PS3 Cell is a very specific PowerPC chip. SPU is already a compability dealbreaker. Beside that PS3 PowerPC core is clocked at 3.2 GHz while WiiU at 1.24 GHz. When doing translation layer you must have some power buffer.Talking about CPU backwards compatibility...how about a translation layer for PS3 games on Wii U!?
How about the Xbox 360, then? P.S: The Wii U's CPU is not strictly 1.24GHz, you need to also take into account the other two coresPS3 Cell is a very specific PowerPC chip. SPU is already a compability dealbreaker. Beside that PS3 PowerPC core is clocked at 3.2 GHz while WiiU at 1.24 GHz. When doing translation layer you must have some power buffer.
Wii U cores are three Gamecube/Wii cores sticked together, with twice the Wii clocks due die shrink in half.How about the Xbox 360, then? P.S: The Wii U's CPU is not strictly 1.24GHz, you need to also take into account the other two cores
Wii U lol, thats literary a toaster compared to PS3How about the Xbox 360, then? P.S: The Wii U's CPU is not strictly 1.24GHz, you need to also take into account the other two cores
why not vita2android? better user base..Xerpi (developer of Fakemote, among many other projects) is working on vita2hos, a wrapper between Vita and Horizon OS. Apps are running natively, but Vita calls are translated into Horizon stuff.
He is registered here, so maybe he can give more details about the progress and the objetives. Edit:
https://github.com/xerpi/vita2hos
Bigger? Sure. Better? Questionable.why not vita2android? better user base..
because you would probably have so many devices to look after, and many people complaining why cant they run vita games on their samsung galaxy s2 lolwhy not vita2android? better user base..
"Better user base" doesn't mean the project itself would make more sense on Android. Android has a larger install base, sure, but a project like this coming out on the Switch first is a really good idea since the code is targetting a uniform hardware base, so any issues can be easily replicated as opposed to having several dozen different devices handling CPU/GPU instructions differently. If a Vita2Android port came out there would have to be Adreno/Mali/PowerVR/Tegra GPU wrappers/emulators written which is a colossal undertaking filled with headaches, even for a full team. For example, the Tegra X1 is so different from other mobile GPUs that a bunch of games (ie; Half-Life 2) won't run on non-Tegra devices without an incredibly large amount of hacky workarounds. Add a full emulator to a situation like that and things start to get complicated.why not vita2android? better user base..
Between YouTube videos showing Vita3K running Asphalt Injection, the Android version of a GTA at full speed and, now, this, the Vita scene is really doing their thing!Alpha 0.2 released! https://github.com/xerpi/vita2hos/releases
it has the metal gear solid collection. That's what i would like to see, personally. Those games do use the rear touchpads though, though not in a major way, so some kind of workaround may be needed. The joysticks emulating touch when you press them down, perhaps?This is big. Just a shame the Vita has no games.
Near? Absolutely not. I'll give it at least a yearSo can we expect to play Vita games on the Switch in the near future?