Why would it matter if its a 3DS game or not, sure the forum is a bit over dominated by it but this is an equal opportunity forum for all consolesGears of War 3 on Legendary(yes I know that's not a 3ds game)
You must be one of the craziest people on this forum, that is a real achievement you did there. Goddamn, beating DKC3 without any save points or extra lives, wow. Very very impressive.By entering Tufst as a code before starting a new save, what that does is remove all mid save points and all DK barrels on very level. If you can than manage to completely beat the game you'll get a extra 2% for doing so on the hardest difficulty.
I finished The Conduit. I only died 53 times on the last level (I love FPS games but I kinda suck at them.)
The game DEFINITELY left it open for the sequel so that's what I went on to next.
The first thing I noticed on Conduit 2 was their selection of new voice actors on all 3 of the main voices. I'm sure the old actors were just charging too much for the sequel but it would have been NICE to keep the same people I've gotten used to hearing all this time.
ANYWAY, still haven't beaten the first level because of an annoying bug when going toward the last switch on the crane platform (at least that's where it SAYS it's located ... my objective pointer disappears when hitting the previous switch and then I exit the next room only to find the door lock behind me and the next gate to move on having not been unlocked/opened for me so I have nowhere to go. An internet search says it's a known bug but everything will be fine I delete the game save and try again BUT this is my second time through that first level and I still get stuck there. Try, try again, I guess.
Just finished bioshock infinite. While certainly spectacular, it kind of left me with a "meh" kind of feeling...
(warning: the stuff below directly spoils the ending. Also keep in mind that to reply to it, it's best to also use spoiler tags)
Perhaps it's my style of playing, but I rarely used vigors in the game. Never really needed them (aside from one story element), as there was ammo pretty much everywhere. Even for the two guns I used the whole time (machine gun and sniper) because I upgraded them the whole bunch. That, of course, made the last battle on the ship suddenly EXTREMELY HARD, as you'll run out of ammo quickly while wave after wave of enemies come crashing in.
It was also kind of not fun how the game holds your hand on the most basic stuff ("remember to use your vigors", "Elisabeth can pick locks", "you'll ride the monorail with these buttons"), but fails to mention that in order to break down the zeppelins, you MUST ride the monorails to the top while the songbird is active.
But anyway...rather than those things and not a decent boss battle, it's about the story. While it attempts to solve all the ingame clues (okay, except for the guy who was executed in the lighthouse...wtf was that about?), it does so in a way that actually provokes more questions:
-why the hell does your character have amnesia?
-so Anna/Elisabeth is actually your own daughter. While that sort of makes sense, it doesn't explain how she can manipulate reality like that. Or why those two clowns (that couple) are helping Combstock getting her from you. Also: then who is her real mother?
-I still have no idea why she was locked in that tower to begin with. Yeah, there's this thing about drawing her power at a certain point...but why? How? What will it achieve for him that he doesn't already have? The fucker has A FLOATING CITY!!!
-or what those two are doing showing up in the game all the time, for that matter
-I guess AD stands for "Anna Dewitt", but why the hell your character carved it in his right hand isn't explained. Nor how the people in Columbia know they should be on the lookout for it
-what's up with the "infinite number of worlds"? Yeah, it's spectacular. But there could have been a better connection with the link to Rapture.
And so on. I'm not saying that these things cannot be explained (in fact, they probably will). I'm saying that it's like they sort of made the story as they went along in the hope of keeping the player interested. Oh, and to show off some fancy visuals in the process (yeeeey, a burning New York that...erm...why the hell was that even there?).