Almost good games that you wanted to like more but slogged through hoping for more

Taleweaver

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Bioshock infinite. The gameplay mechanics are way too crippled, there's only like a handful of enemies and hardly any variation in level design. Sure, it looks beautiful and it's thus far the only game where escorting someone isn't a chore, but IMHO it's way overhyped.
The Stanley parable. this is a matter of expectations. I didn't expect dozens of hours of gameplay, but I think you've got to be an office monkey to love this stuff. Sure, it made me chuckle a few times when pissing off the narrator, but that's about it.
 
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ilman

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Sonic Heroes
It's the only sonic game that does well in almost every aspect.....except one. The reason everyone thinks that this game is meh or even bad, myself included, are the controls. That makes speed tipe nearly useless, due to how uncontrollable it is. Playing the same levels 4 times for each team is a story mechanic that should never have been thought of. Also, rail switching is broken which makes one of the zones a lot harder than it should be.

I'm sad that simple things like that ruined the game and I really wanted to like it for its beautiful graphics, nice sound direction and well-crafted level design, but the controls just ruin it for me...
 
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JoostinOnline

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Xenoblade Chronicles
go_kill_yourself.jpg


Anyway, I'd say Skyward Sword.
 

zeello

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Sonic Heroes
It's the only sonic game that does well in almost every aspect.....except one. The reason everyone thinks that this game is meh or even bad, myself included, are the controls. That makes speed tipe nearly useless, due to how uncontrollable it is. Playing the same levels 4 times for each team is a story mechanic that should never have been thought of. Also, rail switching is broken which makes one of the zones a lot harder than it should be.

I'm sad that simple things like that ruined the game and I really wanted to like it for its beautiful graphics, nice sound direction and well-crafted level design, but the controls just ruin it for me...
the problem with the game is the team mechanic, special stage glitches, and the fact that switching grind rails can kill you which is a big problem in Rail Canyon

oh wait, you actually mentioned the rail switching. hi five brother

The 'playing the levels 4 times' does not count since the levels are different for each team, especially for Chaotix which are radically different levels and for Amy which are drastically shorter. So it's really only the Sonic and Shadow stages that are similar. But you make it sound like you play each zone 4 times in a row, which is not the case. By the time you get to Seaside Hill with shadow you've played 13 zones that aren't Seaside Hill, so by that point it's not repetitive.
 

chartube12

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Bioshock Infinite. While I enjoy the story and abilities from the drinks. Except for some small areas, combat was a breeze and exploration isn't really that much fun. I need to go back and finish it actually. Didn't get the DLCs cause I don't know if they are worth the price.

I got the game within it's first 5 days and it had a price drop within 2 weeks and another price drop after that. I guess I could try the first bioshock. I have the ps3 version so it's not like I have to go out and pay for the first one, but I guess in away I already did because of the quick price drop.
 

chavosaur

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Pikmin 3.
I tried, I tried so hard just for the simple fact that I'd heard Pikmin was so great, and it's not like the Wii U has a plethora of titles to choose from.

That bein said, Pikmin was a draaaag to get through. The mechanics of the game are just boring, slogging through simple little gates and enemies by playing gardening simulator and then throwing Pikmin at things.
0/10 would not touch again, and I have the damn thing downloaded from the mK8 promotion.
 

Guild McCommunist

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Pikmin 3.
I tried, I tried so hard just for the simple fact that I'd heard Pikmin was so great, and it's not like the Wii U has a plethora of titles to choose from.

That bein said, Pikmin was a draaaag to get through. The mechanics of the game are just boring, slogging through simple little gates and enemies by playing gardening simulator and then throwing Pikmin at things.
0/10 would not touch again, and I have the damn thing downloaded from the mK8 promotion.


That's Pikmin in general.

Pikmin is just "baby's first RTS". But instead of all the complexity of a RTS, they take away basically everything to it becomes "throw enemies of different abilities at bad guys".
 
