I'm on PAL. Any codes I have made are for that already. Not sure why it freezes for you. In Jgecko U can you click the follow pointer button and try this when in a level
Super Mario 3D World Codes eshop purchased NTSC version.
Credit goes to DarkFlare69 for teaching me how make some of these codes. Most of these codes are based on CuriousTommy codes if not a completely copy and paste so most of the credit goes to him! (I got his blessing)
Please don't hate me for my button activators. Feel free to change them or remove them if you don't like use buttons. A good example would be if you remove the button activators from the Mystery House code you don't have to reset the 10 second timer whenever its too low because it would be gone completely.
Gamepad
09020000 102F48A8
XXXXXXXX 00000000
Values
Right Stick Up = 1000000
Right Stick Down = 800000
Right Stick Left = 4000000
Right Stick Right = 2000000
Left Stick Up = 10000000
Left Stick Down = 8000000
Left Stick Left = 40000000
Left Stick Right = 20000000
TV Button = 10000
Right Thumbstick Press = 20000
Left Thumbstick Press = 40000
A = 8000
Y = 1000
X = 2000
B = 4000
D-Pad Up = 200
D-Pad Down = 100
D-Pad Left = 800
D-Pad Right = 400
R = 10
ZR = 40
L = 20
ZL = 80
- = 4
+ = 8
Home = 2
dpad up = 2
dpad down = 1
dpad left = 8
dpad right = 4
b = 400
a = 800
- = 1000
+ = 10
home = 8000
1 = 200
2 = 100
c (nunchuck) = 4000
z (nunchuck) = 2000
nunchuck analog up = 8
nunchuck analog down = 4
nunchuck analog left = 1
nunchuck analog right = 2
Sadly I gave up trying to follow CuriousTommy code which works perfectly for player 1. For more than one player, Player 1 must be Mario. Player 2 must to Luigi. Player 3 must be Peach. Player 4 must be Toad.
New Super Mario Bros. U eshop purchased NTSC and New Super Luigi U dlc
Again please don't hate me for my button activators.
Gamepad
09020000 116363FC
XXXXXXXX 00000000
Values
Right Stick Up = 1000000
Right Stick Down = 800000
Right Stick Left = 4000000
Right Stick Right = 2000000
Left Stick Up = 10000000
Left Stick Down = 8000000
Left Stick Left = 40000000
Left Stick Right = 20000000
TV Button = 10000
Right Thumbstick Press = 20000
Left Thumbstick Press = 40000
A = 8000
Y = 1000
X = 2000
B = 4000
D-Pad Up = 200
D-Pad Down = 100
D-Pad Left = 800
D-Pad Right = 400
R = 10
ZR = 40
L = 20
ZL = 80
- = 4
+ = 8
Home = 2
New Super Mario Bros. U eshop purchased NTSC and New Super Luigi U dlc
Again please don't hate me for my button activators.
Gamepad
09020000 116363FC
XXXXXXXX 00000000
Values
Right Stick Up = 1000000
Right Stick Down = 800000
Right Stick Left = 4000000
Right Stick Right = 2000000
Left Stick Up = 10000000
Left Stick Down = 8000000
Left Stick Left = 40000000
Left Stick Right = 20000000
TV Button = 10000
Right Thumbstick Press = 20000
Left Thumbstick Press = 40000
A = 8000
Y = 1000
X = 2000
B = 4000
D-Pad Up = 200
D-Pad Down = 100
D-Pad Left = 800
D-Pad Right = 400
R = 10
ZR = 40
L = 20
ZL = 80
- = 4
+ = 8
Home = 2
This is how SIGNED integers work. In the manner of integer of a length of 32 bits the range of 0x00000000 - 0x7FFFFFFF is used for positive numbers (0 - 2147483647) The range of 0x80000000 - 0xFFFFFFFF is used for negative numbers where 0xFFFFFFFF is -1 and 0x80000000 is -2147483648.
So -0x1F0 becomes 0xFFFFFE10. Open Windows Calculator, change the size to Dword and subtract 1F0 from 0.
Super Mario 3D World Codes eshop purchased NTSC version.
Credit goes to DarkFlare69 for teaching me how make some of these codes. Most of these codes are based on CuriousTommy codes if not a completely copy and paste so most of the credit goes to him! (I got his blessing)
Please don't hate me for my button activators. Feel free to change them or remove them if you don't like use buttons. A good example would be if you remove the button activators from the Mystery House code you don't have to reset the 10 second timer whenever its too low because it would be gone completely.
