One of the things I find perplexing is why stories in games seem to matter to people. Sure, I know plenty of examples of games with a good story, and some games even go to the point of blending in with books so much it combines just marvelously (999 comes to mind, though I'm sure there are many dozens that fit the description).
But that said...why do you play games? I usually just want to PLAY the game. Mario games keep repeating the same paper thin plot twist over and over, but it doesn't bother anyone. Sure, there's some laughter from even the players themselves, but it's not like anyone is not going to buy the game for that reason.
And even the bad 'Engrish' translations have their place. They're like those old, badly lip-synced Oriental fighting movies: somewhat of a cult phenomenon. Come to think of it...
why is this sort of writing not seen more often? It's campy, cheesy, retarded and ridiculously fun exactly because of it. (the answer to that latter question is probably "check the indie scene more!"...games like retro city rampage do that stuff for breakfast).
The thing with "bad writing" is probably best described as "campy going wrong". And that is somehow reminiscent of movies, for that matter. Horror movies and slashers are best when they're low budget, or made to look like it (Planet terror is a good example). I already explained in a 'games you shouldn't buy' review why unreal tournament 3 had terrible writing. Not so much because of the script in itself, but because the rest of the game looked so darn realistic. It didn't look campy or cheesy in the slightest, and that's why it failed.
But on the plus side...at least it wasn't Duke Nukem forever (
linky...though you may want to skip to 5:30).
For anything else...yeah, it's been touched upon by many before me. And I tend to agree: quite some games just have TOO MUCH story. I haven't properly played through other M or FF13 to give a proper impression, but going by what others say, quite some of those long and costly cutscènes were better off not being there in the first place. And perhaps I'm turning into a indie-loving snob, but I think that way of most expensive cutscènes. They rarely add stuff.
-when comparing diablo 3 with torchlight 2 (which is pretty hard NOT to do), the former very clearly has the best cutscènes. But in the end, I couldn't bring myself to care about ANYTHING that was going on.
-From red alert 3, I found myself being pretty embarrassed by the cutscènes. It's a gripe I have with most HD stuff, come to think of it. All that details just make it clear that it's just actors standing in a carbon board decor. I actually found the original C&C movies more engaging (though that may have been to do with that I was younger then)
-bioshock infinite may have one of the best endings in recent years, but most everything up to that point was stuff I just wanted to skip. It had the worst kinds of cutscènes: the unskippable ones that were disguised as an elevator that just kept on going.
(yeah, I'll probably get some disagreeing comments because I'm implying that bioshock infinite has a bad plot, but meh...I can live with it)