So with Mario 64 being decompiled for a awhile now, with mods working for it including a local splitscreen co-op mod that also has been available for awhile and it got me curious, could we apply that mod to the Wii U port of Mario 64 and then program it so that instead of a split screen, the game just gives each player their own Screen, Mario the TV and Luigi the Gamepad (or vice versa)? I know in the images in that link, you see them using the Render96 build with the mod, which I know can run slow on the Wii U, but I'm sure that the co-op mod can be applied without Render96. Is such a thing even possible, or would like Render96, that be too much for the Wii U to handle based on how the decomp is loaded on the system?
Last edited by MikaDubbz,