and I'm going to test again.Odd, did you get a game over then use a continue then try again to game over?
Yeah no, first game over worked fine but after a continue I ran into this problem, seems to be consistent from my testing but idk.no, I just ran into the first enemy I saw, then game over.
I tested it, played for a bit, seems to work fine, I didn't test special stages and what not as my 3DS needs charging and loading times can be a bit tedious on 3DS.there's a centralized build of files, so there may be something messed up in them. we have success. that was it:
Kinda wish dev menu was active but whatever, I got spoiled by Sonic Origins that I like to retry special stages on the fly.my 3ds is currently charging, all that back and forth with the cia crap, and I also left the system on after I decompiled the data.rsdk. it's supposed to run faster, but I'm not sure if I could tell a difference. that took a while as there are 1,8xx files, and the 3ds wifi sucks.
generally speaking, that bug you've encountered is likely in all ports. it's pretty rare that a port code is the reason for such a bug.Kinda wish dev menu was active but whatever, I got spoiled by Sonic Origins that I like to retry special stages on the fly.
Yeah I figured, for example all ports of decompiled Sonic 2 have a bug with the shortcut in Wing Fortress Zone through the giant fan at the start which locks you halfway instead of going through, similarly the credits roll in Sonic 1 decompilation desyncs with the audio, neither of which happen in the official releases.generally speaking, that bug you've encountered is likely in all ports. it's pretty rare that a port code is the reason for such a bug.
this is untested.Can someone compile sonic mania so I can have DLC working