Hacking VitaCheat/FinalCheat Database

tomberyx

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Some code is not work
ITS A RATALIKA GAME THATS ALL.
Its very hard to find stable codes for Ratalika games.

Some codes only work after you have jumped 2 times and all codes are based on the first character. The game speed code should be 99.9% stable. I would be interested to know which cides don't work for you?
 
Last edited by tomberyx,
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faythdus

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ITS A RATALIKA GAME THATS ALL.
Its very hard to find stable codes for Ratalika games.

Some codes only work after you have jumped 2 times and all codes are based on the first character. The game speed code should be 99.9% stable. I would be interested to know which cides don't work for you?
Hold X to Fly, Player size, active wall jump, active inf jump… not work so all the code with base on this base address not work
 

tomberyx

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Hold X to Fly, Player size, active wall jump, active inf jump… not work so all the code with base on this base address not work
I think I should keep my hands off Ratalika games. Getting stable codes here is a real art. I will mark this game off the list as "experimental codes".
 

tomberyx

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# Title: Metal Slug 3
# ID: PCSB00772
# Region: EU
# Version: 1.01
# Type: NoNpDrm
# Note: [noaslr.skprx] Plugin
# only for VitaCheat z06 and FW 3.65+
# Code Author: tomberyx
# PCSB00772

_V0 Untouchable
$B200 00000001 0000BABE
$0000 002AAF00 00000000

_V0 Hold Circle to Fly
$B200 00000001 0000BABE
$C201 00000001 00002000
$0200 002AAEF0 F0BF0004

_V0 inf.max Arms & Bombs
$B200 00000001 00000000
$0100 002B94B4 0000024D
$0100 002B94BA 00000309

_V0 Mega Speed-Fire
$B200 00000001 00000000
$0100 002B94B0 00000000

_V0 inf.Time
$B200 00000001 00000000
$0000 002B9739 00000077

_V0 inf.max.Lives
$B200 00000001 00000000
$0200 002AAC7A 00000007

_V0 All Recaptured-Prisoners
$B200 00000001 00000000
$A000 002B96C4 00000063

_V0 Always GO
$B200 00000001 00000000
$0000 002B8D47 0000000F

_V0 Change-Weapon [hold R use D-Pad]
$B200 00000001 00000000
$C201 00000001 00000210
$0200 002B94B0 FF080000
$C201 00000001 00000240
$0200 002B94B0 FF0C0000
$C201 00000001 00000280
$0200 002B94B0 FF090000
$C201 00000001 00000220
$0200 002B94B0 FF0F0000

_V0 Auto-Fire
$B200 00000001 00000000
$0000 002AAF55 00000010

_V0 Auto-Bomb
$B200 00000001 00000000
$0000 002AAF55 00000050

_V0 Laser-Gun restart-Mission [bug]
$B200 00000001 00000000
$0200 002B94B0 FF060000

_V0 Instant Level-Finish [push Start]
$B200 00000001 00000000
$C201 00000001 00000008
$A000 002B973C 00000003

_V0 Change-Player A [hold-R use D-Pad]
$B200 00000001 00000000
$C201 00000001 00000210
$0000 002AAF26 00000000
$C201 00000001 00000240
$0000 002AAF26 00000001
$C201 00000001 00000280
$0000 002AAF26 00000002
$C201 00000001 00000220
$0000 002AAF26 00000003

_V0 Change-Player B [hold-L use D-Pad]
$B200 00000001 00000000
$C201 00000001 00000110
$0000 002AAF4E 00000003
$C201 00000001 00000140
$0000 002AAF4E 00000007
$C201 00000001 00000180
$0000 002AAF4E 00000006

_V0 [Instant] Mission 2 [push Start]
$B200 00000001 00000000
$C201 00000001 00000008
$A100 002B973A 00000100

_V0 [Instant] Mission 3 [push Start]
$B200 00000001 00000000
$C201 00000001 00000008
$0100 002B973A 00000201

_V0 [Instant] Mission 4 [push Start]
$B200 00000001 00000000
$C201 00000001 00000008
$0100 002B973A 00000300

_V0 [Instant] Mission 5 [push Start]
$B200 00000001 00000000
$C201 00000001 00000008
$0200 002B9738 040077FF

_V0 [Instant] play [Demo-Level] [push Start]
$B200 00000001 00000000
$0000 00000000 00000000
$0000 002B973B 00000006

