Good job, Team-Xecuter. Now please bring an easy and safe method to update our firmware for us superbanned people.
We're not worthy but do it anyways. Thanks, TX.Good job, Team-Xecuter. Now please bring an easy and safe method to update our firmware for us superbanned people.
Stealth mode doesn't do that. If activated, it throws connection errors, not shutting down the Switch.Stealth mode active?
If you're itching to play newer games on a superbanned console you can currently use ChoidujourNX to update.Good job, Team-Xecuter. Now please bring an easy and safe method to update our firmware for us superbanned people.
good qa: webapplets are still broken.
8bitwonder wrote a great reply to your question just before you posted.If latest release games require the latest firmware to launch even in CFW does a homebrew solution exist to bypass this? is this a security reason or necessary to play.
does 1.0 firmware have any value use currently or should I update to latest, of course want to be able to play latest games....
read 1.0 requires some Japanese game that is 60$ to exploit softmod but what good is that is if stuck in the past lol.
considering it has most security vulnerabilities, but are you limited to games only compatible with XXX version?
not that I can exploit any of this at mercy of devs and waiting for public release if they do so.
Now I wonder if they changed anything or just bumped their version string a little.good qa: webapplets are still broken.
hmmm, i have a questiom, what is this exactly? can be run on other update?
The launcher that TX "borrowed" doesn't make webapplets work however a fix was already implemented and yet TX decided to jump the gun and release V1.7. For the poor souls (except people who knew what they were doing such as Ave) who updated and used an exFAT formatted SD card, SX OS V1.7 didn't work with 6.0. Now they released V1.8 and the initial problem is still there. Expect a V1.8.1, 1.9, or even 2.0 very soon.Team Xecuter: "We're releasing SX OS with support for 6.0.0"
— Michael (@SciresM) September 3, 2018
Also Team Xecuter: *doesn't implement the one-line bugfix in Atmosphere's loader they're using without GPL compliance that makes eShop/webapps crash on launch in 6.0.0*
Quality QA testing.
(thanks AveSatanas for pic) pic.twitter.com/iEqZHsTTWv
...or just grab the updates from CDNIf you're itching to play newer games on a superbanned console you can currently use ChoidujourNX to update.
Honestly the hardest part about using it was waiting for my games to dump and extracting the updates, which is thankfully pretty easy to begin with.
I wonder how they got superbanned....or just grab the updates from CDN
i meant what exactly is webapps?https://twitter.com/SciresM/status/1036476221666689025The launcher that TX "borrowed" doesn't make webapplets work however a fix was already implemented and yet TX decided to jump the gun and release V1.7. For the poor souls (except people who knew what they were doing such as Ave) who updated and used an exFAT formatted SD card, SX OS V1.7 didn't work with 6.0. Now they released V1.8 and the initial problem is still there. Expect a V1.8.1, 1.9, or even 2.0 very soon.
Anything that uses an Internet conectioni meant what exactly is webapps?
ok, so if you try to use the homebrew app store it will crash, right?Anything that uses an Internet conection
While I haven't seen any personal confirmation of such, webapplets are needed to use anything online from the console so the app store most likely will not work with SX OS V1.8 and firmware 6.0ok, so if you try to use the homebrew app store it will crash, right?
Most bans are online usage related with pirated games regardless if its XCI or NSP. XCI's do not alter our nands like NSP games is what grants us this belief for them to be safer if used properly "Offline"The belief that XCIs are safer is what drives this and, frankly, its nonsensical given our data. You can look through @Draxzelex 's thread and see that SX OS has led to as many bans now as just about everything else.
Ya some people think that injecting certs has kept them safe, but some people are also inexplicably not banned despite having forge-filled ticketblobs which are absolutely routinely sent to Nintendo. Reality is it's really just a placebo effect applified by the vocal few unbanned rather than the army of banned people who can't really contribute after getting banned.
It's a self-biasing population sample. The simpler solution is that Nintendo's metrics for banning are randomized and designed to cause this sort of confusion.