I find that build. But its same as that old special build. There is 3 exe files.should be, https://tieba.baidu.com/s/ + code 1pK74PHh
https://baidu.com/s/1pK74PHh
edit wrong, will look at it when get home later.
@drwhojan
There are many builds in your appveyor, if there is a build which stable, would you post in here to notice people? Or you wouldn't do it since some days ago?
Came up with some think better!
Ok so I added in core2, ID2 this alow's Minecraft to Run, maybe other unkown games.
Branch Core2-ID2
https://github.com/Jhno591/citra/commit/dc277b4e86b5d8727099fd791a2765fcc0622801
Sorry for the ruff code, Maybe the citra team invite to clean it up, and make better one out of it ?..
Also someone make a clean PR ^ and Q&A ?, Every time i try it says PR merge a dosen files with other repos.., rather then just the three.
-----
Now game runs, but loading a new game we have.
Code:[ 43.087561] HW.Memory <Error> core\memory.cpp:Memory::Write:197: unmapped Write32 0x0C04FEFE @ 0x00000000 [ 43.089393] Debug.Emulated <Critical> core\hle\svc.cpp:SVC::Break:606: Emulated program broke execution! [ 43.090274] Debug.Emulated <Critical> core\hle\svc.cpp:SVC::Break:622: Break reason: PANIC [ 43.090961] HW.Memory <Error> core\memory.cpp:Memory::Write:197: unmapped Write32 0x0C04FEFE @ 0x00000000 [ 43.091663] Debug.Emulated <Critical> core\hle\svc.cpp:SVC::Break:606: Emulated program broke execution! [ 43.092191] Debug.Emulated <Critical> core\hle\svc.cpp:SVC::Break:622: Break reason: PANIC
Still work very jittery, maybe change LOG to Critical in the .ini file, Will test later out at moment.
-----
Test now compiled.
https://ci.appveyor.com/project/Jhno591/citra-0vdac/build/1.0.4
Minecraft 3DS crashFinal: 1.0.163
Mingw: https://ci.appveyor.com/project/Jhno591/citra/build/1.0.163/job/j5g0m3aa9dkdvqgt/artifacts
MSVC: https://ci.appveyor.com/project/Jhno591/citra/build/1.0.163/job/c8hxprm4007o7m1s/artifacts
(Note) Replace your own "user" folder.
Change log in the commits
https://github.com/Jhno591/citra/commits/master
I know what your builds are. I'm asking will you post things like below: (then you posted lol)It based on the original citra master and citra canary merged, some files and fixes added.
The new one is fine, it can be used.
Final: 1.0.163
Mingw: https://ci.appveyor.com/project/Jhno591/citra/build/1.0.163/job/j5g0m3aa9dkdvqgt/artifacts
MSVC: https://ci.appveyor.com/project/Jhno591/citra/build/1.0.163/job/c8hxprm4007o7m1s/artifacts
(Note) Replace your own "user" folder.
Change log in the commits
https://github.com/Jhno591/citra/commits/master
Minecraft 3DS crash
+ // TODO(B3N30): If GS is off use the 4th shader unit
+ // unsigned int num_units = use_gs ? VS_UNITS : VS_UNITS + 1;
+ unsigned int num_units = VS_UNITS;
+ for (size_t unit_id = 0; unit_id < num_units; ++unit_id) {
+ thread_pool.Push(UnitLoop, false, unit_id, num_units);
+ }
Citra-MSVC-2017-NO-OPTIMIZED-14-OCT-2017 (Any CPU)
Based on Canary #82
http://www1.zippyshare.com/v/PpT1cofL/file.html
- threads_vtx (Latest)
- texcache-rebase (Latest)
- qt-fullscreen mode
- Boost 1.65.1
- AVX build fix
- Cheat Module
Note: No mingw (GCC) build because issues on texcache-rebase branch. Awaiting Phanto-m/DaMan @DaMan to fix it .
Some Performance Tested:
Performance massively/greatly improved
Moderated improvement
- Dragon Quest VII - Fragments of the Forgotten Past
- Dragon Ball Fusion
- Pokémon Sun and Pokémon Moon
- Dead or Alive: Dimensions
- Bravely Default (1 and 2)
- Mario 3D Land
Give it a try
Source
https://github.com/citra-emu/citra
https://github.com/Phanto-m/citra
I sent a message in your commit: https://github.com/Jhno591/citra/commit/dc277b4e86b5d8727099fd791a2765fcc0622801#comments
I sent a message in your commit: https://github.com/Jhno591/citra/commit/dc277b4e86b5d8727099fd791a2765fcc0622801#comments
[ 34.091278] Debug <Critical> core/hle/svc.cpp:operator():699: Assertion Failed!
Unsupported thread processor ID: 2
Sorry for the ruff code, Maybe the citra team invite to clean it up, and make better one out of it ?..
Also someone make a clean PR ^ and Q&A ?, Every time i try it says PR merge a dosen files with other repos.., rather then just the three.
Citra-MSVC-2017-NO-OPTIMIZED-14-OCT-2017 (Any CPU)
Based on Canary #82
http://www1.zippyshare.com/v/PpT1cofL/file.html
- threads_vtx (Latest)
- texcache-rebase (Latest)
- qt-fullscreen mode
- Boost 1.65.1
- AVX build fix
- Cheat Module
Note: No mingw (GCC) build because issues on texcache-rebase branch. Awaiting Phanto-m/DaMan @DaMan to fix it .
Some Performance Tested:
Performance massively/greatly improved
Moderated improvement
- Dragon Quest VII - Fragments of the Forgotten Past
- Dragon Ball Fusion
- Pokémon Sun and Pokémon Moon
- Dead or Alive: Dimensions
- Bravely Default (1 and 2)
- Mario 3D Land
Give it a try
Source
https://github.com/citra-emu/citra
https://github.com/Phanto-m/citra
You don't need to answer my question, I'm not saying you don't know, I Just suggest if you want to change C++ you need to know C++, at least you can write a simple program in C++, then your builds will be better.^
View attachment 102656
LOG_ERROR sounds simple, logging the error..
The error is the game asking for a core2 / id2 to be Implemented as THREADPROCESSORID_2
You don't need to answer my question, I'm not saying you don't know, I Just suggest if you want to change C++ you need to know C++, at least you can write a simple program in C++, then your builds will be better.
By the way, I don't know what you're talking above: is the game asking for a core2 / id2 to be Implemented as THREADPROCESSORID_2
Citra-MSVC-14-OCT-2017-tabnk citra-msvc-20171006-522e67f-jhno591
Volcano Cave 72-78fps 85-95fps
Battle in Cave 77-82fps 88-110fps
Temple of Fire 69-73fps 82-88fps
Title Screen 50-51fps 59-60fps
Main Menu 59-60fps 76-77fps
D's Journal 36-41fps 61-71fps
branch threads_vtx+texcache-rebase threads_vtx+texcache-rebase
(Latest 10-10-2017) (30-9-2017) (30-9-2017)