So the one will have kinect 2.0 to go with it as part of the deal. It'll ship with all the consoles.
That's nice...I suppose. Except that just about all the times I heard it mentioned by non-microsoft employees, it was at best neutral. The majority had concerns that kinect + always online + microsoft's involvement with prism = 1984.
What I'm wondering about, however, is: where are the games that make use of it? When the wii was released, you were pretty much literally bitchslapped with games that made use of the motion controls in this or that way. Same when the original kinect and move were released. Yes: they were either casual or badly received, but they were there.
Now this new kinect is supposedly better. But all the "demonstrations"* of the thing were about using the interface. And most of them about voice commands (I read somewhere that it loads your profile when it recognizes you...haven't seen it in action, though).
However, I cannot even recall a single reference on E3 that movement commands were used. In any game. Whatsoever. And without backward compatibility...this begs the question:
Why the hell is kinect mandatory on the thing to begin with?
Microsoft claims they're listening to complaints. And admittedly, they've removed the most important one. But perhaps I'm reading things wrong (I don't have a 360), but I would swear the kinect on 360 isn't the most popular gizmo ever (I certainly wasn't sold the time I played with it...and as a wii-gamer, I was even used to making spastic movements in games). So hence this question out of curiosity:
How do you feel about the kinect being part of your console, even though it has no gaems for it?
*I heard suggestions that the one on the unveiling was supposedly controlled by the voice of the announcer. Feel free to believe that if you want to...
That's nice...I suppose. Except that just about all the times I heard it mentioned by non-microsoft employees, it was at best neutral. The majority had concerns that kinect + always online + microsoft's involvement with prism = 1984.
What I'm wondering about, however, is: where are the games that make use of it? When the wii was released, you were pretty much literally bitchslapped with games that made use of the motion controls in this or that way. Same when the original kinect and move were released. Yes: they were either casual or badly received, but they were there.
Now this new kinect is supposedly better. But all the "demonstrations"* of the thing were about using the interface. And most of them about voice commands (I read somewhere that it loads your profile when it recognizes you...haven't seen it in action, though).
However, I cannot even recall a single reference on E3 that movement commands were used. In any game. Whatsoever. And without backward compatibility...this begs the question:
Why the hell is kinect mandatory on the thing to begin with?
Microsoft claims they're listening to complaints. And admittedly, they've removed the most important one. But perhaps I'm reading things wrong (I don't have a 360), but I would swear the kinect on 360 isn't the most popular gizmo ever (I certainly wasn't sold the time I played with it...and as a wii-gamer, I was even used to making spastic movements in games). So hence this question out of curiosity:
How do you feel about the kinect being part of your console, even though it has no gaems for it?
*I heard suggestions that the one on the unveiling was supposedly controlled by the voice of the announcer. Feel free to believe that if you want to...