Assassin’s Creed Valhalla Doubles Odyssey’s players at launch

Ubisoft’s Assassin’s Creed Valhalla delivers massive day one player engagement.

Critically acclaimed as “Ubisoft’s best Assassin's Creed to date", Assassin’s Creed Valhalla doubles Assassin’s Creed Odyssey’s players on launch day.



Today, Ubisoft announced exceptional player activity for Assassin’s Creed Valhalla, the latest iteration of the Assassin’s Creed franchise, released on 10th November. The number of active players on launch day for Assassin’s Creed Valhalla doubled that of Assassin’s Creed Odyssey, a trend that is expected to continue as sales of the new generation of consoles increase. A testament to Assassin’s Creed Valhalla delivering on players’ expectations for its fascinating world and immersive narrative, the game has reached high levels of viewership and engagement on Twitch and YouTube that surpass any Ubisoft game launch to date.


“We are humbled by the reception from the players and extremely proud of what our teams have accomplished with Assassin’s Creed Valhalla, which builds on the amazing success of its predecessors,” said Yves Guillemot, Ubisoft co-founder and CEO. “In the context of COVID-19, shipping Assassin’s Creed Valhalla on no less than seven platforms is an incredible achievement for all of the teams involved around the world. We are excited to greet players on Xbox Series X|S and PlayStation 5 with a game that unleashes the power of the new hardware. This paves the way for an exciting Christmas period, with Assassin’s Creed Valhalla set to be one of this season’s biggest hits.”

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The successful launch of Assassin’s Creed Valhalla once again demonstrates Ubisoft’s achievement in continuing to drive the franchise forward. Since Assassin’s Creed Origins, Ubisoft set to reinvent the Assassin’s Creed experience starting with fight and player progression in Assassin’s Creed Origins and a brand-new take on narrative choice in Assassin’s Creed Odyssey. Assassin’s Creed Valhalla builds on these two games to offer the ultimate Assassin’s Creed experience, one that will delight both longtime fans and newcomers to the franchise.


With development led by Ubisoft Montreal, Assassin’s Creed Valhalla offers players the captivating experience of playing as Eivor, a legendary Viking warrior, driven from Norway by endless wars and dwindling resources in ninth century AD. Players can relive the ruthless fighting style of Viking warriors with a revamped dual-wielding combat system and experience new gameplay features such as raids, assaults, and the settlement, as well as a revamped progression and gear upgrade system. Political alliances, combat decisions and dialogue choices can influence the world of Assassin’s Creed Valhalla, so players must choose wisely to protect their clan’s home and their future.


Assassin’s Creed Valhalla is available on Xbox Series X|S, Xbox One consoles, PlayStation 4, the Epic Games Store and Ubisoft Store on Windows PC, as well as on Stadia, Amazon Luna and Ubisoft’s subscription service, Ubisoft+. Assassin’s Creed Valhalla will release on PlayStation 5 alongside the launch of the console on 12th November.


About Assassin’s Creed:
Since it first launched in 2007, the Assassin’s Creed series has sold more than 140 million games worldwide. The franchise is now established as one of the best-selling series in video game history. Recognized for having some of the richest, most engrossing storytelling in the industry, Assassin’s Creed transcends video games, branching out into numerous other entertainment media.



:arrow: Source: GBAtemp Inbox
:arrow: Assassin's Creed Official Site
 
Last edited by shaunj66,

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Is it even more empty than Odyssey? My biggest problem with it is that I have to travel 20km for each quest, and only a few sidequests were interesting so I ended up underleved most of the time.
At least on Odyssey you can find NPCs and animals. Here 90% of the time I found...nothing
 

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At least on Odyssey you can find NPCs and animals. Here 90% of the time I found...nothing

When I played Odyssey I loved it, but I also acknowledged, it really wasn't an Assassin creed game (it was to bloated). I beat it, and tried to force myself to play the dlc, but I couldn't do it.

Should Ubisoft get blamed for a lot of things? I think so at this point. Assassin Creed and Farcry are so similar in a sense that when I think of Ubisoft now... it's like instead of making a game with it's own identity... they chose to be influence by their prior titles and that's just an headache to think about because its poorly executed.

For honor was that exception though I honestly thought that game was amazing coming from them but other than that... games like Immortal Fenix Rising just doesn't cut it for me with all the resemblance you see from other games especially. I see why people give them crap for some titles.
 
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