_V0 [Demo-Level] inf.Time
$B200 00000001 00000000
$0100 002AB29C 00000000
$0100 002AB3FC 00000000
 

Attachments

  • PCSB00772.rar
    768 bytes · Views: 53

zakki

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dokuro version eur PCSB00215
life, magic and boss =1 press r

Get Off My Lawn! version eur
# PCSB00610

_V0 hearts
$B200 00000001 00000000
$3202 0018A3FC 00000000
$3200 00000000 0000009C
$3300 00000000 00000004

lego hobbit 1.2 version mai eur

# PCSB00503
_V0 gold coin
$B200 00000001 00000000
$0200 00028FD8 005B8998

_V0 bricks
$B200 00000001 00000000
$0200 000E3FB0 0002729A
 

Attachments

  • PCSB00215.rar
    221 bytes · Views: 35
Last edited by zakki,

Peoples92

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does anyone have cheats for berserk and the band of hawk pcse 01034? there are cheats, but they don't work with vitacheat z06 3.65, only with Vitacheat z03
 
Last edited by Peoples92,

zakki

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pcsa00092 Soul Sacrifice (USA) 1.30 no dlc. 3.60/3.73
life and lv.

secret of mana pcsb001163 version 1.03 eur.
hp randi. cure primm, stamina 3 player, spear lv 1 max randi and lv primm 99
 

Attachments

  • PCSA00092.rar
    222 bytes · Views: 45
  • PCSB01163.rar
    310 bytes · Views: 39
Last edited by zakki,

tomberyx

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# Title: AeternoBlade
# ID: PCSB00324
# Region: EU
# Version: 1.00
# Type: NoNpDrm
# Note: [noaslr.skprx] Plugin
# only for VitaCheat z06 and FW 3.65+
# Code Author: tomberyx
# PCSB00324

_V0 inf.max HP/MP/UP
$B200 00000001 0000BABE
$3203 000028F0 00000168
$0000 00000000 000002A8
$0000 00000000 00000750
$0000 00000000 42C80000
$3203 000028F0 00000168
$0000 00000000 000002A8
$0000 00000000 00000758
$0000 00000000 42C80000
$3203 000028F0 00000168
$0000 00000000 000002A8
$0000 00000000 00000760
$0000 00000000 42C80000

_V0 Untouchable
$B200 00000001 0000BABE
$3203 000028F0 00000168
$0000 00000000 000002A8
$0000 00000000 00000864
$0000 00000000 01000102

_V0 Hold X to Fly
$B200 00000001 0000BABE
$C201 00000001 00004000
$3203 000028F0 00000168
$0000 00000000 000002A8
$0000 00000000 00000368
$0000 00000000 3DD11111

_V0 One Hit Kill
$B200 00000001 0000BABE
$3203 000028F0 00000168
$0000 00000000 000002A8
$0000 00000000 00000768
$0000 00000000 45F30800

_V0 Attack Speed 4x
$B200 00000001 0000BABE
$3203 000028F0 00000168
$0000 00000000 000002A8
$0000 00000000 00000B44
$0000 00000000 40800000

_V0 Game Speed 2x [ON-UP OFF-Down]
$B200 00000001 00000000
$C201 00000001 00000010
$3202 000049D8 000007E8
$0000 00000000 00000188
$0000 00000000 3FE00000
$C201 00000001 00000040
$3202 000049D8 000007E8
$0000 00000000 00000188
$0000 00000000 3F800000

_V0 Fly thru Walls [hold R]
$B200 00000001 0000BABE
$C201 00000001 00000200
$3203 000028F0 00000168
$0000 00000000 000002A8
$0000 00000000 00000368
$0000 00000000 3D400000
$C201 00000001 00000200
$3003 000028F0 00000168
$0000 00000000 000002A8
$0000 00000000 000004B2
$0000 00000000 00000000
$C201 00000001 00000100
$3003 000028F0 00000168
$0000 00000000 000002A8
$0000 00000000 000004B2
$0000 00000000 00000001

_V0 inf.max Money [Y.ORBS]
$B200 00000001 0000BABE
$3202 0020812C 00000C98
$0000 00000000 00000980
$0000 00000000 00012FD1

_V0 Player-Size [Gigant
$B200 00000001 0000BABE
$7203 000028F0 00000168
$0000 00000000 000002A8
$0000 00000000 00000220
$7703 00000000 40000000
$0002 00000004 00000000

_V0 [Unlock] Double-Jump
$B200 00000001 0000BABE
$3003 000028F0 00000168
$0000 00000000 000002A8
$0000 00000000 00000B04
$0000 00000000 00000018

_V0 max.MND
$B200 00000001 00000000
$3203 000028F0 00000168
$0000 00000000 000002A8
$0000 00000000 0000076C
$0000 00000000 447A0000

_V0 Camera Zoom-Out
$B200 00000001 00000000
$3202 000049D8 000007E8
$0000 00000000 0000071C
$0000 00000000 42040000
 

Attachments

  • PCSB00324.rar
    687 bytes · Views: 44

tomberyx

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Dear code fans !
Now the time has come for me to say goodbye.

