ok guys, I need help working out the story for my game Twinsen
basically, here's what I have decided so far:
as you can see, a lot is missing.
I want to keep the story relatively simple and non linear, so people don't have to collect all the energy, infact they can get by with collecting no energy.
so maybe something like, someone has pushed the energy to the surface so they can collect it, and whatever Twinsen hasn't collected, he gains it once he defeats this guy, but obviously, this guy's strength will be in relation to how much energy he has gathered, and how much Twinsen hasn't
what this means, is I plan on dropping the ant farm and the TV show aspect, they were limiting the level design and the way the story could progress.
so please guys, I need some help with ideas
basically, here's what I have decided so far:
QUOTE said:for some reason, Twinsen's planet's magical energy has been pushed to the surface, breathing life into everything (hence the plant enemies etc), after learning this, Twinsen sets off to visit his good friend and inventor Baldino to see if there's something he can do.
Baldino makes a contraption that absorbs the energy dispelled when Twinsen defeats an enemy into Twinsen's body.
as you can see, a lot is missing.
I want to keep the story relatively simple and non linear, so people don't have to collect all the energy, infact they can get by with collecting no energy.
so maybe something like, someone has pushed the energy to the surface so they can collect it, and whatever Twinsen hasn't collected, he gains it once he defeats this guy, but obviously, this guy's strength will be in relation to how much energy he has gathered, and how much Twinsen hasn't
what this means, is I plan on dropping the ant farm and the TV show aspect, they were limiting the level design and the way the story could progress.
so please guys, I need some help with ideas