Nice job on the updates. I'm going to wait to get this when I can run my pokemon backup [so I can make room on my laptop]. Even if it takes longer I'll wait. Good luck with the later updates. Can't wait to see them.
it uses ''3ds Bios'' ? it works on 4.4.x or is this just a ''terminal emulator'' that runs programming languages ?
It runs on your PC.
Right now, it's basically useless unless you're a developer.
I know dude ! however all emulators need bios to work also it must be based on some firmware
I know dude ! however all emulators need bios to work also it must be based on some firmware
That's not true for HLE emulators which emulate BIOS/firmware functions directly.
Just wanted to pop in again and say Thanks for all of the support - the number of people interested in the project has been overwhelming and very motivating! I've had a lot of complaints regarding difficulties building/running Citra, so I've made an effort to update our wiki on github with more information. Additionally, various improvements have been made in the past week to make it easier to run demos (without having to make various tweaks). Nearly 100% of all homebrew apps I've tested are now running without any special configuration Some newly supported demos - see st4rk's NES and Chip 8 emulator ports (ARM11) running below:
Regards,
The only important thing in there is "GL/glew.h: File or directory not found". Not sure why it appears or how you could fix it, but maybe that helps at least.Anyone else has been having problems to built citra?
I'm using Kubuntu 14.04 and I can't build it,
Could you guys take a look at the log to see what I'm missing:
Scanning dependencies of target video_core
[ 60%] Building CXX object src/video_core/CMakeFiles/video_core.dir/video_core.cpp.o
In file included from /home/vitor/Documentos/citra/src/common/common.h:47:0,
from /home/vitor/Documentos/citra/src/video_core/video_core.cpp:5:
/home/vitor/Documentos/citra/src/common/platform.h:90:0: warning: "LONG" redefined [enabled by default]
#define LONG long
^
In file included from /home/vitor/Documentos/citra/src/common/common.h:43:0,
from /home/vitor/Documentos/citra/src/video_core/video_core.cpp:5:
/home/vitor/Documentos/citra/src/common/common_types.h:58:0: note: this is the location of the previous definition
#define LONG int
^
In file included from /home/vitor/Documentos/citra/src/common/common.h:47:0,
from /home/vitor/Documentos/citra/src/video_core/video_core.cpp:5:
/home/vitor/Documentos/citra/src/common/platform.h:100:0: warning: "MAX_PATH" redefined [enabled by default]
#define MAX_PATH PATH_MAX
^
In file included from /home/vitor/Documentos/citra/src/common/common.h:46:0,
from /home/vitor/Documentos/citra/src/video_core/video_core.cpp:5:
/home/vitor/Documentos/citra/src/common/common_paths.h:16:0: note: this is the location of the previous definition
#define MAX_PATH 260
^
In file included from /home/vitor/Documentos/citra/src/video_core/video_core.cpp:13:0:
/home/vitor/Documentos/citra/src/video_core/renderer_opengl/renderer_opengl.h:7:21: fatal error: GL/glew.h: File or directory not found
#include <GL/glew.h>
^
compilation terminated.
make[2]: ** [src/video_core/CMakeFiles/video_core.dir/video_core.cpp.o] Error 1
make[1]: ** [src/video_core/CMakeFiles/video_core.dir/all] Error 2
make: ** [all] Error 2
The only important thing in there is "GL/glew.h: File or directory not found". Not sure why it appears or how you could fix it, but maybe that helps at least.
You forgot to install GLEW
install GLEW into package manager
Thank you, it's working now.
Does it use the keyboard as input?
I tried playing TE3DS but couldn't use anything.
Good luck with that, I'm very excited with your emulator.Input is not supported yet. We're working on it, however, and I expect it to be enabled very soon.
Hopefully fan-translations will be finally possible (so much games...)