I had a lot of fun making codes for the Vita.
I have learned a lot but also suffered how to make stable codes. Some of them are good and some of them are a pain in the ass, but that's ok, nobody is perfect, not even Donald's wife.
I have updated my cheat base and will post in the next 2 weeks everything that is not yet completely done, it would be a shame if I would delete everything.
Have fun cheating .
 
Last edited by tomberyx,

XMYDL

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Dear code fans !
Now the time has come for me to say goodbye.

I had a lot of fun making codes for the Vita.
I have learned a lot but also suffered how to make stable codes. Some of them are good and some of them are a pain in the ass, but that's ok, nobody is perfect, not even Donald's wife.
I have updated my cheat base and will post in the next 2 weeks everything that is not yet completely done, it would be a shame if I would delete everything.
Have fun cheating .
Thank you. The site will always remember your contribution. Feel free if it's your time to come back!
Post automatically merged:

For those who have a 'good idea' like me, I may suggest you attempt trying something else.
We should first explain what's the 'good idea'

For the sake of making ARM code cheats, I've studied a lot. Including x64/ARM assembly, reverse engineering, etc. Even spent 150 bucks for a site called guided hacking just to learn advanced reverse engineering. If you willing me to have a talk about my learning experience, I have to confess it's hard. Harder than most of the programming skills. Similar to finding exploits which also acquires a huge amount of boring time and advanced skills. But somehow it's also interesting in some ways which makes it not looked that hard so far.

Since Vita3k has released some stable version(which is an in-progress emulator for Playstation Vita) I used my spare time to give it a try. I was astonished it supports a lot of games, including my favorite games. 'Why not give it a try?' I said to myself. Hours ago I downloaded it and try the games.
One game which I was working on called Gakusen Toshi Asterisk Phoenix War, it has no offsets for HP, Training status, MP etc. So it's nearly impossible to find the assembly code so called ARM code in its bin file(which can be considered as exe file for Windows, ELF file for Linux). Saying more accurately, we can't find the assembly code without a built-in debugger.
Once again a huge shout to some genius who would be able to make a acceptable debugger for PS vita.

Back to our lines. I, hours ago, was trying to use debugger on Windows straightly find the assembly code on Vita3k and turn it into vita-usable code. This is what I called it 'a good idea'. Vita3k runs well and only bugged acceptable times. 80/100 for my experience but that's not what we're going to talk here.

The first few steps were extremely successful, I found the assembly code for HP and found out what kind of program is it using for processing HP. Both the MP and friend status were also found. The whole steps took me less than five minutes. Now it's the time to conquer it, what an easy-pi**y. I thought to myself, finding some special offsets and search it in the bin file in IDA Pro.
After several attempts somehow, I still cannot locate the right code. 'What a shame.' I thought, throwing my minds behind and start copy pasting all possible results at once(more than a thousand lines) to test it dumbly.
What comes next is boring time and unfortunate failures.

I start trying find some easier code such as money codes. What I saw next astonished me.
A 3-line mov/cmp/bl ARM code in the bin file was converted to unreadable 10+ lines in the same game on Vita3k.
What's also unfortunate, the offsets in Vita3k's game's assembly code was COMPLETELY USELESS. At least 95% useless. I remembered that in a research, averagely it needs 9 times of spec to run an emulator of the original machine. Which at here, means 9 times junk codes(actually they were useful codes just not readable and valuable for human) fulfilled the game.

I may keep on giving it a try on how to transfer emulators' assembly code into Vita's codes but I have to confess there were not much hope. Hope folks won't waste their time trying these impossible things unless you're really good at them.
At last once again thanks to Tomberyx who may contributes the most in this thread. See you next time!
 
Last edited by XMYDL,

KhanhPhamMinh

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Dear code fans !
Now the time has come for me to say goodbye.