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Foxi4

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Play The Last Story on the Wii, I think you'll enjoy it :lol:. If Xenoblade Chronicles didn't satisfy you, I'm pretty sure this will.
I actually have tried a little bit of it and it looked interesting, but I didn't get to play it much as I was traveling at the time. I'll have to give games another fair go sometime. :)
 

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On the topic of Wii RPGs, I hear Fragile Dreams: Runs of the Moon is meant to be a good game and pulls the post-apocalyptic setting better than the Fallout series (though the writing in general supposedly isn't on par with Fallout and the gameplay is supposedly mediocre.) I couldn't get into it because I only had access to it via Dolphin and the game requires motion controls, though.

I'm regurgitating what I heard elsewhere, but it might be worth looking up if it piques anyone's interest.
 

grossaffe

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On the topic of Wii RPGs, I hear Fragile Dreams: Runs of the Moon is meant to be a good game and pulls the post-apocalyptic setting better than the Fallout series (though the writing in general supposedly isn't on par with Fallout and the gameplay is supposedly mediocre.) I couldn't get into it because I only had access to it via Dolphin and the game requires motion controls, though.

I'm regurgitating what I heard elsewhere, but it might be worth looking up if it piques anyone's interest.

Let me just go ahead and plagiarize a short review I wrote of the game elsewhere last year:

grossaffe on ModRetro said:
Just finished Fragile Dreams. It felt much more Silent Hill (Shattered Memories, to be more specific) than it did traditional JRPG. Not as dark and surreal as Silent Hill, but it was pretty atmospheric. There seems to be quite a bit of loneliness despite how little of the game you are without some sort of companion. The main story was alright, but I think everything else going on around it was more interesting. Some of the final memories of the departed told some touching or depressing stories as they faced their death and either pushed forward. Overall, I'd say it's a hit-or-miss game. Better than the 67 metacritic rating it received, i'd put it at around 75. Worth playing if you like atmospheric experiences.
 
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Taleweaver

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I'm afraid I have to say "the witcher" at this point. I must've picked it up at a discount (or even a humble bundle), but never got around to installing the 16 gigabytes of data.

Now I have (of my monthly limit of 100), and while I'm barely an hour in, I can't but realise it's just not for me. Voice acting is boring (as is lip syncing...it's as if everyone is a bad ventriloquist), for that download size I expected better graphics and that combat system is...lemme just say it's not a good first impression.

I've got to note that I think the same of skyrim, but in that case, I don't mind. That game somehow came free with my secondhand xbox360. The reason I started it was that I heard it was like fallout 3 without guns (lol). Since this is a game I payed for, I tried to actually like it. And failed. I already see myself skipping out to that 'race the sun' indie game and even rock band 2 rather than keep playing it. And that's a bad sign.
 

Gabbynaruto

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For me it's Skyrim and Borderlands 2. As much as I tried to enjoy those games, they just bored the living hell out of me with their immense freedom and yet continuous feeling of emptiness in them. I just found nothing interesting about wandering around in a nearly empty world. And neither of them made it easy for me to follow a proper story, so, after finishing the tutorial stuff, I was left wondering what the heck am I supposed to do next, and just with luck I managed to move forward. Actually, now that I think about it, that pretty much goes for every single Bethesda game I played (Skyrim, Oblivion, Fallout 1, 2, Tactics, 3). They just bore me to death, as much as I try to like them.
 

Blebleman

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To play devils advocate, I would like to see you defend that point.

I am not the original poster, but I agree with him and here are my points.

FF7 has fantastic gameplay, music, setting... it had almost everything going for it.

The story is where it all goes downwards. The first CD? It's the most epic rollercoaster of an RPG you'll play for years to come. First you're a terrorist, then you're crossdressing, then you're blitzing out of a tower in a motorcycle...crazy awesome stuff.

Then from CD2 onwards it becomes this:

-Find Sephiroth
-'Hey Sephiroth, I found you! I'ma kick your butt!'
-'No, wait, beat up my mother first.'
-Beat up mother
-Beat up Sephiroth
-Sephiroth runs.

(repeat chorus 3x)

-get disappointed at final fight for being too easy (start 4x KOTR, make sandwich, watch credits)


Sephiroth could have used Evil Lessons from Kefka. Now THAT's a villain. Only villain to actually SUCCEED at destroying the world, becoming a god. Kefka doesn't need his mother, and he poisons a whole town BECAUSE HE FEELS LIKE IT.
 

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