I don't mean games that are super hard, but videogames that you literally can't finish because of glitches.
It's in Lanayru, and it only made the game impossible to complete if you did some things in a specific order, so even without the fix the game is playable.Before Nintendo released the save fixing channel, there was a point in (I think) Faring Woods in Skyward Sword where something wouldn't trigger properly and you wouldn't be able to progress any further
I remember something similar, if you time your jump attack right at a specific angle, you could jump on top of a fence and go to Lanayru, and you would be stuck there and had to reset.It's in Lanayru, and it only made the game impossible to complete if you did some things in a specific order, so even without the fix the game is playable.
Wasn't that done on purpose? All old arcade games had killer screens.PACMAN suffered from overflow at level 256 making it impossible to proceed.
What the hell!I remember reading once someone saying monopoly on switch couldnt be cleared because the computer only makes the best moves, and if you completely dominate them, they will just stall and not make a move, or something like that lol.
decided to look for source: https://www.reddit.com/r/NintendoSw...poly_for_switch_game_breaking_bug_at_the_end/
I don't mean games that are super hard, but videogames that you literally can't finish because of glitches.
Nope, it's a memory/storage limitation; you can store single-digit information in one byte up to 255 (assuming you start at zero, which is conventional coding practice), so I'm guessing that's all that was ever allocated to the level counter in Pac-Man. If it ever rolled over to 256 that would be equivalent to setting the next byte to 0, which obviously has pretty catastrophic resultsWasn't that done on purpose? All old arcade games had killer screens.