I've always wanted to do a racing game but the code always annoyed me anytime I tried to implement it. This time around I will be playing it safe and keeping my ambitions simple. I am thinking along the lines of Road rash, radrace nes or snes fzero - long flowing tracks, traffic (but not the annoying kind that tries to kill you) and 3d backgrounds. Low poly graphics in my typical style, menu, scores, 60fps, quicker than ps5 loading times, etc. Obviously nothing to show now but if you know how my previous threads are then you know how this process unfolds. discuss below. no timeline,, hopefully something playable by dec 25,2020. April2021
Game completed and available for download now ; https://wiibrew.org/wiki/Newo_Zero
V3 - released Nov2022 (see link above for change log)
V4 - currently in beta, planning to pop it out Dec2023. can be downloaded and tested from here
*playing on dolphin requires virtual SD card (to load the assets, if you see place holders for signs the the assets are not being loaded).
Game completed and available for download now ; https://wiibrew.org/wiki/Newo_Zero
V3 - released Nov2022 (see link above for change log)
V4 - currently in beta, planning to pop it out Dec2023. can be downloaded and tested from here
*playing on dolphin requires virtual SD card (to load the assets, if you see place holders for signs the the assets are not being loaded).
Last edited by newo,