Vin's Music Corner

VinsCool

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Very incomplete but here's some ideas...


Making some music again for once lol
I'm just experimenting at this point really.
The tuning is the same one I showed in the 3 hours test run btw, anything that sounds wrong here is either the bass or just me using a few notes that were questionable lol
 

VinsCool

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This is a reupload with a hardware render this time!
I had left some transcription errors in my previous video so here's the result!

Pinky Xmas Edition - Overworld 1 (Atari PoKEY Cover, Recorded from Real Hardware)
 
Last edited by VinsCool,

VinsCool

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There isn't much but I was playing around with an old sketch tune and this became a thing.
16-bit is generated using the new hijack code I made, requirement is AUDCTL= $50 or $28 + Distortion A to work.
16-bit tables are loaded from the unused area I saved from an optimised volume table that saved 128 bytes
"Distortion 6" is now using an optimised Distortion A for 15khz bass to remain in-tune with everything else including 16-bit.
 

VinsCool

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Here's an original tune, that only happens once in a Blue Moon (see what I did here? :D)

[Original] Stranded on the Surface of Io (Atari PoKEY, Recorded from Real Hardware)
 

VinsCool

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Been learning how to code in 6502 ASM and slowly making my own music player routine, still heavily based on existing code, for now.
The base code for the RMT player visuals was borrowed from Pigu, now edited heavily, and merged with my own RMT Player code.

and yes it's that tune again, it's just a good test tune in my opinion LOL
 

VinsCool

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Dual Mono, NTSC in PAL, Timer mostly correct, and a Deku Palace cover I did a while ago.

Pretty much fixed the timing between regions, thanks to my timer code, I was able to get the region handling a little more precise as a well.
That also helped reduce the flickering between regions, so that's a double win for me.

(that is also something for once lol)
 

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