I had a lot of fun making codes for the Vita.
I have learned a lot but also suffered how to make stable codes. Some of them are good and some of them are a pain in the ass, but that's ok, nobody is perfect, not even Donald's wife.
I have updated my cheat base and will post in the next 2 weeks everything that is not yet completely done, it would be a shame if I would delete everything.
Have fun cheating .
Thank you sir!
 

ILuvGames

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Dear code fans !
Now the time has come for me to say goodbye.

Thanks for everything you have done here. I wish you good luck with whatever you decide to do next either in this forum or in your own personal life. This thread and forum certainly won't be the same without you.
 

zerodown

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Thank you. The site will always remember your contribution. Feel free if it's your time to come back!
Post automatically merged:

For those who have a 'good idea' like me, I may suggest you attempt trying something else.
We should first explain what's the 'good idea'

For the sake of making ARM code cheats, I've studied a lot. Including x64/ARM assembly, reverse engineering, etc. Even spent 150 bucks for a site called guided hacking just to learn advanced reverse engineering. If you willing me to have a talk about my learning experience, I have to confess it's hard. Harder than most of the programming skills. Similar to finding exploits which also acquires a huge amount of boring time and advanced skills. But somehow it's also interesting in some ways which makes it not looked that hard so far.

Since Vita3k has released some stable version(which is an in-progress emulator for Playstation Vita) I used my spare time to give it a try. I was astonished it supports a lot of games, including my favorite games. 'Why not give it a try?' I said to myself. Hours ago I downloaded it and try the games.
One game which I was working on called Gakusen Toshi Asterisk Phoenix War, it has no offsets for HP, Training status, MP etc. So it's nearly impossible to find the assembly code so called ARM code in its bin file(which can be considered as exe file for Windows, ELF file for Linux). Saying more accurately, we can't find the assembly code without a built-in debugger.
Once again a huge shout to some genius who would be able to make a acceptable debugger for PS vita.

Back to our lines. I, hours ago, was trying to use debugger on Windows straightly find the assembly code on Vita3k and turn it into vita-usable code. This is what I called it 'a good idea'. Vita3k runs well and only bugged acceptable times. 80/100 for my experience but that's not what we're going to talk here.

The first few steps were extremely successful, I found the assembly code for HP and found out what kind of program is it using for processing HP. Both the MP and friend status were also found. The whole steps took me less than five minutes. Now it's the time to conquer it, what an easy-pi**y. I thought to myself, finding some special offsets and search it in the bin file in IDA Pro.
After several attempts somehow, I still cannot locate the right code. 'What a shame.' I thought, throwing my minds behind and start copy pasting all possible results at once(more than a thousand lines) to test it dumbly.
What comes next is boring time and unfortunate failures.

I start trying find some easier code such as money codes. What I saw next astonished me.
A 3-line mov/cmp/bl ARM code in the bin file was converted to unreadable 10+ lines in the same game on Vita3k.
What's also unfortunate, the offsets in Vita3k's game's assembly code was COMPLETELY USELESS. At least 95% useless. I remembered that in a research, averagely it needs 9 times of spec to run an emulator of the original machine. Which at here, means 9 times junk codes(actually they were useful codes just not readable and valuable for human) fulfilled the game.

I may keep on giving it a try on how to transfer emulators' assembly code into Vita's codes but I have to confess there were not much hope. Hope folks won't waste their time trying these impossible things unless you're really good at them.
At last once again thanks to Tomberyx who may contributes the most in this thread. See you next time!
I believe that with time Vita3K will take the place of PSvita keeping that in mind wouldn't it just be easier to add a "cheat generator" to Vita3K as in several other emulators? I believe it doesn't have it yet because the devs are focusing on compatibility at the moment and only after it's stable maybe they'll add other features.
 

diego-rbb-93

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Hi everyone, I found really sad that at the end nothing was done on Jak and Daxter Trilogy. There's any chance someone can help providing a few cheats for the trilogy?
 

tomberyx

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Hi everyone, I found really sad that at the end nothing was done on Jak and Daxter Trilogy. There's any chance someone can help providing a few cheats for the trilogy?
I still have several games (+- 15) with codes which I have not fully tested, all the codes are very dusty but many of them work quite well. Your game is also included all 3 parts (you can use Collection Codes it also will work). I will post everything here if possible, also FFX as well as a little gift;-)
 

zakki

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lemmings touch version eur. 3.60

# PCSF00376

_V0 lemmings saved
$B200 00000001 00000000
$0200 0000572C 00000063


PCSB00810 VVVVVV version eur. 3.60
goes through walls, change color player and invisible mode.