Gamepad
09020000 102F48A8
XXXXXXXX 00000000
Values
Right Stick Up = 1000000
Right Stick Down = 800000
Right Stick Left = 4000000
Right Stick Right = 2000000
Left Stick Up = 10000000
Left Stick Down = 8000000
Left Stick Left = 40000000
Left Stick Right = 20000000
TV Button = 10000
Right Thumbstick Press = 20000
Left Thumbstick Press = 40000
A = 8000
Y = 1000
X = 2000
B = 4000
D-Pad Up = 200
D-Pad Down = 100
D-Pad Left = 800
D-Pad Right = 400
R = 10
ZR = 40
L = 20
ZL = 80
- = 4
+ = 8
Home = 2
dpad up = 2
dpad down = 1
dpad left = 8
dpad right = 4
b = 400
a = 800
- = 1000
+ = 10
home = 8000
1 = 200
2 = 100
c (nunchuck) = 4000
z (nunchuck) = 2000
nunchuck analog up = 8
nunchuck analog down = 4
nunchuck analog left = 1
nunchuck analog right = 2
Sadly I gave up trying to follow CuriousTommy code which works perfectly for player 1. For more than one player, Player 1 must be Mario. Player 2 must to Luigi. Player 3 must be Peach. Player 4 must be Toad.
This is how SIGNED integers work. In the manner of integer of a length of 32 bits the range of 0x00000000 - 0x7FFFFFFF is used for positive numbers (0 - 2147483647) The range of 0x80000000 - 0xFFFFFFFF is used for negative numbers where 0xFFFFFFFF is -1 and 0x80000000 is -2147483648.
So -0x1F0 becomes 0xFFFFFE10. Open Windows Calculator, change the size to Dword and subtract 1F0 from 0.
Great codes, they all seem to work, but if you ground pound while still holding B with this one, you keep flying up. Forever. And the only way to get out is to run out of time or restart the software.
EDIT: Also, the Mystery House time reset code doesn't work on the Mystery House Marathon Course. But thank you so much for these great codes!
00 = Small Mario
01 = Super Mario
02 = Fire Mario
03 = Mini Mario
04 = Propeller Mario
05 = Penguin Mario
06 = Ice Mario
07 = Flying Squirrel Mario
08 = Power Flying Squirrel Mario
00 = Small Mario
01 = Super Mario
02 = Fire Mario
03 = Mini Mario
04 = Propeller Mario
05 = Penguin Mario
06 = Ice Mario
07 = Flying Squirrel Mario
08 = Power Flying Squirrel Mario
Great codes, they all seem to work, but if you ground pound while still holding B with this one, you keep flying up. Forever. And the only way to get out is to run out of time or restart the software.
Credit goes to CuriousTommy for that code. I just changed the button activator from A to B because I like to use A to jump and X to run. So I put the moon jump code on B and the Instant Sprint code on Y. You can use the timer code as well and wait 100 seconds. You might be able to use the transformation code and get out of it. You can go to your computer and disable the code or you could just not ground pound when you press B
To be fair, I referred to Adrylek's notes when he found the moon jump (Address) for Luigi. I just found it for all the other character and make a pointer from there.
I've got a game with the first level codes at one address and the second level codes at other addresses. I know i need to make a pointer. but I dump files for each level and when i use pointer searcher It finds no pointers. Am I doing something wrong?
I've got a game with the first level codes at one address and the second level codes at other addresses. I know i need to make a pointer. but I dump files for each level and when i use pointer searcher It finds no pointers. Am I doing something wrong?
The first level address is at 30FA35C8 So while in the first level I dumped Starting address 30FA35C8 and ending address 40000000. Named it 30fa35c8.bin.
second level address is at 3105F390. So while in the second level I dumped Starting address 3105F390 and ending address 40000000. Named it 3105F390.bin.
Made a text file named 30fa35c8.txt
Then in pointer searcher I select the folder with all 3 files and make dump starting address the first level address
The first level address is at 30FA35C8 So while in the first level I dumped Starting address 30FA35C8 and ending address 40000000. Named it 30fa35c8.bin.
second level address is at 3105F390. So while in the second level I dumped Starting address 3105F390 and ending address 40000000. Named it 3105F390.bin.
Made a text file named 30fa35c8.txt
Then in pointer searcher I select the folder with all 3 files and make dump starting address the first level address View attachment 77391
increase the maximum pointer offset. I recomment using something like 0x400000 and allow negative offsets.
Only use small offsets for pointer-to-pointer
increase the maximum pointer offset. I recomment using something like 0x400000 and allow negative offsets.
Only use small offsets for pointer-to-pointer
Ahh, you've entered the wrong "Dump starting address"
it refers to the address of where the dump's first byte is situated in the memory. In the case of a Wii U dump, dumped from 0x10000000 the dump starting address is 0x10000000
Ahh, you've entered the wrong "Dump starting address"
it refers to the address of where the dump's first byte is situated in the memory. In the case of a Wii U dump, dumped from 0x10000000 the dump starting address is 0x10000000
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Nintendo might just as well be a law firm more than a videogame company at this point in time, since they have yet again issued their now almost trademarked usual...
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