#ÂÂ*****USB Loader Ultimate V7.406 Configuration Settings*****
#
#ÂÂAll lines starting with # are comments
#ÂÂAny lines not starting with # are used for your loaders settings
#ÂÂDefault values are in [ ]
#
#
#ÂÂimages_path = [SD:/images/]
#ÂÂÂÂPath must be SD:/dirname/ (with a trailing slash at the end)
#ÂÂÂÂPath to put 4:3 box arts and 4:3 background
images_path=SD:/images/
#
#ÂÂwimages_path = [SD:/wimages/]
#ÂÂÂÂPath must be SD:/dirname/ (with a trailing slash at the end)
#ÂÂÂÂPath to put widescreen box arts and widescreen background
#ÂÂÂÂThis path is used when widescreen mode is on
wimages_path=SD:/wimages/
#
#ÂÂFull Screen Background = image_name.png
#ÂÂÂÂThe name of your background image, in PNG format, located in your images_path (see above option)
#ÂÂÂÂIf not specified, a default template will be used.
background = bg.png
#
#ÂÂWidescreen Background = image_name.png
#ÂÂÂÂThe name of your widescreen background image, in PNG format, located in your wimages_path (see above option)
#ÂÂÂÂIf not specified, a default template will be used.
wbackground = wbg.png
#
#ÂÂGame Covers = 0 [1]
#ÂÂÂÂ0 => No cover / boxart displayed
#ÂÂÂÂ1 => Cover / boxart displayed, 160x225 PNG format in images path (see option above)
covers = 1
#
#ÂÂDownload = [0] 1
#ÂÂÂÂ0 => Missing covers are not downloaded
#ÂÂÂÂ1 => Missing covers are downloaded when prompt arrow is in front of a game with no cover / boxart
#ÂÂÂÂÂÂÂÂ (Network is only set up once for every session, until you run the loader again)
#ÂÂÂÂÂÂÂÂ ***NOTE: No action can be performed while images are downloading***
download = 1
#
#ÂÂBackground Layout = original, small, medium, large, large2, ultimate1, [ultimate2] [ultimatew]
#ÂÂÂÂoriginal => 6 lines of games per page
#ÂÂÂÂsmall => 9 lines of games per page (same background as original)
#ÂÂÂÂmedium => 17 lines of games / page
#ÂÂÂÂlarge => 21 lines of games / page (nixx)
#ÂÂÂÂlarge2 => 21 lines of games / page (usptactical)
#ÂÂÂÂultimate1 => 12 lines of games / page (WiiShizza)
#ÂÂÂÂultimate2 => 12 lines of games / page( jservs7 / hungyip84)
#ÂÂÂÂultimate_w => 12 lines of games / page widescreen mode
#ÂÂÂÂ(ultimatew is the default when user set widescreen = 1)
layout = ultimate2
#
#ÂÂProtection Mode = [0] 1 2
#ÂÂÂÂ0 => Normal mode : All controls working
#ÂÂÂÂ1 => Child modeÂÂ: All controls except the ability to install and remove game
#ÂÂÂÂ2 => Teen mode : All controls except the ability to remove game
simple = 0
#
#ÂÂHOME Button = [reboot] exit
#ÂÂÂÂreboot => Pressing HOME button in the loader will reboot the Wii
#ÂÂÂÂexit => Pressing HOME button in the loader will send you back to the HomeBrew Channel
#ÂÂÂÂ(Not Recommened if HBC is not installed, the whereabouts are unknown if HBC is not installed)
home = reboot
#
#ÂÂconsole_coords=x,y,width,height
#ÂÂÂÂCoordinates for where titles are displayed (Default value is set as default layout(ultimate1))
#
console_coords = 40,71,340,290
#
#ÂÂcovers_coords=x,y
#ÂÂÂÂCoordinates for where your covers / boxart are displayed (Default value is set as default layout(ultimate1))
#
covers_coords = 446,109
#
#ÂÂwconsole_coords=x,y,width,height
#ÂÂÂÂCoordinates for where titles are displayed in widescreen mode (Default value is set as default layout(ultimatew))
#
wconsole_coords = 40,71,340,290
#
#ÂÂwcovers_coords=x,y
#ÂÂÂÂCoordinates for where your widescreen covers / boxart are displayed (Default value is set as default layout(ultimatew))
#
wcovers_coords = 482,110
#
#ÂÂconsole_color=x,y
#ÂÂÂÂx = foreground (text)
#ÂÂÂÂy = background
#ÂÂChange color of console where titles are displayed (First number is text color, second number is background color)
#
#ÂÂColor Code - View colors at: http://img6.imageshack.us/img6/720/colorchart.png
#
#ÂÂÂÂ0 = Black
#ÂÂÂÂ1 = Dark Red
#ÂÂÂÂ2 = Dark Green
#ÂÂÂÂ3 = Dark Yellow
#ÂÂÂÂ4 = Dark Blue
#ÂÂÂÂ5 = Dark Purple
#ÂÂÂÂ6 = Light Blue
#ÂÂÂÂ7 = Gray
#ÂÂÂÂ8 = Light Gray
#ÂÂÂÂ9 = Red
#ÂÂÂÂ10 = Green
#ÂÂÂÂ11 = Yellow
#ÂÂÂÂ12 = Blue
#ÂÂÂÂ13 = Purple