PCSB00231 alien breed version eur. 3.60
hp, score ,ammo, countdown,lives ,credits and key
 

Attachments

  • PCSB00231.rar
    282 bytes · Views: 32
  • PCSB00810.rar
    234 bytes · Views: 29

tomberyx

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Thank you. The site will always remember your contribution. Feel free if it's your time to come back!
Post automatically merged:

For those who have a 'good idea' like me, I may suggest you attempt trying something else.
We should first explain what's the 'good idea'

For the sake of making ARM code cheats, I've studied a lot. Including x64/ARM assembly, reverse engineering, etc. Even spent 150 bucks for a site called guided hacking just to learn advanced reverse engineering. If you willing me to have a talk about my learning experience, I have to confess it's hard. Harder than most of the programming skills. Similar to finding exploits which also acquires a huge amount of boring time and advanced skills. But somehow it's also interesting in some ways which makes it not looked that hard so far.

Since Vita3k has released some stable version(which is an in-progress emulator for Playstation Vita) I used my spare time to give it a try. I was astonished it supports a lot of games, including my favorite games. 'Why not give it a try?' I said to myself. Hours ago I downloaded it and try the games.
One game which I was working on called Gakusen Toshi Asterisk Phoenix War, it has no offsets for HP, Training status, MP etc. So it's nearly impossible to find the assembly code so called ARM code in its bin file(which can be considered as exe file for Windows, ELF file for Linux). Saying more accurately, we can't find the assembly code without a built-in debugger.
Once again a huge shout to some genius who would be able to make a acceptable debugger for PS vita.

Back to our lines. I, hours ago, was trying to use debugger on Windows straightly find the assembly code on Vita3k and turn it into vita-usable code. This is what I called it 'a good idea'. Vita3k runs well and only bugged acceptable times. 80/100 for my experience but that's not what we're going to talk here.

The first few steps were extremely successful, I found the assembly code for HP and found out what kind of program is it using for processing HP. Both the MP and friend status were also found. The whole steps took me less than five minutes. Now it's the time to conquer it, what an easy-pi**y. I thought to myself, finding some special offsets and search it in the bin file in IDA Pro.
After several attempts somehow, I still cannot locate the right code. 'What a shame.' I thought, throwing my minds behind and start copy pasting all possible results at once(more than a thousand lines) to test it dumbly.
What comes next is boring time and unfortunate failures.

I start trying find some easier code such as money codes. What I saw next astonished me.
A 3-line mov/cmp/bl ARM code in the bin file was converted to unreadable 10+ lines in the same game on Vita3k.
What's also unfortunate, the offsets in Vita3k's game's assembly code was COMPLETELY USELESS. At least 95% useless. I remembered that in a research, averagely it needs 9 times of spec to run an emulator of the original machine. Which at here, means 9 times junk codes(actually they were useful codes just not readable and valuable for human) fulfilled the game.

I may keep on giving it a try on how to transfer emulators' assembly code into Vita's codes but I have to confess there were not much hope. Hope folks won't waste their time trying these impossible things unless you're really good at them.
At last once again thanks to Tomberyx who may contributes the most in this thread. See you next time!
I am very enthusiastic about the way you analyse and compare the whole thing in order to reach your goal. Only in this way is it possible to learn new ways and conquer unknown territories.
Keep it up as long as you still have fun with it, you're doing great.

I am very curious what your final result will be. You are probably the only one to attack the core and that is very brave, I have only scratched on the right surface (B200 Yohoki) but it was enough for many games.
Solve the riddle, we all count on you :-)
 
Last edited by tomberyx,

Ghoul43

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I think I should keep my hands off Ratalika games. Getting stable codes here is a real art. I will mark this game off the list as "experimental codes".
On top of that, why TF would you even need codes for Ratalaika games? They are easy AF.
 

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  • K3Nv2 @ K3Nv2:
    I got balls on my chin and two dicks on my forehead sir
    +1
  • BigOnYa @ BigOnYa:
    Sorry, no offense there double dickhead chinballs.
  • K3Nv2 @ K3Nv2:
    Chicks still love it
    +1
  • BigOnYa @ BigOnYa:
    "Mommy, look, what is that?". "That's your soon to be daddy."
    +1
  • K3Nv2 @ K3Nv2:
    That you'll only see once
    +2
    K3Nv2 @ K3Nv2: That you'll only see once +2