Hello Everyone! (That's right this is not a dead project)
I am back with Version 3.0 of 3dsHaxTool! What this adds is a new easy to use UI without all the fuctions built in! (AKA 100% Less batch files!) I have also added a new Bootloader! Fastboot3DS!
The reason this is so late is because I have been very busy with school.
I have one problem with this right now. You have to put it in the C:// drive. It is because that is the way everything is configured but soon I will make sure you can put it on your desktop and it will work the same!
You will also need to have a Homebrew Entry point in 11.4.
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Download link
https://mega.nz/#!8mAWlZpI!g5pbUAW06o_IsTI3Vk4o0oLcGJDhTSa5sUtMkv54KEw
Here is a GIF.
CREDIT:
Fastboot3DS
-d0k3
-derrekr
-profi200
B9S
-SciesM
-Normmatt: Theorizing the NDMA overwite exploit.
-TuxSH: Help implementing bootrom payloads.
-Luma3DS: Codebase used in the stage 2 FIRM loader.
Luma
@AuroraWright and @TuxSH. Creating Luma!
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Have a great day or night!
I am back with Version 3.0 of 3dsHaxTool! What this adds is a new easy to use UI without all the fuctions built in! (AKA 100% Less batch files!) I have also added a new Bootloader! Fastboot3DS!
The reason this is so late is because I have been very busy with school.
I have one problem with this right now. You have to put it in the C:// drive. It is because that is the way everything is configured but soon I will make sure you can put it on your desktop and it will work the same!
You will also need to have a Homebrew Entry point in 11.4.
-----------------------------------------
Download link
https://mega.nz/#!8mAWlZpI!g5pbUAW06o_IsTI3Vk4o0oLcGJDhTSa5sUtMkv54KEw
Here is a GIF.
CREDIT:
Fastboot3DS
-d0k3
-derrekr
-profi200
B9S
-SciesM
-Normmatt: Theorizing the NDMA overwite exploit.
-TuxSH: Help implementing bootrom payloads.
-Luma3DS: Codebase used in the stage 2 FIRM loader.
Luma
@AuroraWright and @TuxSH. Creating Luma!
- @TiniVi who suggested how to find a way to detect an A9LH environment, and figured out screen deinit.
- @delebile who provided the FIRM writes blocking patch and the new reboot patch (which was then also heavily revised/cleaned up by @mid-kid of CakesFW), and provided the LayeredFS implementation (which was improved by @svanheulen).
- @Dark-samus, @b1l1s, @Normmatt, @delebile and other contributors who figured out screen init.
- @mid-kid of CakesFW who wrote the string/character printing code.
- @Steveice10 and others who found the AGB and TWL FIRM patches.
- @yifanlu who wrote the 3ds_injector loader replacement, which is bundled in the CFW and allows for ARM11 userland patching.
- Gelex from #cakey who helped debugging a very nasty bug in the early stages of 5.0 development.
- @Steveice10 who provided the UNITINFO patch.
- @habbbe who gave the idea for the new payload naming.
- @reworks who implemented the original PIN code.
- @subv who provided the modules patch and the SVC access patch.
- @DarkMatterCore who provided the original code for supporting non-Gateway multiple EmuNANDs.
- @SciresM who provided the 1.x and 2.x NATIVE_FIRM signature patch and dumped the dev unit secret sector keys.
- @adibsurani who provided the region free Download Play patch.
- squee666/izy who made the new icon for the project.
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Have a great day or night!
Last edited by Nomi20,