#ÂÂÂÂ14 = Teal
#ÂÂÂÂ15 = White
#
#ÂÂExample: 4,15 (Blue font on White background)
#
console_color = 0,15
#
#ÂÂentry_lines = [12] (The number of entry lines you want to display per page, default = 12)
#
entry_lines = 12
#
#ÂÂmax_characters = [37] (The number of letters / characters you want to display per line, default = 37)
#
max_characters = 37
#
#ÂÂsavesettings = [0] 1
#ÂÂÂÂ0 => Settings for each game are not auto-saved to the SD card during game boot
#ÂÂÂÂ1 => Settings for each game are auto-saved to the SD card during game boot
savesettings = 0
#
#ÂÂvideo = [game] systemÂÂpatch
#ÂÂÂÂgame => Use the games default video mode
#ÂÂÂÂsystem => Use the system default video mode
#ÂÂÂÂpatch => Force video mode (Play NTSC on PAL, visa versa, in color)
video = game
#
#ÂÂocarina = [0] 1
#ÂÂÂÂ0 => Ocarina cheat system not enabled by default
#ÂÂÂÂ1 => Ocarina cheat system enabled by default
ocarina = 0
#
#ÂÂlanguage = [console] japanese english german french spanish italian dutch s.chinese t.chinese korean
#ÂÂÂÂlanguage => The language to use in-game, instead of game default. Language needs to be present on ISO.
language = console
#
#ÂÂparentalcontrol = [0] 1 2 3
#ÂÂÂÂ0 => Turn off parental control
#ÂÂÂÂ1 => Only allow games with 0 to show up (in titles.txt)
#ÂÂÂÂ2 => Only allow games with 0 or 1 to show up (in titles.txt)
#ÂÂÂÂ3 => Only allow games with 0 or 1 or 2 to show up (in titles.txt)ÂÂ
#ÂÂExample 1: In titles.txt, RMCE = Mario Kart, you would add = 1 (RMCE = Mario Kart = 1)
#ÂÂÂÂIf set to 1, this game would not be shown, the game would only be shown on 2 or 3, or with parental controls off
#ÂÂExample 2: In titles.txt, RZZE = Madworld (No number is needed) (Mature Rating)
#ÂÂÂÂIf set to 1, 2, or 3, the game would not be shown, the game would only be shown with parental controls turned off
parentalcontrol = 0
#
#ÂÂdownloadinstall = [0] 1
#ÂÂÂÂ0 => Download cover art automatically when you install game
#ÂÂÂÂ1 => Don't download cover art when you install game
downloadinstall = 0
#
#ÂÂhidesettingmenu = [0] 1
#ÂÂÂÂ0 => Allow access to the settings menu by pressing B
#ÂÂÂÂ1 => Hide the settings menu
hidesettingmenu = 0
#
#ÂÂwidescreen = 0 1 (This is auto-detect by default)
#ÂÂÂÂ0 => No widescreen
#ÂÂÂÂ1 => Widescreen
#ÂÂWARNING: If you turn on the widescreen, the loader will resize the image from your SD card.
#ÂÂÂÂÂÂÂÂÂÂ Toggling between widescreen and full screen would cause loss in image quality.
widescreen = 0
#
#ÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ-The below section added by HaTaX-
#
#ÂÂÂÂThe below setting will allow you to set your own dimensions for coverart that is downloaded.
#ÂÂÂÂThe default settings for the loader are 160x225 for standard display, and 130x225 for widescreen.
#ÂÂÂÂYou may wish to change this to something like 130,224 so that the coverart can share a directory
#ÂÂÂÂwith another loader. (Many other loaders require cover art resolution to be divisable by 4)
#
images_dl_res = 160,225
#
#ÂÂÂÂThe below setting is EXACTLY the same as the above one, except these settings apply to widescreen mode.
#
wimages_dl_res = 130,225
#
#ÂÂÂÂThe below setting sets where you would like the update menu to be placed.ÂÂIf you set the value to 1,
#ÂÂÂÂthe auto-update screen will be located inside of the game settings menu instead of the main menu.
#
updateinsettings = 0
#
#ÂÂÂÂThe below setting allows you to set what URL is used when the auto-update is initiated, the default
#ÂÂÂÂlisted below will be used when the setting is missing from your config.txt.
#
update_dl_url = http://home.comcast.net/~hatax/wii/ultimate_usb_dl
#
#ÂÂÂÂThe below setting is COMPLETELY OPTIONAL. This setting is to delay the program from moving on after a cover has
#ÂÂÂÂbeen downloaded. Unless you need to troubleshoot your artwork downloads, leave it absent from your config.txt or
#ÂÂÂÂset it to 0. You may set this value from 0-9 in seconds to delay after "Downloading complete" is displayed.
#
infodelay = 0
#